refactor(settings): own two-phase runtime settings
Move pre-window loading, startup application, live settings mutation, toon context, quality reapply, and SettingsVM loans behind one RuntimeSettingsController. Preserve retail command behavior, ordered target publication, draft semantics, and retryable failure convergence while removing duplicate GameWindow state and feature bodies. Co-authored-by: Codex <codex@openai.com>
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24 changed files with 2379 additions and 599 deletions
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@ -39,7 +39,7 @@ diagnostic owners preserve the accepted draw/failure graph. `GameWindow` is
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campaign baseline. The full Release suite passes 7,341 tests / 5 skips; the
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315.6-second capped/reconnect lifecycle gate and 395.2-second synchronized
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nine-destination soak pass with graceful exits, and six stable PNG checkpoints
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preserve Slice 6 presentation. Final Slice 8 checkpoints A–F are complete:
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preserve Slice 6 presentation. Final Slice 8 checkpoints A–G are complete:
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native callbacks and live-session composition now have explicit retryable
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owners. Checkpoint D adds the sole world-environment owner for clock, DAT sky,
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day group, weather, and AdminEnvirons state. Checkpoint E adds terminal,
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@ -47,10 +47,13 @@ transactional ownership for Silk/dispatcher/retained/devtools input, the raw
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camera pointer, focus, and physical framebuffer size. Graceful live-session
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retirement now precedes physical callback removal. Checkpoint F adds the sole
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gameplay action-priority owner, typed combat/diagnostic/general commands, and a
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reversible retained-root item-drop binding. `GameWindow` is 4,057 lines / 198
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fields / 54 methods; 7,524 Release tests pass / 5 skip. Checkpoints G–L remain
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active. Issue #232 tracks process-residency variance in the soak without
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loosening its leak threshold.
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reversible retained-root item-drop binding. Checkpoint G adds the sole
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pre-window/runtime settings owner, one startup snapshot, ordered one-shot
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startup application, and inert late target binding. `GameWindow` is 3,663
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lines / 162 fields / 37 methods. Checkpoints H–L remain active. Issue #232
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tracks process-residency variance in the soak without loosening its leak
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threshold. The Checkpoint G Release suite passes 7,553 tests / 5 skips and all
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three corrected-diff reviews are clean.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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