refactor(settings): own two-phase runtime settings
Move pre-window loading, startup application, live settings mutation, toon context, quality reapply, and SettingsVM loans behind one RuntimeSettingsController. Preserve retail command behavior, ordered target publication, draft semantics, and retryable failure convergence while removing duplicate GameWindow state and feature bodies. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
4eae9b4f5a
commit
fec0d94148
24 changed files with 2379 additions and 599 deletions
|
|
@ -1,6 +1,6 @@
|
|||
# acdream — strategic roadmap
|
||||
|
||||
**Status:** Living document. Updated 2026-07-22. **M3 landed; M4 is next after the active `GameWindow` structural prerequisite.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. The current program is the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md); Slices 1–7 and Slice 8 checkpoints A–F are complete, with the remaining composition/shutdown checkpoints active. New M4 quest/emote/character-creation feature bodies wait until that campaign is complete. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
|
||||
**Status:** Living document. Updated 2026-07-22. **M3 landed; M4 is next after the active `GameWindow` structural prerequisite.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. The current program is the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md); Slices 1–7 and Slice 8 checkpoints A–G are complete, with the remaining composition/shutdown checkpoints active. New M4 quest/emote/character-creation feature bodies wait until that campaign is complete. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
|
||||
**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
|
||||
|
||||
---
|
||||
|
|
@ -79,7 +79,7 @@ second synchronized soak pass with graceful exits, and the six stable PNG
|
|||
checkpoints preserve Slice 6 presentation. Issue #232 tracks the coarse
|
||||
process-residency gate's diagnostic blind spot; no tolerance was loosened.
|
||||
|
||||
Final Slice 8 composition/shutdown cleanup is active. Checkpoints A–F now own
|
||||
Final Slice 8 composition/shutdown cleanup is active. Checkpoints A–G now own
|
||||
the frozen shell boundary, all nine native callback edges, live-session
|
||||
reset/selection/entry/route composition, and world clock/sky/day/weather/
|
||||
AdminEnvirons state. Checkpoint E adds reversible, transactional Silk,
|
||||
|
|
@ -91,8 +91,13 @@ fields / 65 methods. Checkpoint F adds the sole gameplay action-priority
|
|||
subscriber, typed combat/diagnostic/general commands, and a reversible
|
||||
retained-root item-drop binding. `GameWindow` is now 4,057 lines / 198 fields /
|
||||
54 methods; the Checkpoint F Release suite passes 7,524 tests / 5 skips.
|
||||
Settings, startup/resource transfer, shutdown, soak, and closeout checkpoints
|
||||
G–L remain.
|
||||
Checkpoint G adds the pre-window `RuntimeSettingsController`, one immutable
|
||||
startup snapshot, ordered startup pacing/display/FOV/audio application, late
|
||||
runtime-target binding without replay, and one current/toon settings owner.
|
||||
`GameWindow` is now 3,663 lines / 162 fields / 37 methods. Resource transfer,
|
||||
ordered composition, shutdown, soak, and closeout checkpoints H–L remain. The
|
||||
Checkpoint G Release suite passes 7,553 tests / 5 intentional skips, and all
|
||||
three corrected-diff reviews are clean.
|
||||
|
||||
This is a behavior-preserving structural program. Severe regressions still get
|
||||
root-cause fixes in separate commits; ordinary feature work resumes with M4
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue