perf(runtime): remove measured steady allocations
Eliminate boxed production surface-override enumeration, retain vital modifier projections until the enchantment registry mutates, and measure DAT font widths without allocating a captured delegate. Preserve exact hashes, spell stacking, and glyph advances with warmed zero-allocation tests. Validated by the focused rendering, UI, and spell suites, a zero-error Release build, and 8,409 passing Release tests with five pre-existing skips. Co-authored-by: Codex <codex@openai.com>
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6 changed files with 188 additions and 14 deletions
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@ -848,18 +848,33 @@ internal sealed class CurrentRenderSceneOracle :
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ulong xorHigh = 0;
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ulong sumLow = 0;
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ulong sumHigh = 0;
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foreach ((uint surfaceId, uint replacementId) in overrides)
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if (overrides is Dictionary<uint, uint> dictionary)
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{
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StableRenderHash128 pair = StableRenderHash128.Create();
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pair.Add(surfaceId);
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pair.Add(replacementId);
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RenderSceneHash128 value = pair.Finish();
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xorLow ^= value.Low;
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xorHigh ^= value.High;
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unchecked
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// Production hydration owns Dictionary instances. Enumerating
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// through IReadOnlyDictionary boxes Dictionary.Enumerator for
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// every live mesh on both projection-sync phases.
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foreach (KeyValuePair<uint, uint> pair in dictionary)
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{
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sumLow += value.Low;
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sumHigh += value.High;
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Accumulate(
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pair.Key,
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pair.Value,
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ref xorLow,
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ref xorHigh,
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ref sumLow,
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ref sumHigh);
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}
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}
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else
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{
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foreach ((uint surfaceId, uint replacementId) in overrides)
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{
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Accumulate(
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surfaceId,
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replacementId,
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ref xorLow,
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ref xorHigh,
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ref sumLow,
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ref sumHigh);
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}
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}
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@ -870,6 +885,27 @@ internal sealed class CurrentRenderSceneOracle :
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geometry.Add(sumLow);
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geometry.Add(sumHigh);
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return geometry.Finish();
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static void Accumulate(
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uint surfaceId,
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uint replacementId,
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ref ulong xorLow,
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ref ulong xorHigh,
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ref ulong sumLow,
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ref ulong sumHigh)
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{
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StableRenderHash128 pairHash = StableRenderHash128.Create();
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pairHash.Add(surfaceId);
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pairHash.Add(replacementId);
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RenderSceneHash128 value = pairHash.Finish();
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xorLow ^= value.Low;
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xorHigh ^= value.High;
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unchecked
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{
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sumLow += value.Low;
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sumHigh += value.High;
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}
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}
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}
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internal static RenderSceneHash128 FingerprintSelectionGeometry(
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@ -62,7 +62,7 @@ public sealed class UiDatFont
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private readonly Dictionary<char, FontCharDesc> _glyphs;
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private UiDatFont(
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internal UiDatFont(
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uint fgTex, int fgW, int fgH,
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uint bgTex, int bgW, int bgH,
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float lineHeight, float baselineOffset,
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@ -131,7 +131,18 @@ public sealed class UiDatFont
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/// glyph's retail advance. Characters not in the font contribute nothing.
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/// </summary>
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public float MeasureWidth(string text)
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=> MeasureWidth(text, c => _glyphs.TryGetValue(c, out var g) ? g : null);
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{
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if (string.IsNullOrEmpty(text)) return 0f;
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float width = 0f;
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for (int index = 0; index < text.Length; index++)
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{
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if (_glyphs.TryGetValue(text[index], out FontCharDesc? glyph))
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width += GlyphAdvance(glyph);
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}
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return width;
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}
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/// <summary>
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/// Pure pen-advance summation seam: total width of <paramref name="text"/>
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