merge: Campaign LA LA8 - retail character screen review-closed
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20 changed files with 3431 additions and 37 deletions
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@ -165,6 +165,16 @@ window registration, plugin mounts, cursor feedback, layout persistence, and the
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retained tick/draw/restore/dispose paths. Panel-specific construction must not
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move back into `GameWindow.OnLoad`.
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The graphical no-selector launch projects Runtime's sole
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`RuntimeCharacterSelectionState` through the retained character-management root
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resolved from DAT enum table 5 (`0x10000005` -> `0x21000004`, selected root
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`0x1000039A`). App borrows the view and routes generation-capturing typed
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commands; it owns no roster, highlight, operation, error, or lifecycle mirror.
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The authored screen is a flat ListBox and buttons, with the shared retail dialog
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catalog for confirmation, wait, and error presentation. It contains no viewport
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or character preview. Explicit-selector graphical launches and no-window hosts
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do not mount this presentation.
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Magic follows the same boundary. Core `Spellbook` is the one learned/favorite/
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desired/enchantment state projection; Core.Net owns exact manifest and live
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message parsing; Runtime `RuntimeActionState.SpellCast` owns validated cast
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