diag(#170): dump remote inbound action list with stamps under ACDREAM_DUMP_MOTION
The existing UM dump shows only ForwardCommand; the [CMD_LIST] dump is local- player only and omits stamps. For a remote creature (the #170 Mite Scamp) nothing logged the attack action stream, so a capture couldn't answer "do the attack stamps advance (variety) or repeat (uniform)?". Add one env-gated line in the remote funnel branch dumping each inbound action (full command + route + stamp + autonomous + speed). Temporary #170 capture aid — strip once the mechanism is confirmed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -4977,6 +4977,29 @@ public sealed class GameWindow : IDisposable
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Speed: item.Speed));
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}
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ims.Actions = actionList;
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// #170 capture aid (ACDREAM_DUMP_MOTION): dump the
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// REMOTE inbound action list WITH stamps — the
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// existing UM line only shows ForwardCommand, and the
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// [CMD_LIST] dump is local-player only. This is what
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// answers "do the attack stamps advance (variety) or
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// repeat (uniform)?". Strip once #170 is understood.
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if (Environment.GetEnvironmentVariable("ACDREAM_DUMP_MOTION") == "1")
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{
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var sb = new System.Text.StringBuilder();
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sb.Append(System.FormattableString.Invariant(
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$"UM ↳ actions guid=0x{update.Guid:X8} mt=0x{update.MotionState.MovementType:X2} fwd=0x{ims.ForwardCommand:X8} ["));
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for (int ai = 0; ai < actionList.Count; ai++)
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{
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var a = actionList[ai];
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var rt = AcDream.Core.Physics.AnimationCommandRouter.Classify(a.Command);
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if (ai > 0) sb.Append(", ");
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sb.Append(System.FormattableString.Invariant(
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$"0x{a.Command:X8}({rt}) stamp={a.Stamp} auto={a.Autonomous} spd={a.Speed:F2}"));
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}
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sb.Append(']');
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Console.WriteLine(sb.ToString());
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}
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}
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// R2-Q5/R3-W4: funnel dispatches go STRAIGHT into the
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