feat(quest): QT6 — plugins can read the contract tracker
The last piece of QT6's own scope: r10-quest-dialogs.md §11.6's contract half. IGameState.Contracts exposes what the client structurally knows about quests, which — per that same research — is the tracker and nothing else. The rest of §11.6 (chat stream, tells, give, use, confirmations) is other features and stays out of this campaign. A pull-through source rather than a pushed mirror. Contracts change rarely and are already owned canonically, so a second copy would only be a thing to keep in step; reading through means a plugin cannot observe a stale list. Both hosts implement it. The headless one carries contract id, stage and progress but no names — a bot has no dat access — because losing the TEXT is expected while losing the QUEST would leave a bot silently unable to see what it is on. Same rule covers a contract the installed dat has never heard of: it still projects, with empty text and a correct status, rather than vanishing. The interface member is defaulted so a host predating this campaign still satisfies IGameState. Two lazy catalog loads exist (the panel's and this one) rather than one shared instance. That is deliberate: threading a shared ContractCatalog through three composition records to avoid reading a 322-row immutable table at most twice per session would be plumbing for no correctness or performance gain, and the comment at the call site says so. Campaign QT is complete; the connected user gate is owed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -174,6 +174,13 @@ the toolbar was ported — it simply had no panel registered behind it, so
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clicking it did nothing. Registering slot 25 completed a wiring that was
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already three-quarters present.
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**The plugin surface** (`r10-quest-dialogs.md` §11.6's contract half) ships as
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`IGameState.Contracts`, projected through `ContractPluginProjection` — a
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pull-through view of the canonical tracker, never a mirror. Both hosts
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implement it; the headless one carries the numeric fields without the authored
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text, since a bot has no dat access. The rest of §11.6 (chat stream, tells,
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give, use, confirmations) is other features and stays out of Campaign QT.
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### Owed
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- The connected user gate: accept a quest against live ACE, open the Journal
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