feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
Outbound GameAction message builders for player movement: - MoveToState (0xF61C): sent on motion state changes (start/stop walking, turn, speed change). Carries RawMotionState (flag-driven variable fields) + WorldPosition + sequence numbers. - AutonomousPosition (0xF753): periodic position heartbeat sent every ~200ms while moving. No RawMotionState — just WorldPosition + sequences + contact byte. Both follow the GameAction envelope pattern (0xF7B1 + sequence + action type) established by GameActionLoginComplete. Wire format ported from references/holtburger movement protocol — field order and alignment match exactly (contact byte + pad_to_4). Also: - Adds WriteFloat to PacketWriter (needed by both builders) - Adds SendGameAction + NextGameActionSequence to WorldSession (public wrappers for PlayerMovementController in Task 2) 11 new tests, 265 total, all green. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@ -88,6 +88,13 @@ public sealed class PacketWriter
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_position += bytes.Length;
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}
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public void WriteFloat(float value)
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{
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EnsureCapacity(4);
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BinaryPrimitives.WriteSingleLittleEndian(_buffer.AsSpan(_position), value);
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_position += 4;
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}
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/// <summary>Pad with zeros so the buffer length is a multiple of 4.</summary>
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public void AlignTo4()
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{
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