feat(ui): world-object hover tooltip — UIElement_SmartBoxWrapper::RecvNotice_SmartBoxObjectFound port
NOT the UI-element dwell-timer path. Retail's mechanism is UIElement_SmartBoxWrapper::RecvNotice_SmartBoxObjectFound @0x004E5AD0, fed every frame by FindObject @0x004E5430/Global_Loop @0x004E5620 using the current mouse position regardless of input focus. It fires IMMEDIATELY (no dwell wait) on the found-object id CHANGING, gated by the PlayerModule::ShowTooltips character option (already modeled in CharacterOptionTable, default true), with text ACCWeenieObject::GetObjectName(id, NAME_APPROPRIATE, 0) — the SAME name call as item tooltips, but WITHOUT the item-cell's separate stack-count prefix (a ground pile of arrows shows "Arrows", not "20 Arrows" — a real, decomp-confirmed asymmetry). Ported as RetailTooltipPresenter.UpdateWorldHoverTooltip, driven by the SAME world-hover pick CursorFeedbackController's own found-cursor already uses (WorldSelectionQuery.PickAtCursor, includeSelf: true — own player is included on that precedent) and the SAME ClientObjectTable-backed name resolver SocialAllegiancePageController's ResolveWorldObjectName already established as this codebase's pattern. New WorldTooltipRuntimeBindings threads it through RetailUiRuntimeBindings; wired at InteractionRetainedUiComposition alongside the existing cursorFeedback construction. Queried only when no UI element is hovered — a narrowing from retail's literal "raycast even under non-item UI chrome" (FindObject's m_pElementLastOver check), called out in the class's own doc note as a scoped interpretation rather than a byte-exact port. The exact popup skin is an inference, not a measured value: an exhaustive live-DAT sweep found UIElement_SmartBoxWrapper (class 0x10000030) has NO authored ElementDesc anywhere installed — unlike every other tooltip trigger, it is evidently constructed directly by gmGamePlayUI's own mode setup, not from a walkable LayoutDesc. This port reuses the same P0x47=0x10000395/P0x48=0x21000041 pair every other game-code SetTooltip caller in this family resolves to — the best-evidenced choice, called out in register row TS-85 rather than silently assumed exact. Live-verified against a connected ACE session (session-config launch, +Acdream): hovering a "Silver Tusker" near spawn mounted the correct popup text and simultaneously flipped the cursor to its DefaultFound variant, confirming the shared found-object pipeline drives both. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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5 changed files with 436 additions and 8 deletions
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@ -217,6 +217,125 @@ public sealed class TooltipLiveDatTests
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private const uint OptionsToggleRowTemplateId = 0x10000218u;
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private const uint OptionsToggleCheckboxId = 0x10000219u;
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/// <summary>Retail's <c>UIElement_UIItem</c> registered class id
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/// (<c>UIElement_UIItem::Register @0x0047A488</c>:
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/// <c>RegisterElementClass(0x10000032, ...)</c>). The catalog also holds a
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/// handful of type-3 (plain UIRegion) housekeeping elements used only as
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/// BaseElement bases for the real prototypes below — never selected by any
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/// list's own cell-template attribute, so they are excluded from this
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/// scan.</summary>
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private const uint UiItemElementType = 0x10000032u;
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/// <summary>
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/// Item-tooltip investigation (docs/ISSUES.md #409 follow-on): pins the
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/// finding that justifies <c>UiItemSlot</c> hardcoding a single popup-
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/// locator pair rather than reading it per prototype. Every standalone
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/// UIItem prototype (type <c>0x10000032</c>) in the shared cell-template
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/// catalog (<see cref="ItemListCellTemplate.CatalogLayoutId"/>, LayoutDesc
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/// <c>0x21000037</c>) resolves the SAME <c>P0x47/P0x48</c> pair through
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/// catalog inheritance — <c>0x10000395</c> within <c>0x21000041</c>, one of
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/// the four popup skins <see cref="TooltipCatalog_EveryPopupSkin_SharesTheSameTextChild"/>
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/// already pins. None author literal <c>P0x49</c> text or the <c>P0x4B</c>
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/// on-bit — matching retail's runtime-text game-code sites
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/// (<c>UIElement_UIItem::UpdateTooltip @0x004E1CB0</c> sets both the text
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/// and the on-bit itself; see <see cref="RetailTooltipPresenter.OnTooltipShow"/>'s
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/// <c>fromRuntime</c> bypass).
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/// </summary>
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[InstalledDatFact]
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public void UiItemCatalog_EveryPrototype_SharesTheSamePopupLocator()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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ElementInfo? catalog = LayoutImporter.ImportInfos(dats, ItemListCellTemplate.CatalogLayoutId);
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Assert.NotNull(catalog);
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Assert.True(catalog!.Children.Count >= 40,
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$"expected the shared UIItem catalog to hold dozens of prototypes, found {catalog.Children.Count}.");
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var prototypes = catalog.Children.Where(c => c.Type == UiItemElementType).ToList();
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Assert.True(prototypes.Count >= 30,
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$"expected the shared UIItem catalog to hold dozens of type-0x10000032 prototypes, found {prototypes.Count}.");
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foreach (ElementInfo prototype in prototypes)
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{
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Assert.True(prototype.TooltipRootElementId == UiItemTooltipRootElementId,
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$"prototype 0x{prototype.Id:X8} authors P0x47=0x{prototype.TooltipRootElementId:X8}, expected 0x{UiItemTooltipRootElementId:X8}.");
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Assert.True(prototype.TooltipLayoutDid == TooltipCatalogLayoutId,
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$"prototype 0x{prototype.Id:X8} authors P0x48=0x{prototype.TooltipLayoutDid:X8}, expected 0x{TooltipCatalogLayoutId:X8}.");
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Assert.False(prototype.TooltipText.HasValue,
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$"prototype 0x{prototype.Id:X8} unexpectedly authors literal P0x49 tooltip text.");
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}
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// Concrete owning lists select DIFFERENT prototype ids (attribute
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// 0x1000000E) for their own cell shape, but every one of those
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// prototypes still resolves the same popup locator above — so
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// UiItemSlot's hardcoded pair is correct regardless of which list
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// spawned the cell.
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ElementInfo? inventoryTree = LayoutImporter.ImportInfos(dats, 0x21000023u);
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ElementInfo? contentsGrid = inventoryTree is null
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? null : AllDescendants(inventoryTree).FirstOrDefault(x => x.Id == 0x100001C6u);
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Assert.NotNull(contentsGrid);
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Assert.True(contentsGrid!.TryGetEffectiveProperty(0x1000000Eu, out UiPropertyValue protoProp));
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Assert.NotEqual(0u, (uint)protoProp.UnsignedValue);
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ElementInfo? toolbarTree = LayoutImporter.ImportInfos(dats, 0x21000016u);
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ElementInfo? toolbarSlot = toolbarTree is null
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? null : AllDescendants(toolbarTree).FirstOrDefault(x => x.Id == 0x100001A7u);
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Assert.NotNull(toolbarSlot);
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Assert.True(toolbarSlot!.TryGetEffectiveProperty(0x1000000Eu, out UiPropertyValue toolbarProtoProp));
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Assert.NotEqual(0u, (uint)toolbarProtoProp.UnsignedValue);
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// Different lists really do select different prototypes.
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Assert.NotEqual((uint)protoProp.UnsignedValue, (uint)toolbarProtoProp.UnsignedValue);
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}
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/// <summary>
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/// World-object tooltip investigation (docs/ISSUES.md #409 follow-on).
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/// <c>UIElement_SmartBoxWrapper</c> (retail's registered class
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/// <c>0x10000030</c>, <c>UIElement_SmartBoxWrapper::Register @0x0047A47E</c>)
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/// is the caller of the world-hover tooltip's own
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/// <c>UIElement::SetTooltip</c>/<c>StartTooltipAtMouse</c> pair
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/// (<c>RecvNotice_SmartBoxObjectFound @0x004E5AD0</c>, calls at
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/// <c>@0x004E5D74</c>/<c>@0x004E5DFB</c>) — but this exhaustive sweep of
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/// every installed <c>LayoutDesc</c> found ZERO elements of that type
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/// anywhere. Unlike the UIItem catalog (49 standalone template
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/// prototypes, all authoring the SAME popup locator), the 3D-viewport
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/// wrapper is evidently constructed directly by game code
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/// (<c>gmGamePlayUI</c>'s own mode setup) rather than from a walkable
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/// authored <c>ElementDesc</c>, so its own <c>P0x47</c>/<c>P0x48</c>
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/// cannot be read from the DAT the way every other tooltip trigger's
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/// can. <see cref="RetailTooltipPresenter"/>'s world-hover popup therefore
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/// REUSES the item-catalog's confirmed uniform pair
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/// (<c>P0x47=0x10000395</c>/<c>P0x48=0x21000041</c>) — the SAME "generic
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/// runtime-text" skin every other game-code <c>SetTooltip</c> caller in
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/// this family (items, the Options checkboxes, the radar) draws from —
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/// as the best-evidenced inference rather than leaving world-object
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/// tooltips unimplemented over one unrecoverable hex constant.
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/// </summary>
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[InstalledDatFact]
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public void SmartBoxWrapper_HasNoAuthoredElementDesc_AnywhereInstalled()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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int found = 0;
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foreach (uint layoutId in dats.GetAllIdsOfType<LayoutDesc>())
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{
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ElementInfo? tree;
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try { tree = LayoutImporter.ImportInfos(dats, layoutId); }
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catch { continue; }
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if (tree is null) continue;
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found += AllDescendants(tree).Count(e => e.Type == SmartBoxWrapperElementType);
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}
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Assert.Equal(0, found);
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}
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/// <summary>Retail's <c>UIElement_SmartBoxWrapper</c> registered class id.</summary>
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private const uint SmartBoxWrapperElementType = 0x10000030u;
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/// <summary>The item-cell popup-locator P0x47, hardcoded onto every
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/// <see cref="UiItemSlot"/> — see that class's own doc comment.</summary>
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private const uint UiItemTooltipRootElementId = 0x10000395u;
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private static IEnumerable<UiElement> AllWidgets(UiElement root)
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{
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yield return root;
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