feat(phys): A6.P4 door — cdb-driven NegPolyHit dispatch (incomplete; needs BSP near-miss recording)

cdb attached to retail at a Holtburg cottage door while user walked the
inside-out off-center scenario. Three trace iterations identified that
retail's collision-recording happens via SPHEREPATH::set_neg_poly_hit
(fires hundreds of times during inside-out walk), NOT via the more
obvious-named COLLISIONINFO setters (which fire 0 times). Apparatus
scripts at tools/cdb/door-inside-out-v[1-3].cdb + symbol-probe.cdb.

Our codebase has NegPolyHitDispatch defined but never called. The
downstream TransitionalInsert NegPolyHit handler was a stub. Two-part
fix landed:

1. BSPQuery.FindCollisions Path 5 (Contact branch) restructured —
   distinguishes full hit (hit0 == true → StepSphereUp) from near-miss
   (hit0 == false but hitPoly0 != null → NegPolyHitDispatch). Mirrors
   retail BSPTREE::find_collisions at
   acclient_2013_pseudo_c.txt:0053a630-0053a6fb.

2. Transition.TransitionalInsert NegPolyHit handler — dispatches to
   step_up + step_up_slide (NegStepUp=true) or records collision
   normal + returns Collided (NegStepUp=false). Mirrors retail
   CTransition::transitional_insert at
   acclient_2013_pseudo_c.txt:0050b7af-0050b7e6.

Tests: all 11 fix-relevant + regression tests pass including issue #98.

VISUAL VERIFICATION (user-driven inside-out off-center): still squeezes
through. Diagnostic [neg-poly-dispatch] probe shows ZERO hits in
production. The Path 5 restructuring doesn't surface NegPolyHit
because our SphereIntersectsPolyInternal only sets hitPoly on FULL
hits — retail's sphere_intersects_poly sets var_5c (closest polygon)
even on near-misses via BSP-traversal side effect.

Remaining fix (next session): add near-miss polygon recording to
SphereIntersectsPolyInternal. Once it sets hitPoly on near-miss BSP
traversal, the Path 5 NegPolyHit dispatch (this commit) will fire
and the TransitionalInsert handler (this commit) will block.

Full handoff with cdb trace table + next-step plan:
docs/research/2026-05-25-door-bug-cdb-retail-trace-findings.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-25 10:36:22 +02:00
parent a657ca946c
commit fd1548af61
7 changed files with 382 additions and 29 deletions

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# Door bug — retail cdb trace + NegPolyHit dispatch findings
2026-05-25, continuation of door-collision investigation
## TL;DR
cdb attached to retail at a Holtburg cottage door while user walked the
inside-out off-center scenario. The smoking-gun trace identified the
real collision-recording function: **`SPHEREPATH::set_neg_poly_hit`**
fired hundreds of times during the walk; `SPHEREPATH::set_collide`,
`COLLISIONINFO::set_collision_normal`, `set_sliding_normal`,
`add_object` ALL fired zero times.
In our codebase, `NegPolyHitDispatch` exists but **is never called
from any production code path** — it's dead code. The `path.NegPolyHit`
flag is therefore never set. The downstream handler in
`Transition.TransitionalInsert` was a stub that just cleared the flag.
Two-part fix attempted this session:
1. **`BSPQuery.FindCollisions` Path 5** (Contact branch) restructured
to call `NegPolyHitDispatch` when sphere 0 had a near-miss polygon
set but didn't fully penetrate (mirrors retail's `var_5c != 0` case
at `acclient_2013_pseudo_c.txt:0053a6ce-0053a6fb`).
2. **`Transition.TransitionalInsert` NegPolyHit handler** rewritten
to dispatch to `step_up + step_up_slide` (NegStepUp=true) or
record collision normal + return `Collided` (NegStepUp=false).
**Result: fix doesn't fully close the bug.** User still squeezes
through. Diagnostic `[neg-poly-dispatch]` probe shows ZERO hits in
production — the BSP Path 5 changes don't surface NegPolyHit for this
case.
## Why the fix doesn't fire
Retail's `BSPTREE::find_collisions` calls
`vtable->sphere_intersects_poly(localspace_sphere, var_78_6, var_74_6, var_70_8)`
which:
- **Returns `eax_10`**: non-zero on full sphere-vs-poly hit
- **Writes `var_5c`**: closest polygon pointer, set EVEN ON
NEAR-MISS (BSP traversal sets it when entering a leaf containing
candidate polys, regardless of intersection)
So retail records "near miss" polygons during BSP traversal. The
caller dispatches `set_neg_poly_hit(1, var_5c + 0x20)` when sphere 0
returned `eax_10 == 0` but `var_5c != 0`.
Our `SphereIntersectsPolyInternal` only sets `hitPoly` on actual
hits. Near-miss polygons are NOT recorded. So the Path 5 branch
`if (hitPoly0 is not null)` is false → no `NegPolyHitDispatch` call
→ no NegPolyHit set → no dispatch in TransitionalInsert.
## The deeper fix needed
Implement retail's "BSP traversal records closest near-miss polygon"
behavior in `SphereIntersectsPolyInternal` (or a sibling). The
function should return TWO outputs:
- `bool hit` — true if sphere fully penetrates a polygon
- `ResolvedPolygon? closestPoly` — set during traversal to the
polygon that the sphere came closest to (in the BSP node walk),
regardless of whether the full intersection test passed
This requires modifying the BSP recursion to track the "closest
considered" polygon. Retail's sphere_intersects_poly likely tracks
this as a side effect of testing each candidate polygon during the
traversal.
Once that's in place, the existing Path 5 changes + TransitionalInsert
NegPolyHit dispatch should fire correctly and produce the block.
## What the cdb trace proved
| Symbol | v1 hits | v2 hits | v3 hits |
|---|---|---|---|
| `CPhysicsObj::FindObjCollisions` | 161,081 | 196,608 | 196,608 |
| `CCylSphere::collides_with_sphere` | 35,527 | — | — |
| `SPHEREPATH::set_collide` | **0** | — | — |
| `COLLISIONINFO::set_collision_normal` | — | **0** | — |
| `COLLISIONINFO::set_sliding_normal` | — | **0** | — |
| `COLLISIONINFO::add_object` | — | **0** | — |
| `BSPTREE::slide_sphere` | — | — | **0** |
| `CTransition::cliff_slide` | — | — | **0** |
| **`SPHEREPATH::set_neg_poly_hit`** | — | — | **303+ (fires)** |
| `CTransition::insert_into_cell` | — | — | 3,652 |
Retail records collisions almost exclusively via
`SPHEREPATH::set_neg_poly_hit` during normal-grounded-motion. The
COLLISIONINFO normal/sliding setters fire essentially never for
walking-into-walls scenarios. Our investigation premise was wrong;
the cdb data forced the correction.
## Apparatus + scripts committed
- `tools/cdb/door-inside-out.cdb` — v1 (set_collide check)
- `tools/cdb/door-inside-out-v2.cdb` — v2 (COLLISIONINFO family)
- `tools/cdb/door-inside-out-v3.cdb` — v3 (wide net, found
set_neg_poly_hit)
- `tools/cdb/symbol-probe.cdb` — verifies symbol resolution
## Pickup prompt for next session
```
A6.P4 door inside-out: cdb trace + NegPolyHit dispatch landed
(BSPQuery.FindCollisions Path 5 + TransitionalInsert NegPolyHit
branch) but the fix doesn't fire because our SphereIntersectsPolyInternal
doesn't record near-miss polygons. Retail's sphere_intersects_poly
sets a "closest polygon" output even on non-hits via BSP traversal
side-effect; our equivalent only sets it on full hits.
Read docs/research/2026-05-25-door-bug-cdb-retail-trace-findings.md
State both altitudes:
Currently working toward: M1.5 — Indoor world feels right
Current phase: A6.P4 door bug — implement near-miss polygon
recording in SphereIntersectsPolyInternal.
First move: read SphereIntersectsPolyInternal in
src/AcDream.Core/Physics/BSPQuery.cs (the function used at the
Path 5 entry). Identify where polygons are tested during BSP
traversal. Add a "closestPoly" output param that's set to ANY
polygon considered during traversal (not just hit polygons).
Then the Path 5 branch `if (hitPoly0 is not null)` will fire on
near-miss cases, NegPolyHitDispatch will set NegPolyHit, and the
TransitionalInsert dispatch (already landed) will block the sphere.
Retail oracle: BSPTREE::find_collisions + sphere_intersects_poly
vtable call at acclient_2013_pseudo_c.txt:0053a630-0053a6fb.
Visual verification: same scenario (Holtburg cottage door,
inside-out, ~50cm off-center). Should block fully, no squeeze-through.
Outside-in should still work. Issue #98 cellar cap must still pass.
```