docs(runtime): close per-session physics ownership
Record J5.5 production SHA, complete Release baseline, exact-binary lifecycle/reconnect and nine-stop collision/movement evidence, and rollback. Synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, and advance the active program to J5.6 projectile runtime. Co-authored-by: Codex <noreply@openai.com>
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, and J5.4 local movement/outbound cadence at `aa3f4a60`. J5.5 per-session physics and remote simulation is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, and J5.5 per-session physics/remote simulation at `7e6033d0`. J5.6 projectile runtime is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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---
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@ -1759,7 +1759,12 @@ port in any phase — no separate listing here.
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> and App input plus direct commands borrow it. Its 303 Runtime tests, 3,716
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> App tests / 3 skips, 8,575-test / 5-skip complete Release suite,
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> exact-binary lifecycle/reconnect gate, and canonical nine-stop movement
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> route pass. J5.5 per-session physics and remote simulation is active.
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> route pass. J5.5 is complete at `7e6033d0`: Runtime owns the sole
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> engine/cache/scratch/shadow/collision/body/host/remote/workset graph while
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> App publishes prepared collision and projects committed snapshots. Its 314
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> Runtime tests, 3,718 App tests / 3 skips, 8,588-test / 5-skip complete
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> Release suite, exact-binary lifecycle/reconnect gate, and canonical
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> nine-stop collision/movement route pass. J5.6 projectile runtime is active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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@ -233,8 +233,13 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
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view, and outbound MTS/jump/AP cadence; App input and direct commands borrow
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it. Its 303 Runtime tests, 3,716 App tests / 3 skips, 8,575 full Release
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tests / 5 skips, exact-binary lifecycle/reconnect route, and canonical
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nine-stop movement route pass. J5.5 per-session physics and remote
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simulation is active under
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nine-stop movement route pass. J5.5 completed at `7e6033d0`: Runtime owns
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one per-session engine/cache/cell graph/scratch/shadow/collision admission
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graph plus canonical bodies, hosts, remotes, worksets, simulation, and cell
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commits; App publishes prepared collision and projects committed snapshots.
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Its 314 Runtime tests, 3,718 App tests / 3 skips, 8,588 full Release tests /
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5 skips, exact-binary lifecycle/reconnect route, and canonical nine-stop
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collision/movement route pass. J5.6 projectile ownership is active under
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[`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md).
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Slice-I closeout evidence is
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
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@ -264,6 +269,8 @@ Slice-J5.3 closeout evidence is
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[`../research/2026-07-26-slice-j5-3-combat-magic-intent.md`](../research/2026-07-26-slice-j5-3-combat-magic-intent.md).
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Slice-J5.4 closeout evidence is
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[`../research/2026-07-26-slice-j5-4-local-movement-ownership.md`](../research/2026-07-26-slice-j5-4-local-movement-ownership.md).
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Slice-J5.5 closeout evidence is
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[`../research/2026-07-26-slice-j5-5-physics-remote-ownership.md`](../research/2026-07-26-slice-j5-5-physics-remote-ownership.md).
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The historical exact G4 visual rollback remains
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`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
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@ -2,7 +2,7 @@
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**Date:** 2026-07-24
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**Status:** Slices A–I, J0–J4, and J5.1–J5.4 are complete. Flat-authoritative collision, zero-
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**Status:** Slices A–I, J0–J4, and J5.1–J5.5 are complete. Flat-authoritative collision, zero-
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allocation resolve scratch, parsed-graph removal, connected correctness/
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lifetime acceptance, and Slice-I closeout landed 2026-07-25. Slices F–L were
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explicitly approved 2026-07-24. Slice J0–J1 established the enforced Runtime
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@ -16,10 +16,10 @@ ownership into Runtime at `011efbea`; J4.3 moved the coupled magic/player-sheet
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owner into Runtime at `d02a12ce`; J4.4 moved character settings/projections
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and the shared typed state-command seam at `dcb61efb`; J4.5 closed canonical
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gameplay-state ownership at `89e6b207`. J5 movement, physics, interaction,
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and combat ownership is active at J5.5 after canonical action state
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and combat ownership is active at J5.6 after canonical action state
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(`b298f99f`), interaction transactions (`f5f7b417`), and combat/magic intent
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(`20df9d15`), and local movement/outbound cadence (`aa3f4a60`) moved to
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Runtime.
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(`20df9d15`), local movement/outbound cadence (`aa3f4a60`), and per-session
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physics/remote simulation (`7e6033d0`) moved to Runtime.
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**Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and
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Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit.
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@ -1277,8 +1277,7 @@ single Runtime shortcut/spellbook/inventory owners, graphical/no-window
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command parity, failure-safe combined ledger, 8,544-test Release suite,
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exact-binary lifecycle/reconnect gate, and canonical nine-stop route pass.
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J5 movement/physics/interaction/combat ownership is the current execution
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point. J5.1–J5.4 are complete; J5.5 per-session physics and remote simulation
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is active.
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point. J5.1–J5.5 are complete; J5.6 projectile runtime is active.
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Evidence:
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[`../research/2026-07-25-slice-g5-production-profile.md`](../research/2026-07-25-slice-g5-production-profile.md)
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and
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@ -306,14 +306,21 @@ construction seam, autorun latch, typed view, and outbound MTS/jump/AP cadence;
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App input and direct commands borrow the same owner. Its 303 Runtime tests,
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3,716 App tests / 3 skips, 8,575 complete Release tests / 5 skips,
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exact-binary lifecycle/reconnect gate, and canonical nine-stop movement route
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pass. J5.5 per-session physics and remote simulation is next. Evidence:
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pass. J5.5 completed at `7e6033d0`: Runtime owns the per-session engine/cache/
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scratch/shadow/collision/body/host/remote/workset graph; App publishes
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prepared collision and projects committed snapshots. Its 314 Runtime tests,
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3,718 App tests / 3 skips, 8,588 complete Release tests / 5 skips,
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exact-binary lifecycle/reconnect gate, and canonical nine-stop collision/
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movement route pass. J5.6 projectile runtime is next. Evidence:
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[`../research/2026-07-26-slice-j5-1-canonical-action-state.md`](../research/2026-07-26-slice-j5-1-canonical-action-state.md)
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and
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[`../research/2026-07-26-slice-j5-2-interaction-transactions.md`](../research/2026-07-26-slice-j5-2-interaction-transactions.md)
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and
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[`../research/2026-07-26-slice-j5-3-combat-magic-intent.md`](../research/2026-07-26-slice-j5-3-combat-magic-intent.md)
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and
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[`../research/2026-07-26-slice-j5-4-local-movement-ownership.md`](../research/2026-07-26-slice-j5-4-local-movement-ownership.md).
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[`../research/2026-07-26-slice-j5-4-local-movement-ownership.md`](../research/2026-07-26-slice-j5-4-local-movement-ownership.md)
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and
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[`../research/2026-07-26-slice-j5-5-physics-remote-ownership.md`](../research/2026-07-26-slice-j5-5-physics-remote-ownership.md).
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- Move presentation-free movement interpretation, authoritative/predicted
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physics state, selection identity, approach/use transactions, combat intent,
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@ -1,6 +1,6 @@
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# Modern runtime Slice J5 — movement, physics, interaction, and combat
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**Status:** ACTIVE — J5.1–J5.4 complete; J5.5 next
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**Status:** ACTIVE — J5.1–J5.5 complete; J5.6 next
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**Parent:** `2026-07-25-modern-runtime-slice-j.md`, J5
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**Production base:** `2c67a2c3`
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**Authorization:** the user approved Slices F–L, including the Slice J
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@ -89,8 +89,8 @@ commands to Runtime. The camera may not write the player heading directly.
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| J5.2 interaction transactions | complete | `f5f7b4177f449ebcad9724bfea263ef73ab60255`; one Runtime transaction owner; 197 Runtime tests, 3,775 App tests / 3 skips, 8,561 complete Release tests / 5 skips, exact-binary connected lifecycle/reconnect pass |
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| J5.3 combat and magic intent | complete | `20df9d155db50706a42420d60a9b15861cf4bfe7`; exact Runtime attack/mode/target/cast owners; 223 Runtime tests, 3,754 App tests / 3 skips, 8,566 complete Release tests / 5 skips, exact-binary connected lifecycle/reconnect pass |
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| J5.4 local movement and outbound cadence | complete | `aa3f4a60f87f2cbebc3d8ecd5e33d779b7fb13c1`; one Runtime movement/controller/cadence owner; 303 Runtime tests, 3,716 App tests / 3 skips, 8,575 complete Release tests / 5 skips, exact-binary lifecycle/reconnect and nine-stop movement gates pass |
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| J5.5 per-session physics and remote simulation | active | engine/scratch/shadows/remote canonical body |
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| J5.6 projectile runtime | pending | canonical component/simulation plus App projection acknowledgements |
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| J5.5 per-session physics and remote simulation | complete | `7e6033d0adcd0b572c20e89dd275746fb442d52f`; one Runtime engine/cache/scratch/shadow/body/host/remote/workset owner; 314 Runtime tests, 3,718 App tests / 3 skips, 8,588 complete Release tests / 5 skips, exact-binary lifecycle/reconnect and nine-stop collision/movement gates pass |
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| J5.6 projectile runtime | active | canonical component/simulation plus App projection acknowledgements |
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| J5.7 combined cleanup and closeout | pending | no mirrors, no-window parity, teardown, connected and visual gates |
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## J5.1 — canonical action state
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@ -349,6 +349,25 @@ Gate:
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- hidden/pending/rehydration, teleport correction, delete/GUID reuse;
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- two concurrent Runtime instances prove scratch/shadow isolation.
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**Completed 2026-07-26 at
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`7e6033d0adcd0b572c20e89dd275746fb442d52f`.**
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`RuntimeEntityObjectLifetime` now constructs one `RuntimePhysicsState`, which
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owns the sole production `PhysicsEngine`, data cache/cell graph, transition
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scratch, shadow registry, collision admissions, canonical bodies and hosts,
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remote components, ordinary/remote worksets, simulation, and full-cell
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commits. App publishes prepared collision through generation-scoped receipts,
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supplies DAT/animation inputs, and projects immutable committed snapshots; it
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does not construct or run a parallel solver. Runtime tests pass 314/314, App
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tests pass 3,718/3 skips, and the complete Release suite passes 8,588/5 skips.
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The exact-binary lifecycle/reconnect report
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`logs/connected-world-gate-20260726-134107/report.json` passes both sessions,
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7/7 readiness checkpoints, graceful code-zero exits, and zero failures. The
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canonical route
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`logs/connected-r6-soak-20260726-134638.report.json` matches source/binary,
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passes all nine render/collision-ready destinations and movement exercises,
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and exits gracefully with code zero and zero failures. Evidence:
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[`../research/2026-07-26-slice-j5-5-physics-remote-ownership.md`](../research/2026-07-26-slice-j5-5-physics-remote-ownership.md).
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## J5.6 — projectile runtime
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Move projectile component identity, prediction versions, and simulation into
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@ -456,6 +475,12 @@ J5.4 rollback:
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git revert aa3f4a60f87f2cbebc3d8ecd5e33d779b7fb13c1
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```
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J5.5 rollback:
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```text
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git revert 7e6033d0adcd0b572c20e89dd275746fb442d52f
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```
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## Acceptance
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J5 is complete only when:
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