refactor(render): one group-creation seam, required foliage key field, first-frame wind snap (Campaign VM VM6 review 3)
Narrow re-review of a82959f1: APPROVE, with follow-ups. All items landed.
N2 (structural): (a) extracted the ONE shared InstanceGroup-from-key
construction seam, WbDrawDispatcher.CreateGroupFromKey(key, registration,
frame) — before this there were two near-identical `new InstanceGroup
{ ... }` initializers (GetOrCreateInstanceGroup and GetOrCreatePackedGroup)
that had already drifted once (the round-2 F1 bug). Both routes call it now;
CreateGroupFromKey's own `new()` is the only production InstanceGroup
construction site repo-wide, same precedent as AppendPackedInstance. (b)
GroupKey.FoliageFlags lost its `= 0u` default and moved before CullMode in
the declaration (CullMode keeps its default, C# requires optional params to
trail required ones), so a `new GroupKey(...)` that omits it is a compile
error. Fixed every real construction site the reorder/requirement touched:
the 2 production sites, ToKey (a reconstruction from InstanceGroup the
review didn't count but the reorder broke), and 5 test sites (one more than
the review's "4" — InstanceGroupClearTests had a second, implicit
target-typed `MakeKey` factory the original count missed). Verified by a
full solution build.
N1: added CreateGroupFromKey_CopiesFoliageFlagsFromTheKey
(InstanceGroupClearTests) — a key carrying FoliageFlags 0x2 in, the created
group's FoliageFlags 0x2 out. That test plus N2b's required field are what
actually guard the round-2 F1 blocker; reworded PackedDispatcherOracleTests'
existing test comment to say what IT proves (the classification-to-
BuildIndirectArrays-to-BatchData.flags path), not that it guards the
classifier.
N3: corrected the plan's round-2 paragraph — folding FoliageFlags into the
G2/G3 digest is correct and symmetric, but CompareClassifiedOutput only
runs from RenderScenePViewFrameProductController.BuildAndCompare, which has
no production caller anywhere in src/AcDream.App/, and both of
RenderScenePViewFrameProductTests's own callers construct the controller
without the optional dispatcher argument — so the fold catches nothing
until that oracle is wired to an actual caller.
N4: the plan's F6 note now names both classification caches — the classic
route's EntityClassificationCache.EntityCacheEntry (self-heals per entity
on its own next eviction) and the packed route's
PackedProjectionClassificationEntry/PackedClassifiedBatch.Key
(PackedProjectionClassificationCache.BeginFrame clears its entire cache in
one shot on a RenderSceneGeneration change) — and notes neither mechanism
is keyed to a pack switch specifically.
N5: deleted the now-unused single-generic ComputeEntityHasCutoutSubset<T>
overload; its 4 test call sites now use the two-generic, zero-alloc
overload with an unused int context and a static (_, value) => value
lambda, so there is exactly one ComputeEntityHasCutoutSubset to keep
correct.
A6 (reviewer-filed): ResolveFoliageWind's _windMean/_windGust started at 0
and always eased toward the weather target by clock delta, with no
distinction for a graph's first-ever advance. A pinned clock
(ACDREAM_SKY_PHASE_SECONDS, the offline pixel gate's determinism pin) never
advances between calls, so the wind reached only whatever fraction the
first (1-second-clamped) step produced and sat there forever; live, the
first 10 s after a graph is constructed (pack selection / login) spun up
from dead calm even though the weather already IS what it is. Fixed at the
root: the first advance (_windFrameSerial == -1, the constructor sentinel)
now snaps _windMean/_windGust straight to the target; every later advance
eases over WeatherSystem.TransitionSeconds exactly as before. Added a
SetWindClockSecondsOverrideForTesting seam (_windClockSecondsOverride is no
longer readonly) so a hermetic test can advance the pinned clock by an
exact amount between two resolves without a real-time Thread.Sleep; two new
tests prove the first-advance snap is exact and a second advance still
eases at the normal rate. The three existing indoor/wind-disabled/amplitude
gate tests pass unchanged.
Verify: Release build 0 warnings/0 errors. App hermetic-lane filter
6,046/0 failed. Core.Tests 4,695/0 failed. Full hermetic-filtered solution:
15,274/0 failed across 15 projects.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
parent
a82959f1b7
commit
fccba8390d
12 changed files with 347 additions and 141 deletions
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@ -218,7 +218,8 @@ public class InstanceGroupClearTests
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IndexCount: 6,
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TextureSlot: Slot(0xAA),
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TextureLayer: 0,
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Translucency: TranslucencyKind.Opaque);
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Translucency: TranslucencyKind.Opaque,
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FoliageFlags: 0u);
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var cached = new CachedBatch(
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key,
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Slot(0xAA),
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@ -235,6 +236,49 @@ public class InstanceGroupClearTests
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out _));
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}
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/// <summary>
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/// Campaign VM VM6 review fix round 3 (N1): this is the guard for the
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/// round-2 F1 blocker (the packed classifier's InstanceGroup carried
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/// FoliageFlags == 0 no matter what GroupKey.FoliageFlags said, because
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/// GetOrCreatePackedGroup's own initializer never copied it). N2a
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/// deleted that possibility structurally — CreateGroupFromKey is the
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/// ONLY InstanceGroup-from-key construction site left in production,
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/// used by BOTH the classic and packed routes — and N2b made
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/// GroupKey.FoliageFlags a required constructor argument, so a future
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/// caller cannot silently default it to 0 either. Together those two
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/// changes are what actually guards F1; this test pins
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/// CreateGroupFromKey's own copy so a regression there fails here
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/// directly instead of only showing up as a visual "trees don't sway"
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/// report.
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/// </summary>
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[Fact]
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public void CreateGroupFromKey_CopiesFoliageFlagsFromTheKey()
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{
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var key = new GroupKey(
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FirstIndex: 10,
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BaseVertex: 2,
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IndexCount: 18,
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TextureSlot: Slot(0x77),
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TextureLayer: 0,
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Translucency: TranslucencyKind.ClipMap,
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FoliageFlags: 0x2u,
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CullMode: DatReaderWriter.Enums.CullMode.CounterClockwise);
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WbDrawDispatcher.InstanceGroup group =
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WbDrawDispatcher.CreateGroupFromKey(key, registration: 5, frame: 9);
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Assert.Equal(0x2u, group.FoliageFlags);
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Assert.Equal(5, group.Registration);
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Assert.Equal(9, group.LastUsedFrame);
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Assert.Equal(key.FirstIndex, group.FirstIndex);
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Assert.Equal(key.BaseVertex, group.BaseVertex);
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Assert.Equal(key.IndexCount, group.IndexCount);
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Assert.Equal(key.TextureSlot, group.TextureSlot);
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Assert.Equal(key.TextureLayer, group.TextureLayer);
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Assert.Equal(key.Translucency, group.Translucency);
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Assert.Equal(key.CullMode, group.CullMode);
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}
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[Fact]
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public void FramePrune_RetiresOnlyGroupsAbsentForWholePreviousFrame()
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{
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@ -314,14 +358,14 @@ public class InstanceGroupClearTests
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}
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private static AcDream.App.Rendering.Gpu.GpuTextureSlot Slot(uint index) => new(index);
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private static GroupKey MakeKey(uint textureSlot) => new(
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FirstIndex: 0,
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BaseVertex: 0,
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IndexCount: 6,
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TextureSlot: Slot(textureSlot),
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TextureLayer: 0,
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Translucency: TranslucencyKind.Opaque);
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Translucency: TranslucencyKind.Opaque,
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FoliageFlags: 0u);
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private static WbDrawDispatcher.InstanceGroup MakeGroup(
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TranslucencyKind translucency,
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