refactor(world): canonicalize live physics host ownership
This commit is contained in:
parent
5882b308c1
commit
fcb66198fc
21 changed files with 1546 additions and 323 deletions
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@ -39,7 +39,6 @@ internal sealed class LiveSessionResetBindings
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public required Action AnimationHookFrames { get; init; }
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public required Action LivePresentation { get; init; }
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public required Action RemoteMovementDiagnostics { get; init; }
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public required Action PhysicsHostIndex { get; init; }
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}
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/// <summary>
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@ -92,7 +91,6 @@ internal static class LiveSessionResetManifest
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new("animation hook frames", bindings.AnimationHookFrames),
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new("live presentation", bindings.LivePresentation),
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new("remote movement diagnostics", bindings.RemoteMovementDiagnostics),
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new("physics host index", bindings.PhysicsHostIndex),
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]);
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}
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}
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314
src/AcDream.App/Physics/EntityPhysicsHost.cs
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314
src/AcDream.App/Physics/EntityPhysicsHost.cs
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@ -0,0 +1,314 @@
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using System;
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using System.Numerics;
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using AcDream.Core.Physics;
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using AcDream.Core.Physics.Motion;
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using AcDream.App.World;
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namespace AcDream.App.Physics;
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/// <summary>
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/// R5-V2 — the App-side <see cref="IPhysicsObjHost"/> per entity: acdream's
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/// stand-in for retail's <c>CPhysicsObj</c> as the movement managers see it.
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/// One is built per entity (a remote <c>RemoteMotion</c> or the local player)
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/// in <c>GameWindow.EnsureRemoteMotionBindings</c> / <c>EnterPlayerModeNow</c>
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/// and stored on the exact <c>LiveEntityRecord</c>, so
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/// <see cref="GetObjectA"/> can resolve OTHER entities' hosts — the
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/// cross-entity delivery path the <see cref="TargetManager"/> voyeur system
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/// needs.
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///
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/// <para>Owns a <see cref="TargetManager"/> (retail
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/// <c>CPhysicsObj::target_manager</c>). Its <c>set_target</c>/<c>clear_target</c>/
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/// <c>add_voyeur</c>/<c>remove_voyeur</c>/<c>receive_target_update</c> seams
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/// forward to it exactly as retail's CPhysicsObj does; the movement managers'
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/// target seams are repointed here, replacing the AP-79 poll adapter. The
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/// per-entity accessors (position/velocity/radius/contact/clocks) and the
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/// <see cref="HandleUpdateTarget"/> fan-out are injected by GameWindow so this
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/// class stays free of GameWindow's internals (code-structure rule #1).</para>
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///
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/// <para>R5-V3: owns a <see cref="PositionManager"/> too (retail
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/// <c>CPhysicsObj::position_manager</c> — retail creates it lazily via
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/// <c>get_position_manager</c>; acdream constructs it eagerly, which is
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/// behaviorally identical because the empty facade no-ops until its first
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/// <c>StickTo</c>/<c>ConstrainTo</c>). <see cref="HandleUpdateTarget"/> fans
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/// deliveries to the injected MoveToManager fan FIRST, then the
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/// PositionManager — retail <c>CPhysicsObj::HandleUpdateTarget</c> order
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/// (0x00512bc0: MovementManager @0x00512bf0, PositionManager
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/// @0x00512c1a).</para>
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/// </summary>
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public sealed class EntityPhysicsHost : IPhysicsObjHost
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{
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private Func<Position> _getPosition;
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private Func<Vector3> _getVelocity;
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private Func<float> _getRadius;
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private Func<bool> _inContact;
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private Func<float?> _minterpMaxSpeed;
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private Func<double> _curTime;
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private Func<double> _physicsTimerTime;
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private Func<uint, IPhysicsObjHost?> _getObjectA;
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private Action<TargetInfo> _handleUpdateTarget;
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private Action _interruptCurrentMovement;
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private readonly TargetManager _targetManager;
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public EntityPhysicsHost(
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uint id,
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Func<Position> getPosition,
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Func<Vector3> getVelocity,
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Func<float> getRadius,
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Func<bool> inContact,
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Func<float?> minterpMaxSpeed,
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Func<double> curTime,
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Func<double> physicsTimerTime,
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Func<uint, IPhysicsObjHost?> getObjectA,
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Action<TargetInfo> handleUpdateTarget,
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Action interruptCurrentMovement)
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{
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Id = id;
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_getPosition = null!;
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_getVelocity = null!;
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_getRadius = null!;
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_inContact = null!;
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_minterpMaxSpeed = null!;
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_curTime = null!;
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_physicsTimerTime = null!;
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_getObjectA = null!;
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_handleUpdateTarget = null!;
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_interruptCurrentMovement = null!;
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Rebind(
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getPosition,
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getVelocity,
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getRadius,
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inContact,
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minterpMaxSpeed,
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curTime,
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physicsTimerTime,
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getObjectA,
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handleUpdateTarget,
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interruptCurrentMovement);
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_targetManager = new TargetManager(this);
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PositionManager = new PositionManager(this);
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}
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/// <summary>
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/// Rebinds the changing CPhysicsObj access seams without replacing this
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/// object's retail-lifetime managers. A static/minimal live object can gain
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/// a MovementManager later, and the local player controller can be rebuilt,
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/// but retail keeps the same CPhysicsObj, TargetManager, and PositionManager
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/// for the accepted INSTANCE_TS incarnation. Existing voyeur, sticky, and
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/// constraint state therefore survives the upgrade.
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/// </summary>
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private void Rebind(
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Func<Position> getPosition,
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Func<Vector3> getVelocity,
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Func<float> getRadius,
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Func<bool> inContact,
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Func<float?> minterpMaxSpeed,
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Func<double> curTime,
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Func<double> physicsTimerTime,
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Func<uint, IPhysicsObjHost?> getObjectA,
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Action<TargetInfo> handleUpdateTarget,
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Action interruptCurrentMovement)
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{
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ArgumentNullException.ThrowIfNull(getPosition);
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ArgumentNullException.ThrowIfNull(getVelocity);
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ArgumentNullException.ThrowIfNull(getRadius);
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ArgumentNullException.ThrowIfNull(inContact);
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ArgumentNullException.ThrowIfNull(minterpMaxSpeed);
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ArgumentNullException.ThrowIfNull(curTime);
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ArgumentNullException.ThrowIfNull(physicsTimerTime);
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ArgumentNullException.ThrowIfNull(getObjectA);
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ArgumentNullException.ThrowIfNull(handleUpdateTarget);
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ArgumentNullException.ThrowIfNull(interruptCurrentMovement);
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_getPosition = getPosition;
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_getVelocity = getVelocity;
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_getRadius = getRadius;
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_inContact = inContact;
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_minterpMaxSpeed = minterpMaxSpeed;
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_curTime = curTime;
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_physicsTimerTime = physicsTimerTime;
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_getObjectA = getObjectA;
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_handleUpdateTarget = handleUpdateTarget;
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_interruptCurrentMovement = interruptCurrentMovement;
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}
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/// <summary>
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/// Applies a freshly composed delegate configuration while retaining this
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/// host's exact identity and manager instances.
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/// </summary>
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private void RebindFrom(EntityPhysicsHost configuration)
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{
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ArgumentNullException.ThrowIfNull(configuration);
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if (configuration.Id != Id)
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throw new ArgumentException(
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"A physics-host configuration must match the existing host GUID.",
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nameof(configuration));
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Rebind(
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configuration._getPosition,
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configuration._getVelocity,
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configuration._getRadius,
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configuration._inContact,
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configuration._minterpMaxSpeed,
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configuration._curTime,
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configuration._physicsTimerTime,
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configuration._getObjectA,
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configuration._handleUpdateTarget,
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configuration._interruptCurrentMovement);
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}
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/// <summary>
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/// Publishes the first host for an exact live-object incarnation, or
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/// enriches that incarnation's existing minimal host in place. This is the
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/// shared remote/player composition seam; it deliberately never replaces
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/// TargetManager or PositionManager ownership.
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/// </summary>
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internal static EntityPhysicsHost InstallOrRebind(
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LiveEntityRuntime runtime,
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LiveEntityRecord expectedRecord,
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EntityPhysicsHost configuration)
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{
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ArgumentNullException.ThrowIfNull(runtime);
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ArgumentNullException.ThrowIfNull(expectedRecord);
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ArgumentNullException.ThrowIfNull(configuration);
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if (!runtime.TryGetRecord(expectedRecord.ServerGuid, out LiveEntityRecord current)
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|| !ReferenceEquals(current, expectedRecord))
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{
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throw new InvalidOperationException(
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$"Live entity 0x{expectedRecord.ServerGuid:X8} changed incarnation during physics-host composition.");
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}
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if (current.PhysicsHost is null)
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{
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runtime.InstallPhysicsHost(current, configuration);
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return configuration;
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}
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if (current.PhysicsHost is not EntityPhysicsHost existing)
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{
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throw new InvalidOperationException(
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$"Live entity 0x{expectedRecord.ServerGuid:X8} owns an incompatible physics-host implementation.");
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}
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existing.RebindFrom(configuration);
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return existing;
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}
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/// <summary>
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/// Builds the position-only CPhysicsObj facade used before an animated or
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/// player movement owner exists. The delegates capture the exact live
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/// record rather than the visible-world projection, so exit_world
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/// notifications retain the object's last cell and frame after the picker
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/// view has already withdrawn it.
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/// </summary>
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internal static EntityPhysicsHost CreateMinimal(
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LiveEntityRecord record,
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Func<uint, IPhysicsObjHost?> resolve,
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Func<double> now)
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{
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ArgumentNullException.ThrowIfNull(record);
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ArgumentNullException.ThrowIfNull(resolve);
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ArgumentNullException.ThrowIfNull(now);
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return new EntityPhysicsHost(
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record.ServerGuid,
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getPosition: () => new Position(
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record.FullCellId,
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record.WorldEntity?.Position ?? Vector3.Zero,
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record.WorldEntity?.Rotation ?? Quaternion.Identity),
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getVelocity: () => Vector3.Zero,
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getRadius: () => 0f,
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inContact: () => true,
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minterpMaxSpeed: () => null,
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curTime: now,
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physicsTimerTime: now,
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getObjectA: resolve,
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handleUpdateTarget: _ => { },
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interruptCurrentMovement: () => { });
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}
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// ── IPhysicsObjHost accessors ──────────────────────────────────────────
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public uint Id { get; }
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public Position Position => _getPosition();
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public Vector3 Velocity => _getVelocity();
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public float Radius => _getRadius();
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public bool InContact => _inContact();
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public float? MinterpMaxSpeed => _minterpMaxSpeed();
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public double CurTime => _curTime();
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public double PhysicsTimerTime => _physicsTimerTime();
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/// <summary>The owned voyeur manager (retail
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/// <c>CPhysicsObj::target_manager</c>).</summary>
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public TargetManager TargetManager => _targetManager;
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/// <summary>R5-V3 — the owned <see cref="PositionManager"/> facade (retail
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/// <c>CPhysicsObj::position_manager</c>): sticky follow + (unarmed)
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/// constraint leash. Seam targets: <c>MoveToManager.StickTo/Unstick</c>,
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/// <c>MotionInterpreter.UnstickFromObject</c>, the per-tick
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/// <c>AdjustOffset</c>/<c>UseTime</c> drivers.</summary>
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public PositionManager PositionManager { get; }
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// ── IPhysicsObjHost fan-out / target-tracking seams ────────────────────
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public IPhysicsObjHost? GetObjectA(uint id) => _getObjectA(id);
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public IPhysicsObjHost? GetRelationshipTarget(uint objectId) =>
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_targetManager.GetRelationshipTarget(objectId);
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public void HandleUpdateTarget(TargetInfo info)
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{
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// Retail CPhysicsObj::HandleUpdateTarget (0x00512bc0) fan order:
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// MovementManager (the injected MoveToManager fan) first, then
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// PositionManager (@0x00512c1a — the R5-V3 sticky consumer).
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_handleUpdateTarget(info);
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PositionManager.HandleUpdateTarget(info);
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}
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public void InterruptCurrentMovement() => _interruptCurrentMovement();
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public void SetTarget(uint contextId, uint objectId, float radius, double quantum)
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=> _targetManager.SetTarget(contextId, objectId, radius, quantum);
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public void ClearTarget() => _targetManager.ClearTarget();
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public void ReceiveTargetUpdate(TargetInfo info, IPhysicsObjHost sender) =>
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_targetManager.ReceiveUpdate(info, sender);
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public void AddVoyeur(IPhysicsObjHost watcher, float radius, double quantum)
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=> _targetManager.AddVoyeur(watcher, radius, quantum);
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public void RemoveVoyeur(uint watcherId, IPhysicsObjHost expectedWatcher) =>
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_targetManager.RemoveVoyeur(watcherId, expectedWatcher);
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// ── per-tick driver + lifecycle (called by GameWindow) ─────────────────
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/// <summary>Retail <c>TargetManager::HandleTargetting</c> — the per-tick
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/// voyeur sweep (self-throttled to 0.5 s). Retail runs it unconditionally
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/// for every entity in <c>UpdateObjectInternal</c>, BEFORE the movement
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/// managers' <c>UseTime</c>.</summary>
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public void HandleTargetting() => _targetManager.HandleTargetting();
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/// <summary>Retail <c>CPhysicsObj::exit_world</c>'s
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/// <c>TargetManager::NotifyVoyeurOfEvent(ExitWorld)</c> — tell every
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/// watcher of this entity that it left the world (they drop the
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/// stick/moveto). Called on despawn before the host is removed from the
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/// registry.</summary>
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public void NotifyExitWorld() => _targetManager.NotifyVoyeurOfEvent(TargetStatus.ExitWorld);
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/// <summary>
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/// A Hidden object remains logically alive but is removed from the cell
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/// lookup/interaction surface. Retail's DetectionManager sends
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/// <c>LeftDetection</c> from <c>CObjCell::hide_object</c>; that manager is
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/// not ported yet, so the App bridges the same unavailability edge through
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/// the existing target fan-out. The non-Ok update tears down watcher
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/// MoveTo/Sticky consumers, and the watched-role table is cleared so an
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/// UnHide re-subscription receives a fresh initial snapshot. The object's
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/// own watcher role is deliberately preserved.
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/// </summary>
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public void NotifyHidden() =>
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_targetManager.NotifyVoyeurOfEventAndClear(TargetStatus.ExitWorld);
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/// <summary>R5-V3 (#171): retail <c>CPhysicsObj::teleport_hook</c>'s tail
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/// (0x00514ed0 @0x00514f1b-0x00514f28) — <c>TargetManager::ClearTarget</c>
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/// (drop this entity's OWN subscription) then
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/// <c>NotifyVoyeurOfEvent(Teleported)</c> (every entity watching THIS one
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/// drops its stick/moveto — <c>StickyManager::HandleUpdateTarget</c>'s
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/// non-Ok teardown path). Called after a teleport placement.</summary>
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public void NotifyTeleported()
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{
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_targetManager.ClearTarget();
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_targetManager.NotifyVoyeurOfEvent(TargetStatus.Teleported);
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}
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}
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@ -1,4 +1,3 @@
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using AcDream.App.Rendering;
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using AcDream.App.World;
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namespace AcDream.App.Physics;
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@ -22,7 +21,8 @@ namespace AcDream.App.Physics;
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/// </para>
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/// </summary>
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internal sealed class RemoteMotion :
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AcDream.App.World.ILiveEntityRemotePlacementRuntime
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AcDream.App.World.ILiveEntityRemotePlacementRuntime,
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AcDream.App.World.ILiveEntityCanonicalRuntimeConsumer
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{
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public AcDream.Core.Physics.PhysicsBody Body { get; }
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AcDream.Core.Physics.PhysicsBody AcDream.App.World.ILiveEntityRemoteMotionRuntime.Body => Body;
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@ -82,8 +82,13 @@ internal sealed class RemoteMotion :
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// voyeur system (retail CPhysicsObj::target_manager). Replaces the
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// AP-79 TrackedTarget* poll fields: the MoveToManager's set_target/
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// clear_target/quantum seams route here, HandleTargetting ticks per
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// frame, and OTHER entities resolve this one via GameWindow._physicsHosts.
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public EntityPhysicsHost? Host;
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// frame, and OTHER entities resolve this one through LiveEntityRuntime's
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// exact-incarnation PhysicsHost slot.
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private Func<AcDream.Core.Physics.Motion.IPhysicsObjHost?>? _physicsHostReader;
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private bool _fullPhysicsHostBound;
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public EntityPhysicsHost? Host => _fullPhysicsHostBound
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? _physicsHostReader?.Invoke() as EntityPhysicsHost
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: null;
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/// <summary>
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/// True while a server MoveToObject/MoveToPosition packet is the
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/// active locomotion source. Retail runs these through MoveToManager
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@ -299,9 +304,42 @@ internal sealed class RemoteMotion :
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});
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}
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public void BindCanonicalRuntime(
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Func<AcDream.Core.Physics.Motion.IPhysicsObjHost?> readPhysicsHost,
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Func<uint> readCell,
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Action<uint> writeCell)
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{
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ArgumentNullException.ThrowIfNull(readPhysicsHost);
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ArgumentNullException.ThrowIfNull(readCell);
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ArgumentNullException.ThrowIfNull(writeCell);
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if (_physicsHostReader is not null
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|| _canonicalCellReader is not null
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|| _canonicalCellWriter is not null)
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{
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throw new InvalidOperationException("The remote canonical runtime context is already bound.");
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}
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// All validation precedes publication. Nothing below can throw, so a
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// rejected context never leaves a half-bound reusable component.
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_physicsHostReader = readPhysicsHost;
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_canonicalCellReader = readCell;
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_canonicalCellWriter = writeCell;
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}
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public void BindCanonicalCell(Func<uint> read, Action<uint> write)
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{
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_canonicalCellReader = read ?? throw new ArgumentNullException(nameof(read));
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_canonicalCellWriter = write ?? throw new ArgumentNullException(nameof(write));
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ArgumentNullException.ThrowIfNull(read);
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ArgumentNullException.ThrowIfNull(write);
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if (_canonicalCellReader is not null || _canonicalCellWriter is not null)
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throw new InvalidOperationException("The remote canonical cell source is already bound.");
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_canonicalCellReader = read;
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_canonicalCellWriter = write;
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}
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public void MarkFullPhysicsHostBound()
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{
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if (_physicsHostReader is null)
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throw new InvalidOperationException("The canonical physics-host source is not bound.");
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_fullPhysicsHostBound = true;
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}
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}
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@ -1,162 +0,0 @@
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using System;
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using System.Numerics;
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using AcDream.Core.Physics;
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using AcDream.Core.Physics.Motion;
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namespace AcDream.App.Rendering;
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/// <summary>
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/// R5-V2 — the App-side <see cref="IPhysicsObjHost"/> per entity: acdream's
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/// stand-in for retail's <c>CPhysicsObj</c> as the movement managers see it.
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/// One is built per entity (a remote <c>RemoteMotion</c> or the local player)
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/// in <c>GameWindow.EnsureRemoteMotionBindings</c> / <c>EnterPlayerModeNow</c>
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/// and registered in <c>GameWindow._physicsHosts</c> (guid → host), so
|
||||
/// <see cref="GetObjectA"/> can resolve OTHER entities' hosts — the
|
||||
/// cross-entity delivery path the <see cref="TargetManager"/> voyeur system
|
||||
/// needs.
|
||||
///
|
||||
/// <para>Owns a <see cref="TargetManager"/> (retail
|
||||
/// <c>CPhysicsObj::target_manager</c>). Its <c>set_target</c>/<c>clear_target</c>/
|
||||
/// <c>add_voyeur</c>/<c>remove_voyeur</c>/<c>receive_target_update</c> seams
|
||||
/// forward to it exactly as retail's CPhysicsObj does; the movement managers'
|
||||
/// target seams are repointed here, replacing the AP-79 poll adapter. The
|
||||
/// per-entity accessors (position/velocity/radius/contact/clocks) and the
|
||||
/// <see cref="HandleUpdateTarget"/> fan-out are injected by GameWindow so this
|
||||
/// class stays free of GameWindow's internals (code-structure rule #1).</para>
|
||||
///
|
||||
/// <para>R5-V3: owns a <see cref="PositionManager"/> too (retail
|
||||
/// <c>CPhysicsObj::position_manager</c> — retail creates it lazily via
|
||||
/// <c>get_position_manager</c>; acdream constructs it eagerly, which is
|
||||
/// behaviorally identical because the empty facade no-ops until its first
|
||||
/// <c>StickTo</c>/<c>ConstrainTo</c>). <see cref="HandleUpdateTarget"/> fans
|
||||
/// deliveries to the injected MoveToManager fan FIRST, then the
|
||||
/// PositionManager — retail <c>CPhysicsObj::HandleUpdateTarget</c> order
|
||||
/// (0x00512bc0: MovementManager @0x00512bf0, PositionManager
|
||||
/// @0x00512c1a).</para>
|
||||
/// </summary>
|
||||
public sealed class EntityPhysicsHost : IPhysicsObjHost
|
||||
{
|
||||
private readonly Func<Position> _getPosition;
|
||||
private readonly Func<Vector3> _getVelocity;
|
||||
private readonly Func<float> _getRadius;
|
||||
private readonly Func<bool> _inContact;
|
||||
private readonly Func<float?> _minterpMaxSpeed;
|
||||
private readonly Func<double> _curTime;
|
||||
private readonly Func<double> _physicsTimerTime;
|
||||
private readonly Func<uint, IPhysicsObjHost?> _getObjectA;
|
||||
private readonly Action<TargetInfo> _handleUpdateTarget;
|
||||
private readonly Action _interruptCurrentMovement;
|
||||
private readonly TargetManager _targetManager;
|
||||
|
||||
public EntityPhysicsHost(
|
||||
uint id,
|
||||
Func<Position> getPosition,
|
||||
Func<Vector3> getVelocity,
|
||||
Func<float> getRadius,
|
||||
Func<bool> inContact,
|
||||
Func<float?> minterpMaxSpeed,
|
||||
Func<double> curTime,
|
||||
Func<double> physicsTimerTime,
|
||||
Func<uint, IPhysicsObjHost?> getObjectA,
|
||||
Action<TargetInfo> handleUpdateTarget,
|
||||
Action interruptCurrentMovement)
|
||||
{
|
||||
Id = id;
|
||||
_getPosition = getPosition ?? throw new ArgumentNullException(nameof(getPosition));
|
||||
_getVelocity = getVelocity ?? throw new ArgumentNullException(nameof(getVelocity));
|
||||
_getRadius = getRadius ?? throw new ArgumentNullException(nameof(getRadius));
|
||||
_inContact = inContact ?? throw new ArgumentNullException(nameof(inContact));
|
||||
_minterpMaxSpeed = minterpMaxSpeed ?? throw new ArgumentNullException(nameof(minterpMaxSpeed));
|
||||
_curTime = curTime ?? throw new ArgumentNullException(nameof(curTime));
|
||||
_physicsTimerTime = physicsTimerTime ?? throw new ArgumentNullException(nameof(physicsTimerTime));
|
||||
_getObjectA = getObjectA ?? throw new ArgumentNullException(nameof(getObjectA));
|
||||
_handleUpdateTarget = handleUpdateTarget ?? throw new ArgumentNullException(nameof(handleUpdateTarget));
|
||||
_interruptCurrentMovement = interruptCurrentMovement
|
||||
?? throw new ArgumentNullException(nameof(interruptCurrentMovement));
|
||||
_targetManager = new TargetManager(this);
|
||||
PositionManager = new PositionManager(this);
|
||||
}
|
||||
|
||||
// ── IPhysicsObjHost accessors ──────────────────────────────────────────
|
||||
public uint Id { get; }
|
||||
public Position Position => _getPosition();
|
||||
public Vector3 Velocity => _getVelocity();
|
||||
public float Radius => _getRadius();
|
||||
public bool InContact => _inContact();
|
||||
public float? MinterpMaxSpeed => _minterpMaxSpeed();
|
||||
public double CurTime => _curTime();
|
||||
public double PhysicsTimerTime => _physicsTimerTime();
|
||||
|
||||
/// <summary>The owned voyeur manager (retail
|
||||
/// <c>CPhysicsObj::target_manager</c>).</summary>
|
||||
public TargetManager TargetManager => _targetManager;
|
||||
|
||||
/// <summary>R5-V3 — the owned <see cref="PositionManager"/> facade (retail
|
||||
/// <c>CPhysicsObj::position_manager</c>): sticky follow + (unarmed)
|
||||
/// constraint leash. Seam targets: <c>MoveToManager.StickTo/Unstick</c>,
|
||||
/// <c>MotionInterpreter.UnstickFromObject</c>, the per-tick
|
||||
/// <c>AdjustOffset</c>/<c>UseTime</c> drivers.</summary>
|
||||
public PositionManager PositionManager { get; }
|
||||
|
||||
// ── IPhysicsObjHost fan-out / target-tracking seams ────────────────────
|
||||
public IPhysicsObjHost? GetObjectA(uint id) => _getObjectA(id);
|
||||
|
||||
public void HandleUpdateTarget(TargetInfo info)
|
||||
{
|
||||
// Retail CPhysicsObj::HandleUpdateTarget (0x00512bc0) fan order:
|
||||
// MovementManager (the injected MoveToManager fan) first, then
|
||||
// PositionManager (@0x00512c1a — the R5-V3 sticky consumer).
|
||||
_handleUpdateTarget(info);
|
||||
PositionManager.HandleUpdateTarget(info);
|
||||
}
|
||||
public void InterruptCurrentMovement() => _interruptCurrentMovement();
|
||||
|
||||
public void SetTarget(uint contextId, uint objectId, float radius, double quantum)
|
||||
=> _targetManager.SetTarget(contextId, objectId, radius, quantum);
|
||||
|
||||
public void ClearTarget() => _targetManager.ClearTarget();
|
||||
public void ReceiveTargetUpdate(TargetInfo info) => _targetManager.ReceiveUpdate(info);
|
||||
public void AddVoyeur(uint watcherId, float radius, double quantum)
|
||||
=> _targetManager.AddVoyeur(watcherId, radius, quantum);
|
||||
public void RemoveVoyeur(uint watcherId) => _targetManager.RemoveVoyeur(watcherId);
|
||||
|
||||
// ── per-tick driver + lifecycle (called by GameWindow) ─────────────────
|
||||
|
||||
/// <summary>Retail <c>TargetManager::HandleTargetting</c> — the per-tick
|
||||
/// voyeur sweep (self-throttled to 0.5 s). Retail runs it unconditionally
|
||||
/// for every entity in <c>UpdateObjectInternal</c>, BEFORE the movement
|
||||
/// managers' <c>UseTime</c>.</summary>
|
||||
public void HandleTargetting() => _targetManager.HandleTargetting();
|
||||
|
||||
/// <summary>Retail <c>CPhysicsObj::exit_world</c>'s
|
||||
/// <c>TargetManager::NotifyVoyeurOfEvent(ExitWorld)</c> — tell every
|
||||
/// watcher of this entity that it left the world (they drop the
|
||||
/// stick/moveto). Called on despawn before the host is removed from the
|
||||
/// registry.</summary>
|
||||
public void NotifyExitWorld() => _targetManager.NotifyVoyeurOfEvent(TargetStatus.ExitWorld);
|
||||
|
||||
/// <summary>
|
||||
/// A Hidden object remains logically alive but is removed from the cell
|
||||
/// lookup/interaction surface. Retail's DetectionManager sends
|
||||
/// <c>LeftDetection</c> from <c>CObjCell::hide_object</c>; that manager is
|
||||
/// not ported yet, so the App bridges the same unavailability edge through
|
||||
/// the existing target fan-out. The non-Ok update tears down watcher
|
||||
/// MoveTo/Sticky consumers, and the watched-role table is cleared so an
|
||||
/// UnHide re-subscription receives a fresh initial snapshot. The object's
|
||||
/// own watcher role is deliberately preserved.
|
||||
/// </summary>
|
||||
public void NotifyHidden() =>
|
||||
_targetManager.NotifyVoyeurOfEventAndClear(TargetStatus.ExitWorld);
|
||||
|
||||
/// <summary>R5-V3 (#171): retail <c>CPhysicsObj::teleport_hook</c>'s tail
|
||||
/// (0x00514ed0 @0x00514f1b-0x00514f28) — <c>TargetManager::ClearTarget</c>
|
||||
/// (drop this entity's OWN subscription) then
|
||||
/// <c>NotifyVoyeurOfEvent(Teleported)</c> (every entity watching THIS one
|
||||
/// drops its stick/moveto — <c>StickyManager::HandleUpdateTarget</c>'s
|
||||
/// non-Ok teardown path). Called after a teleport placement.</summary>
|
||||
public void NotifyTeleported()
|
||||
{
|
||||
_targetManager.ClearTarget();
|
||||
_targetManager.NotifyVoyeurOfEvent(TargetStatus.Teleported);
|
||||
}
|
||||
}
|
||||
|
|
@ -777,7 +777,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
private IReadOnlyDictionary<uint, AcDream.Core.Net.WorldSession.EntitySpawn> LastSpawns =>
|
||||
_liveEntities?.Snapshots ?? EmptyLiveSpawnMap;
|
||||
// R5-V2: the local player's CPhysicsObj stand-in — owns the player's
|
||||
// TargetManager voyeur system, registered in _physicsHosts so remote
|
||||
// TargetManager voyeur system, stored on the exact live record so remote
|
||||
// entities chasing the player resolve it. Replaces the AP-79
|
||||
// _playerMoveToTarget* poll fields.
|
||||
private EntityPhysicsHost? _playerHost;
|
||||
|
|
@ -787,7 +787,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
// giving the TargetManager voyeur round-trip its cross-entity delivery
|
||||
// path. Populated in EnsureRemoteMotionBindings (remotes) + EnterPlayerModeNow
|
||||
// (player); pruned only by logical LiveEntityRuntime teardown.
|
||||
private readonly Dictionary<uint, AcDream.Core.Physics.Motion.IPhysicsObjHost> _physicsHosts = new();
|
||||
|
||||
private static bool IsPlayerGuid(uint guid) => (guid & 0xFF000000u) == 0x50000000u;
|
||||
// ServerControlledVelocityStaleSeconds moved to RemotePhysicsUpdater (#184
|
||||
|
|
@ -2644,7 +2643,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
AnimationHookFrames = () => _animationHookFrames?.Clear(),
|
||||
LivePresentation = () => _liveEntityPresentation?.Clear(),
|
||||
RemoteMovementDiagnostics = _remoteLastMove.Clear,
|
||||
PhysicsHostIndex = _physicsHosts.Clear,
|
||||
});
|
||||
|
||||
private void ResetSessionMouseCapture()
|
||||
|
|
@ -4714,7 +4712,12 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
// live object has no PartArray sink, so build the manager once anyway.
|
||||
if (rm.Host is not null)
|
||||
return rm.Sink;
|
||||
|
||||
if (_liveEntities is not { } liveEntities
|
||||
|| !liveEntities.TryGetRecord(serverGuid, out LiveEntityRecord hostRecord)
|
||||
|| !ReferenceEquals(hostRecord.RemoteMotionRuntime, rm))
|
||||
{
|
||||
return rm.Sink;
|
||||
}
|
||||
// R4-V4: the verbatim MoveToManager, seam-bound per the V2 harness
|
||||
// wiring (the conformance-tested reference). Positions are WORLD
|
||||
// space on both sides (getPosition + the MovementStruct positions
|
||||
|
|
@ -4799,12 +4802,11 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
// HandleUpdateTarget fans deliveries to this entity's MoveToManager
|
||||
// and (R5-V3, inside the host) its PositionManager — retail's
|
||||
// CPhysicsObj::HandleUpdateTarget order.
|
||||
host = new EntityPhysicsHost(
|
||||
var configuredHost = new EntityPhysicsHost(
|
||||
serverGuid,
|
||||
getPosition: () => new AcDream.Core.Physics.Position(
|
||||
rmT.CellId,
|
||||
_entitiesByServerGuid.TryGetValue(serverGuid, out var selfEnt)
|
||||
? selfEnt.Position : mtBody.Position,
|
||||
hostRecord.FullCellId,
|
||||
hostRecord.WorldEntity?.Position ?? mtBody.Position,
|
||||
mtBody.Orientation),
|
||||
getVelocity: () => mtBody.Velocity,
|
||||
getRadius: () => GetSetupCylinder(serverGuid, selfEntity).Radius,
|
||||
|
|
@ -4820,8 +4822,11 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
handleUpdateTarget: info => rmT.Movement.HandleUpdateTarget(info),
|
||||
interruptCurrentMovement: () => rmT.Movement.CancelMoveTo(
|
||||
AcDream.Core.Physics.WeenieError.ActionCancelled));
|
||||
rm.Host = host;
|
||||
_physicsHosts[serverGuid] = host;
|
||||
host = EntityPhysicsHost.InstallOrRebind(
|
||||
liveEntities,
|
||||
hostRecord,
|
||||
configuredHost);
|
||||
rm.MarkFullPhysicsHostBound();
|
||||
|
||||
// R5-V5: retail MakeMoveToManager (0x00524000) — constructs the
|
||||
// MoveToManager via the factory above (host now exists for the
|
||||
|
|
@ -4851,42 +4856,38 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
/// </summary>
|
||||
private AcDream.Core.Physics.Motion.IPhysicsObjHost? ResolvePhysicsHost(uint id)
|
||||
{
|
||||
// CObjCell::hide_object removes Hidden objects from the lookup surface
|
||||
// used to establish new target/voyeur relationships. Existing
|
||||
// subscriptions are cleared by LiveEntityPresentationController.
|
||||
if (!_visibleEntitiesByServerGuid.ContainsKey(id))
|
||||
if (_liveEntities is not { } liveEntities)
|
||||
return null;
|
||||
|
||||
bool isActive = liveEntities.TryGetRecord(id, out LiveEntityRecord activeRecord);
|
||||
if (!isActive)
|
||||
return null;
|
||||
|
||||
// TS-49: CObjCell::hide_object removes Hidden objects from the
|
||||
// relationship surface until DetectionManager is ported. Pending,
|
||||
// attached, and otherwise non-render-visible active objects remain in
|
||||
// CObjectMaint's object table and must still resolve here.
|
||||
if (liveEntities.IsHidden(id))
|
||||
{
|
||||
if (AcDream.Core.Physics.PhysicsDiagnostics.ProbeAutoWalkEnabled)
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"[autowalk-host-miss] object=0x{id:X8} "
|
||||
+ $"materialized={_entitiesByServerGuid.ContainsKey(id)} "
|
||||
+ $"registered={_physicsHosts.ContainsKey(id)} "
|
||||
+ $"hidden={_liveEntities?.IsHidden(id) == true}");
|
||||
+ $"registered={liveEntities.TryGetPhysicsHost(id, out _)} "
|
||||
+ $"hidden={liveEntities.IsHidden(id)}");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
if (_physicsHosts.TryGetValue(id, out var existing))
|
||||
if (liveEntities.TryGetPhysicsHost(id, out var existing))
|
||||
return existing;
|
||||
|
||||
double NowSeconds() => (System.DateTime.UtcNow - System.DateTime.UnixEpoch).TotalSeconds;
|
||||
var minimal = new EntityPhysicsHost(
|
||||
id,
|
||||
getPosition: () => new AcDream.Core.Physics.Position(
|
||||
0u,
|
||||
_visibleEntitiesByServerGuid.TryGetValue(id, out var e)
|
||||
? e.Position : System.Numerics.Vector3.Zero,
|
||||
System.Numerics.Quaternion.Identity),
|
||||
getVelocity: () => System.Numerics.Vector3.Zero, // static target
|
||||
getRadius: () => 0f,
|
||||
inContact: () => true,
|
||||
minterpMaxSpeed: () => null,
|
||||
curTime: NowSeconds,
|
||||
physicsTimerTime: NowSeconds,
|
||||
getObjectA: ResolvePhysicsHost,
|
||||
handleUpdateTarget: _ => { }, // not a watcher
|
||||
interruptCurrentMovement: () => { });
|
||||
_physicsHosts[id] = minimal;
|
||||
var minimal = EntityPhysicsHost.CreateMinimal(
|
||||
activeRecord,
|
||||
ResolvePhysicsHost,
|
||||
NowSeconds);
|
||||
liveEntities.InstallPhysicsHost(activeRecord, minimal);
|
||||
return minimal;
|
||||
}
|
||||
|
||||
|
|
@ -4973,7 +4974,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
AcDream.Core.Selection.SelectionChangeSource.System,
|
||||
AcDream.Core.Selection.SelectionChangeReason.Cleared);
|
||||
|
||||
if (_physicsHosts.TryGetValue(serverGuid, out var hiddenHost)
|
||||
if (_liveEntities?.TryGetPhysicsHost(serverGuid, out var hiddenHost) == true
|
||||
&& hiddenHost is EntityPhysicsHost hiddenEntityHost)
|
||||
hiddenEntityHost.NotifyHidden();
|
||||
}
|
||||
|
|
@ -5038,15 +5039,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
// moveto/stick. This is the ONLY clean-up for a watcher whose target
|
||||
// already sent an Ok (once status != Undefined the 10 s staleness
|
||||
// timeout never fires), so it must run before the host is pruned.
|
||||
EntityPhysicsHost? ephGone = rmGone?.Host;
|
||||
if (ephGone is null)
|
||||
{
|
||||
incarnation.RunIfNoReplacement(() =>
|
||||
{
|
||||
if (_physicsHosts.TryGetValue(serverGuid, out var hostGone))
|
||||
ephGone = hostGone as EntityPhysicsHost;
|
||||
});
|
||||
}
|
||||
EntityPhysicsHost? ephGone = record.PhysicsHost as EntityPhysicsHost;
|
||||
if (ephGone is not null)
|
||||
{
|
||||
// R5-V3 (#171): retail exit_world (0x00514e60) order — the
|
||||
|
|
@ -5061,8 +5054,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
cleanups.Add(ephGone.PositionManager.UnStick);
|
||||
cleanups.Add(ephGone.ClearTarget);
|
||||
cleanups.Add(ephGone.NotifyExitWorld);
|
||||
EntityPhysicsHost capturedHost = ephGone;
|
||||
cleanups.Add(() => incarnation.RemoveCaptured(_physicsHosts, capturedHost));
|
||||
}
|
||||
cleanups.Add(() => _animatedEntities.Remove(existingEntity.Id));
|
||||
cleanups.Add(() => _classificationCache.InvalidateEntity(existingEntity.Id));
|
||||
|
|
@ -5259,7 +5250,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
bool targetVisible = turnPath.TargetGuid is { } visibleGuid
|
||||
&& _visibleEntitiesByServerGuid.ContainsKey(visibleGuid);
|
||||
bool targetHost = turnPath.TargetGuid is { } hostGuid
|
||||
&& _physicsHosts.ContainsKey(hostGuid);
|
||||
&& _liveEntities?.TryGetPhysicsHost(hostGuid, out _) == true;
|
||||
var moveTo = movement.MoveTo;
|
||||
Console.WriteLine(
|
||||
$"[autowalk-turn-route] wire=0x{update.MotionState.MovementType:X2} "
|
||||
|
|
@ -10922,9 +10913,10 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
Func<bool> isCurrent)
|
||||
{
|
||||
_remoteDeadReckon.TryGetValue(serverGuid, out RemoteMotion? remote);
|
||||
EntityPhysicsHost? host = _physicsHosts.TryGetValue(serverGuid, out var registered)
|
||||
? registered as EntityPhysicsHost
|
||||
: remote?.Host;
|
||||
EntityPhysicsHost? host =
|
||||
_liveEntities?.TryGetPhysicsHost(serverGuid, out var registered) == true
|
||||
? registered as EntityPhysicsHost
|
||||
: null;
|
||||
return AcDream.App.Physics.RemoteTeleportHook.Execute(
|
||||
new AcDream.App.Physics.RemoteTeleportHookActions(
|
||||
CancelMoveTo: error => remote?.Movement.CancelMoveTo(error),
|
||||
|
|
@ -13139,18 +13131,19 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
return false;
|
||||
}
|
||||
|
||||
LiveEntityRecord? playerRecord = null;
|
||||
if (_liveEntities?.TryGetRecord(
|
||||
if (_liveEntities is not { } playerLiveEntities
|
||||
|| !playerLiveEntities.TryGetRecord(
|
||||
_playerServerGuid,
|
||||
out LiveEntityRecord foundPlayerRecord) == true)
|
||||
out LiveEntityRecord playerRecord))
|
||||
{
|
||||
playerRecord = foundPlayerRecord;
|
||||
Console.WriteLine(
|
||||
$"live: {loggingTag} — player record 0x{_playerServerGuid:X8} not found yet");
|
||||
return false;
|
||||
}
|
||||
_playerController = new AcDream.App.Input.PlayerMovementController(
|
||||
_physicsEngine,
|
||||
playerRecord?.ObjectClock);
|
||||
if (playerRecord is not null)
|
||||
_playerController.ApplyPhysicsState(playerRecord.FinalPhysicsState);
|
||||
playerRecord.ObjectClock);
|
||||
_playerController.ApplyPhysicsState(playerRecord.FinalPhysicsState);
|
||||
|
||||
// R4-V5: the local player's verbatim MoveToManager — same seam
|
||||
// wiring shape as EnsureRemoteMotionBindings, with three
|
||||
|
|
@ -13232,15 +13225,15 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
// R5-V2: the player's CPhysicsObj stand-in + TargetManager. Position is
|
||||
// the player's WORLD position (WorldEntity.Position — what the AP-79
|
||||
// poll used), so an NPC watching the player receives the identical
|
||||
// position. Registered in _physicsHosts so those NPCs' GetObjectA
|
||||
// position. Stored on the exact live record so those NPCs' GetObjectA
|
||||
// resolves the player; HandleTargetting is ticked in the player
|
||||
// pre-Update block.
|
||||
playerHost = new EntityPhysicsHost(
|
||||
var exactPlayerMovement = pcMoveTo.Movement;
|
||||
var configuredPlayerHost = new EntityPhysicsHost(
|
||||
_playerServerGuid,
|
||||
getPosition: () => new AcDream.Core.Physics.Position(
|
||||
pcMoveTo.CellId,
|
||||
_entitiesByServerGuid.TryGetValue(_playerServerGuid, out var pSelf)
|
||||
? pSelf.Position : pcMoveTo.Position,
|
||||
playerRecord.FullCellId,
|
||||
playerRecord.WorldEntity?.Position ?? pcMoveTo.Position,
|
||||
pcMoveTo.BodyOrientation),
|
||||
getVelocity: () => pcMoveTo.BodyVelocity,
|
||||
getRadius: () => GetSetupCylinder(_playerServerGuid, playerEntity).Radius,
|
||||
|
|
@ -13263,12 +13256,15 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
+ $"{info.TargetPosition.Frame.Origin.Y:F2},"
|
||||
+ $"{info.TargetPosition.Frame.Origin.Z:F2})");
|
||||
}
|
||||
_playerController?.Movement.HandleUpdateTarget(info);
|
||||
exactPlayerMovement.HandleUpdateTarget(info);
|
||||
},
|
||||
interruptCurrentMovement: () => _playerController?.Movement.CancelMoveTo(
|
||||
interruptCurrentMovement: () => exactPlayerMovement.CancelMoveTo(
|
||||
AcDream.Core.Physics.WeenieError.ActionCancelled));
|
||||
playerHost = EntityPhysicsHost.InstallOrRebind(
|
||||
playerLiveEntities,
|
||||
playerRecord,
|
||||
configuredPlayerHost);
|
||||
_playerHost = playerHost;
|
||||
_physicsHosts[_playerServerGuid] = playerHost;
|
||||
|
||||
// R5-V5: retail MakeMoveToManager (0x00524000) — constructs the
|
||||
// player MoveToManager via the factory above (playerHost now exists
|
||||
|
|
|
|||
|
|
@ -24,6 +24,29 @@ public interface ILiveEntityRemoteMotionRuntime
|
|||
PhysicsBody Body { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Optional seam for a remote-motion component that reads the exact
|
||||
/// incarnation's canonical movement-manager host from
|
||||
/// <see cref="LiveEntityRecord"/>.
|
||||
/// </summary>
|
||||
public interface ILiveEntityPhysicsHostConsumer
|
||||
{
|
||||
void BindPhysicsHost(Func<AcDream.Core.Physics.Motion.IPhysicsObjHost?> read);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Atomic composition seam for a component that consumes both canonical host
|
||||
/// and cell identity. Implementations validate every delegate before
|
||||
/// publishing any of them, so a failed bind leaves the component reusable.
|
||||
/// </summary>
|
||||
public interface ILiveEntityCanonicalRuntimeConsumer
|
||||
{
|
||||
void BindCanonicalRuntime(
|
||||
Func<AcDream.Core.Physics.Motion.IPhysicsObjHost?> readPhysicsHost,
|
||||
Func<uint> readCell,
|
||||
Action<uint> writeCell);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Optional seam for a remote-motion component that consumes the canonical
|
||||
/// full-cell identity owned by <see cref="LiveEntityRecord"/>. The runtime
|
||||
|
|
@ -216,6 +239,8 @@ public sealed class LiveEntityRecord
|
|||
internal bool PhysicsBodyAcquisitionInProgress { get; set; }
|
||||
public ILiveEntityAnimationRuntime? AnimationRuntime { get; internal set; }
|
||||
public ILiveEntityRemoteMotionRuntime? RemoteMotionRuntime { get; internal set; }
|
||||
internal bool RemoteMotionBindingInProgress { get; set; }
|
||||
public AcDream.Core.Physics.Motion.IPhysicsObjHost? PhysicsHost { get; internal set; }
|
||||
internal bool RequiresRemotePlacementRuntime { get; set; }
|
||||
public ILiveEntityProjectileRuntime? ProjectileRuntime { get; internal set; }
|
||||
public ILiveEntityEffectProfile? EffectProfile { get; internal set; }
|
||||
|
|
@ -1201,10 +1226,30 @@ public sealed class LiveEntityRuntime
|
|||
ArgumentNullException.ThrowIfNull(runtime);
|
||||
if (!_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? record))
|
||||
throw new InvalidOperationException($"Cannot bind remote motion before live entity 0x{serverGuid:X8} exists.");
|
||||
if (record.RemoteMotionBindingInProgress)
|
||||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{serverGuid:X8} remote-motion binding is already in progress.");
|
||||
PhysicsBody candidateBody = runtime.Body
|
||||
?? throw new InvalidOperationException("A remote-motion runtime returned no physics body.");
|
||||
if (ReferenceEquals(record.RemoteMotionRuntime, runtime))
|
||||
{
|
||||
if (!ReferenceEquals(record.PhysicsBody, candidateBody))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{serverGuid:X8} remote motion changed its canonical physics body.");
|
||||
}
|
||||
// Idempotent publication is important when motion and vector
|
||||
// packets converge on the same runtime in one update turn. The
|
||||
// component seams are incarnation-bound and must never be rebound.
|
||||
candidateBody.State = record.FinalPhysicsState;
|
||||
SynchronizePhysicsBodyActiveState(record);
|
||||
_remoteMotionByGuid[serverGuid] = runtime;
|
||||
RefreshSpatialRuntimeIndexes(record);
|
||||
return;
|
||||
}
|
||||
if (record.PhysicsBodyAcquisitionInProgress && record.PhysicsBody is null)
|
||||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{serverGuid:X8} cannot bind remote motion during physics-body acquisition.");
|
||||
PhysicsBody candidateBody = runtime.Body;
|
||||
if (record.PhysicsBody is { } canonicalBody
|
||||
&& !ReferenceEquals(canonicalBody, candidateBody))
|
||||
{
|
||||
|
|
@ -1217,38 +1262,134 @@ public sealed class LiveEntityRuntime
|
|||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{serverGuid:X8} cannot discard its remote placement contract within one incarnation.");
|
||||
}
|
||||
record.RequiresRemotePlacementRuntime |=
|
||||
runtime is ILiveEntityRemotePlacementRuntime;
|
||||
record.RemoteMotionRuntime = runtime;
|
||||
record.PhysicsBody = candidateBody;
|
||||
candidateBody.State = record.FinalPhysicsState;
|
||||
SynchronizePhysicsBodyActiveState(record);
|
||||
if (runtime is ILiveEntityCanonicalCellConsumer cellConsumer)
|
||||
// Bind every possibly-throwing exact-incarnation seam before
|
||||
// publishing any canonical record/index state. An already-bound
|
||||
// component from an older GUID generation must fail without poisoning
|
||||
// the replacement record. The callback is arbitrary App code, so the
|
||||
// exact record, authority epoch, and expected owners are revalidated
|
||||
// before commit just like resource/physics-body acquisition.
|
||||
LiveEntityRecord incarnation = record;
|
||||
ulong sessionVersion = _sessionLifetimeVersion;
|
||||
ulong lifetimeVersion = CurrentLifetimeMutation(serverGuid);
|
||||
PhysicsBody? expectedBody = record.PhysicsBody;
|
||||
ILiveEntityRemoteMotionRuntime? expectedRuntime = record.RemoteMotionRuntime;
|
||||
bool expectedPlacementContract = record.RequiresRemotePlacementRuntime;
|
||||
bool expectedIndexPresent = _remoteMotionByGuid.TryGetValue(
|
||||
serverGuid,
|
||||
out ILiveEntityRemoteMotionRuntime? expectedIndexedRuntime);
|
||||
Func<AcDream.Core.Physics.Motion.IPhysicsObjHost?> readPhysicsHost = () =>
|
||||
_recordsByGuid.TryGetValue(serverGuid, out var current)
|
||||
&& ReferenceEquals(current, incarnation)
|
||||
&& ReferenceEquals(current.RemoteMotionRuntime, runtime)
|
||||
? current.PhysicsHost
|
||||
: null;
|
||||
// Reads remain bound to the exact CPhysicsObj incarnation through its
|
||||
// exit_world notifications. Only writes require active ownership.
|
||||
Func<uint> readCell = () => incarnation.FullCellId;
|
||||
Action<uint> writeCell = cellId =>
|
||||
{
|
||||
// Capture the incarnation, not only its GUID. A callback retained
|
||||
// by an old MovementManager must never mutate a replacement that
|
||||
// later reuses the same server GUID.
|
||||
LiveEntityRecord incarnation = record;
|
||||
cellConsumer.BindCanonicalCell(
|
||||
read: () =>
|
||||
_recordsByGuid.TryGetValue(serverGuid, out var current)
|
||||
&& ReferenceEquals(current, incarnation)
|
||||
&& ReferenceEquals(current.RemoteMotionRuntime, runtime)
|
||||
? current.FullCellId
|
||||
: 0u,
|
||||
write: cellId =>
|
||||
if (cellId != 0
|
||||
&& _recordsByGuid.TryGetValue(serverGuid, out var current)
|
||||
&& ReferenceEquals(current, incarnation)
|
||||
&& ReferenceEquals(current.RemoteMotionRuntime, runtime))
|
||||
{
|
||||
RebucketLiveEntity(serverGuid, cellId);
|
||||
}
|
||||
};
|
||||
|
||||
record.RemoteMotionBindingInProgress = true;
|
||||
try
|
||||
{
|
||||
if (runtime is ILiveEntityCanonicalRuntimeConsumer canonicalConsumer)
|
||||
{
|
||||
canonicalConsumer.BindCanonicalRuntime(
|
||||
readPhysicsHost,
|
||||
readCell,
|
||||
writeCell);
|
||||
}
|
||||
else
|
||||
{
|
||||
bool consumesHost = runtime is ILiveEntityPhysicsHostConsumer;
|
||||
bool consumesCell = runtime is ILiveEntityCanonicalCellConsumer;
|
||||
if (consumesHost && consumesCell)
|
||||
{
|
||||
if (cellId != 0
|
||||
&& _recordsByGuid.TryGetValue(serverGuid, out var current)
|
||||
&& ReferenceEquals(current, incarnation)
|
||||
&& ReferenceEquals(current.RemoteMotionRuntime, runtime))
|
||||
{
|
||||
RebucketLiveEntity(serverGuid, cellId);
|
||||
}
|
||||
});
|
||||
throw new InvalidOperationException(
|
||||
"A remote runtime that consumes both canonical host and cell identity must bind them atomically.");
|
||||
}
|
||||
if (runtime is ILiveEntityPhysicsHostConsumer hostConsumer)
|
||||
hostConsumer.BindPhysicsHost(readPhysicsHost);
|
||||
if (runtime is ILiveEntityCanonicalCellConsumer cellConsumer)
|
||||
cellConsumer.BindCanonicalCell(readCell, writeCell);
|
||||
}
|
||||
|
||||
bool indexUnchanged = _remoteMotionByGuid.TryGetValue(
|
||||
serverGuid,
|
||||
out ILiveEntityRemoteMotionRuntime? currentIndexedRuntime)
|
||||
== expectedIndexPresent
|
||||
&& (!expectedIndexPresent
|
||||
|| ReferenceEquals(currentIndexedRuntime, expectedIndexedRuntime));
|
||||
if (_sessionLifetimeVersion != sessionVersion
|
||||
|| CurrentLifetimeMutation(serverGuid) != lifetimeVersion
|
||||
|| !_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? current)
|
||||
|| !ReferenceEquals(current, incarnation)
|
||||
|| !ReferenceEquals(current.PhysicsBody, expectedBody)
|
||||
|| !ReferenceEquals(current.RemoteMotionRuntime, expectedRuntime)
|
||||
|| current.RequiresRemotePlacementRuntime != expectedPlacementContract
|
||||
|| !indexUnchanged)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{serverGuid:X8} changed incarnation or component ownership during remote-motion binding.");
|
||||
}
|
||||
|
||||
record.RequiresRemotePlacementRuntime |=
|
||||
runtime is ILiveEntityRemotePlacementRuntime;
|
||||
record.RemoteMotionRuntime = runtime;
|
||||
record.PhysicsBody = candidateBody;
|
||||
candidateBody.State = record.FinalPhysicsState;
|
||||
SynchronizePhysicsBodyActiveState(record);
|
||||
_remoteMotionByGuid[serverGuid] = runtime;
|
||||
RefreshSpatialRuntimeIndexes(record);
|
||||
}
|
||||
_remoteMotionByGuid[serverGuid] = runtime;
|
||||
RefreshSpatialRuntimeIndexes(record);
|
||||
finally
|
||||
{
|
||||
record.RemoteMotionBindingInProgress = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void InstallPhysicsHost(
|
||||
LiveEntityRecord expectedRecord,
|
||||
AcDream.Core.Physics.Motion.IPhysicsObjHost host)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(expectedRecord);
|
||||
ArgumentNullException.ThrowIfNull(host);
|
||||
uint serverGuid = expectedRecord.ServerGuid;
|
||||
if (host.Id != serverGuid)
|
||||
throw new ArgumentException("A physics host must match its live entity GUID.", nameof(host));
|
||||
if (!_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? record)
|
||||
|| !ReferenceEquals(record, expectedRecord))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{serverGuid:X8} changed incarnation during physics-host installation.");
|
||||
}
|
||||
if (record.PhysicsHost is not null)
|
||||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{serverGuid:X8} already owns its incarnation-stable physics host.");
|
||||
record.PhysicsHost = host;
|
||||
}
|
||||
|
||||
public bool TryGetPhysicsHost(
|
||||
uint serverGuid,
|
||||
out AcDream.Core.Physics.Motion.IPhysicsObjHost host)
|
||||
{
|
||||
if (_recordsByGuid.TryGetValue(serverGuid, out LiveEntityRecord? record)
|
||||
&& record.PhysicsHost is { } existing)
|
||||
{
|
||||
host = existing;
|
||||
return true;
|
||||
}
|
||||
|
||||
host = null!;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetRemoteMotionRuntime(uint serverGuid, out ILiveEntityRemoteMotionRuntime runtime) =>
|
||||
|
|
@ -2374,6 +2515,7 @@ public sealed class LiveEntityRuntime
|
|||
}
|
||||
record.AnimationRuntime = null;
|
||||
record.RemoteMotionRuntime = null;
|
||||
record.PhysicsHost = null;
|
||||
record.RequiresRemotePlacementRuntime = false;
|
||||
record.PhysicsBody = null;
|
||||
record.ProjectileRuntime = null;
|
||||
|
|
|
|||
|
|
@ -16,9 +16,9 @@ namespace AcDream.Core.Physics.Motion;
|
|||
/// <c>RemoteMotion</c> or the local player), wiring the accessors to the live
|
||||
/// <see cref="PhysicsBody"/> and the <see cref="MoveToManager"/> /
|
||||
/// <see cref="PositionManager"/> / <see cref="TargetManager"/> it owns.
|
||||
/// <see cref="GetObjectA"/> is backed by the App's live entity table
|
||||
/// (<c>_entitiesByServerGuid</c>), giving the voyeur round-trip its
|
||||
/// cross-entity delivery path.</para>
|
||||
/// <see cref="GetObjectA"/> is backed by the App's canonical
|
||||
/// <c>LiveEntityRuntime</c> records, giving the voyeur round-trip its
|
||||
/// cross-entity delivery path without a second GUID index.</para>
|
||||
/// </summary>
|
||||
public interface IPhysicsObjHost
|
||||
{
|
||||
|
|
@ -57,11 +57,21 @@ public interface IPhysicsObjHost
|
|||
double PhysicsTimerTime { get; }
|
||||
|
||||
/// <summary>Retail <c>CObjectMaint::GetObjectA(id)</c> — resolve another
|
||||
/// physics object by guid, or <c>null</c> if not currently known/visible.
|
||||
/// The cross-entity seam for the voyeur round-trip and sticky live-target
|
||||
/// physics object by guid from the object table. The App additionally
|
||||
/// withholds Hidden objects from ordinary relationship creation through
|
||||
/// its registered TS-49 DetectionManager adaptation. This is the
|
||||
/// cross-entity seam for the voyeur round-trip and sticky live-target
|
||||
/// resolve.</summary>
|
||||
IPhysicsObjHost? GetObjectA(uint id);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the exact target incarnation captured by this host's current
|
||||
/// TargetManager relationship. App teardown can overlap a newer
|
||||
/// INSTANCE_TS with the same GUID, so StickyManager must not re-resolve the
|
||||
/// relationship through the active GUID table.
|
||||
/// </summary>
|
||||
IPhysicsObjHost? GetRelationshipTarget(uint objectId);
|
||||
|
||||
/// <summary>Retail <c>CPhysicsObj::HandleUpdateTarget</c> — fans a
|
||||
/// <see cref="TargetInfo"/> to this host's <see cref="MoveToManager"/>
|
||||
/// (move-to steering) AND <see cref="PositionManager"/> (sticky follow).
|
||||
|
|
@ -86,15 +96,19 @@ public interface IPhysicsObjHost
|
|||
/// <summary>Retail <c>CPhysicsObj::receive_target_update</c> →
|
||||
/// <see cref="TargetManager.ReceiveUpdate"/>. The inbound side a SENDER's
|
||||
/// <c>SendVoyeurUpdate</c> tail-calls on the watcher.</summary>
|
||||
void ReceiveTargetUpdate(TargetInfo info);
|
||||
void ReceiveTargetUpdate(TargetInfo info, IPhysicsObjHost sender);
|
||||
|
||||
/// <summary>Retail <c>CPhysicsObj::add_voyeur(id, radius, quantum)</c> →
|
||||
/// <see cref="TargetManager.AddVoyeur"/> (lazily creating the
|
||||
/// TargetManager). Called on the TARGET when a watcher subscribes.</summary>
|
||||
void AddVoyeur(uint watcherId, float radius, double quantum);
|
||||
/// TargetManager). Called on the TARGET when a watcher subscribes. The
|
||||
/// exact watcher host preserves retail's unique object-table identity
|
||||
/// while App teardown overlaps a newer same-GUID generation.</summary>
|
||||
void AddVoyeur(IPhysicsObjHost watcher, float radius, double quantum);
|
||||
|
||||
/// <summary>Retail <c>CPhysicsObj::remove_voyeur(id)</c> →
|
||||
/// <see cref="TargetManager.RemoveVoyeur"/>. Called on the TARGET when a
|
||||
/// watcher unsubscribes.</summary>
|
||||
void RemoveVoyeur(uint watcherId);
|
||||
/// watcher unsubscribes. The expected watcher identity prevents a retiring
|
||||
/// same-GUID incarnation from removing a newer incarnation's subscription
|
||||
/// while App teardown callbacks converge.</summary>
|
||||
void RemoveVoyeur(uint watcherId, IPhysicsObjHost expectedWatcher);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -210,7 +210,7 @@ public sealed class StickyManager
|
|||
return;
|
||||
|
||||
var self = _host.Position;
|
||||
var target = _host.GetObjectA(TargetId);
|
||||
var target = _host.GetRelationshipTarget(TargetId);
|
||||
var targetPos = target != null ? target.Position : TargetPosition;
|
||||
|
||||
// offset = local-frame, Z-flattened vector from self to target.
|
||||
|
|
|
|||
|
|
@ -49,6 +49,7 @@ public sealed class TargetManager
|
|||
private readonly IPhysicsObjHost _host;
|
||||
|
||||
private TargetInfo? _targetInfo; // retail target_info (watcher role)
|
||||
private IPhysicsObjHost? _targetHost; // exact App incarnation token
|
||||
private Dictionary<uint, TargettedVoyeurInfo>? _voyeurTable; // retail voyeur_table (watched role)
|
||||
private double _lastUpdateTime; // retail last_update_time (throttle base)
|
||||
|
||||
|
|
@ -67,6 +68,12 @@ public sealed class TargetManager
|
|||
/// quantum, 0 when tracking nothing.</summary>
|
||||
public double GetTargetQuantum() => _targetInfo?.Quantum ?? 0.0;
|
||||
|
||||
/// <summary>The pointer-like target identity captured by SetTarget.</summary>
|
||||
public IPhysicsObjHost? GetRelationshipTarget(uint objectId) =>
|
||||
_targetInfo is { } info && info.ObjectId == objectId
|
||||
? _targetHost
|
||||
: null;
|
||||
|
||||
// ── watcher role ───────────────────────────────────────────────────────
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -101,7 +108,8 @@ public sealed class TargetManager
|
|||
LastUpdateTime: _host.CurTime);
|
||||
|
||||
var target = _host.GetObjectA(objectId);
|
||||
target?.AddVoyeur(_host.Id, radius, quantum);
|
||||
_targetHost = target;
|
||||
target?.AddVoyeur(_host, radius, quantum);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -115,8 +123,9 @@ public sealed class TargetManager
|
|||
return;
|
||||
|
||||
_targetInfo = ti with { Quantum = quantum };
|
||||
var target = _host.GetObjectA(ti.ObjectId);
|
||||
target?.AddVoyeur(_host.Id, ti.Radius, quantum);
|
||||
var target = _targetHost ?? _host.GetObjectA(ti.ObjectId);
|
||||
_targetHost = target;
|
||||
target?.AddVoyeur(_host, ti.Radius, quantum);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -128,9 +137,10 @@ public sealed class TargetManager
|
|||
if (_targetInfo is not { } ti)
|
||||
return;
|
||||
|
||||
var target = _host.GetObjectA(ti.ObjectId);
|
||||
target?.RemoveVoyeur(_host.Id);
|
||||
var target = _targetHost ?? _host.GetObjectA(ti.ObjectId);
|
||||
target?.RemoveVoyeur(_host.Id, _host);
|
||||
_targetInfo = null;
|
||||
_targetHost = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -141,10 +151,17 @@ public sealed class TargetManager
|
|||
/// time, recomputes the self→target interpolated heading (falls back to +Z
|
||||
/// when degenerate), fans the snapshot to the host, and drops the
|
||||
/// subscription on an ExitWorld status.
|
||||
/// Receives the update only from the exact target incarnation that
|
||||
/// established this relationship. The sender token stays outside the
|
||||
/// retail TargetInfo payload.
|
||||
/// </summary>
|
||||
public void ReceiveUpdate(TargetInfo update)
|
||||
public void ReceiveUpdate(TargetInfo update, IPhysicsObjHost sender)
|
||||
{
|
||||
if (_targetInfo is not { } ti || ti.ObjectId != update.ObjectId)
|
||||
ArgumentNullException.ThrowIfNull(sender);
|
||||
if (_targetInfo is not { } ti
|
||||
|| ti.ObjectId != update.ObjectId
|
||||
|| _targetHost is null
|
||||
|| !ReferenceEquals(_targetHost, sender))
|
||||
return;
|
||||
|
||||
// Copy radius/quantum/positions/velocity/status from the wire; keep our
|
||||
|
|
@ -181,25 +198,53 @@ public sealed class TargetManager
|
|||
/// radius/quantum in place (no immediate send); otherwise creates the entry
|
||||
/// and pushes an immediate initial snapshot (<c>Ok</c>).
|
||||
/// </summary>
|
||||
public void AddVoyeur(uint watcherId, float radius, double quantum)
|
||||
public void AddVoyeur(IPhysicsObjHost watcher, float radius, double quantum)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(watcher);
|
||||
uint watcherId = watcher.Id;
|
||||
_voyeurTable ??= new Dictionary<uint, TargettedVoyeurInfo>();
|
||||
|
||||
if (_voyeurTable.TryGetValue(watcherId, out var existing))
|
||||
{
|
||||
existing.Radius = radius;
|
||||
existing.Quantum = quantum;
|
||||
return;
|
||||
if (ReferenceEquals(existing.WatcherHost, watcher))
|
||||
{
|
||||
existing.Radius = radius;
|
||||
existing.Quantum = quantum;
|
||||
return;
|
||||
}
|
||||
|
||||
// A later INSTANCE_TS reused the GUID. Replace the pointer-like
|
||||
// subscription; the retiring watcher can no longer remove it via
|
||||
// its exact identity token.
|
||||
_voyeurTable.Remove(watcherId);
|
||||
}
|
||||
|
||||
var voyeur = new TargettedVoyeurInfo(watcherId, radius, quantum);
|
||||
var voyeur = new TargettedVoyeurInfo(
|
||||
watcherId,
|
||||
radius,
|
||||
quantum,
|
||||
watcher);
|
||||
_voyeurTable[watcherId] = voyeur;
|
||||
SendVoyeurUpdate(voyeur, _host.Position, TargetStatus.Ok);
|
||||
}
|
||||
|
||||
/// <summary>Retail <c>TargetManager::RemoveVoyeur</c> (0x0051ad90).</summary>
|
||||
public bool RemoveVoyeur(uint watcherId)
|
||||
=> _voyeurTable?.Remove(watcherId) ?? false;
|
||||
/// <summary>
|
||||
/// Retail <c>TargetManager::RemoveVoyeur</c> (0x0051ad90). Removes a
|
||||
/// relationship only when it still belongs to the exact watcher
|
||||
/// incarnation that established it in the App lifetime model.
|
||||
/// </summary>
|
||||
public bool RemoveVoyeur(uint watcherId, IPhysicsObjHost expectedWatcher)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(expectedWatcher);
|
||||
if (_voyeurTable is null
|
||||
|| !_voyeurTable.TryGetValue(watcherId, out var existing)
|
||||
|| !ReferenceEquals(existing.WatcherHost, expectedWatcher))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _voyeurTable.Remove(watcherId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>TargetManager::HandleTargetting</c> (0x0051aa90). THE per-tick
|
||||
|
|
@ -280,8 +325,7 @@ public sealed class TargetManager
|
|||
Quantum: voyeur.Quantum,
|
||||
Velocity: _host.Velocity);
|
||||
|
||||
var voyeurObj = _host.GetObjectA(voyeur.ObjectId);
|
||||
voyeurObj?.ReceiveTargetUpdate(info);
|
||||
voyeur.WatcherHost.ReceiveTargetUpdate(info, _host);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -11,6 +11,14 @@ namespace AcDream.Core.Physics.Motion;
|
|||
/// </summary>
|
||||
public sealed class TargettedVoyeurInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// Exact watcher incarnation captured when this subscription is created.
|
||||
/// Retail object IDs are process-lifetime object-table identities; the App
|
||||
/// preserves that pointer-like identity explicitly while an old
|
||||
/// INSTANCE_TS teardown may overlap a newer record with the same GUID.
|
||||
/// </summary>
|
||||
internal IPhysicsObjHost WatcherHost { get; }
|
||||
|
||||
/// <summary>+0x00 retail <c>object_id</c> — the subscriber's guid.</summary>
|
||||
public uint ObjectId { get; }
|
||||
|
||||
|
|
@ -27,10 +35,23 @@ public sealed class TargettedVoyeurInfo
|
|||
/// delivered to this subscriber (updated by <c>SendVoyeurUpdate</c>).</summary>
|
||||
public Position LastSentPosition { get; set; }
|
||||
|
||||
public TargettedVoyeurInfo(uint objectId, float radius, double quantum)
|
||||
public TargettedVoyeurInfo(
|
||||
uint objectId,
|
||||
float radius,
|
||||
double quantum,
|
||||
IPhysicsObjHost watcherHost)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(watcherHost);
|
||||
if (watcherHost.Id != objectId)
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"Watcher identity must match the voyeur object ID.",
|
||||
nameof(watcherHost));
|
||||
}
|
||||
|
||||
ObjectId = objectId;
|
||||
Radius = radius;
|
||||
Quantum = quantum;
|
||||
WatcherHost = watcherHost;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue