fix(plugins): close LA5 host lifecycle review
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parent
95f4be94db
commit
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25 changed files with 1043 additions and 120 deletions
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@ -431,6 +431,7 @@ public sealed class GameWindow :
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_creatureAppraisalFramePresenter;
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// Phase D.2b Task 9 — plugin UI registrations buffered before OnLoad; drained in OnLoad.
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private readonly AcDream.App.Plugins.BufferedUiRegistry? _uiRegistry;
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private AcDream.App.Plugins.GraphicalPluginSession? _pluginSession;
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// Campaign V slice V11 deleted the ImGui developer-tools frontend along
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// with the OpenGL backend it required, so no host ever composes a
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// developer UI regardless of ACDREAM_DEVTOOLS. The flag still reaches
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@ -723,6 +724,24 @@ public sealed class GameWindow :
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_movementTruthDiagnostics);
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}
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/// <summary>
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/// Transfers the graphical plugin lifetime into the window shutdown graph
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/// and starts it before retained UI construction drains registrations.
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/// </summary>
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internal void StartPluginHosting(
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AcDream.App.Plugins.GraphicalPluginSession pluginSession)
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{
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ArgumentNullException.ThrowIfNull(pluginSession);
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if (_pluginSession is not null)
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{
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throw new InvalidOperationException(
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"The graphical plugin session is already attached.");
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}
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_pluginSession = pluginSession;
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pluginSession.Start();
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}
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public void Run()
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{
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_platformServices.ConfigureWindowBackend();
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@ -1555,9 +1574,7 @@ public sealed class GameWindow :
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sessionPlayer),
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frameRoots => new SessionStartCompositionPhase(
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new SessionStartDependencies(
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Console.WriteLine,
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_statusWriter,
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_options.SessionId ?? "app"))
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Console.WriteLine))
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.Start(frameRoots));
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}
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@ -1704,6 +1721,7 @@ public sealed class GameWindow :
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_kbSource,
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_retailUiLease,
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_uiHost,
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_pluginSession,
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_runtime,
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_movementInput,
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_cameraInput,
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@ -71,6 +71,7 @@ internal sealed record IngressShutdownRoots(
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RetailUiRuntimeLease RetailUi,
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// Keeps failed physical UI bindings alive through native-window release.
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UiHost? RetainedUiHost,
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IDisposable? Plugins,
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GameRuntime Runtime,
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DispatcherMovementInputSource MovementInput,
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DispatcherCameraInputSource CameraInput,
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@ -422,6 +423,10 @@ internal static class GameWindowShutdownManifest
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Soft("keyboard source", () => DisposeKeyboardSource(ingress.KeyboardSource)),
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Soft("native window callbacks", () => DisposeWindowCallbacks(ingress.WindowCallbacks)),
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]),
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new ResourceShutdownStage("plugin host",
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[
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Hard("plugins", () => ingress.Plugins?.Dispose()),
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]),
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new ResourceShutdownStage("frame borrowers",
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[
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Hard("world frame composition", () => frame.FrameGraphPublication?.Dispose()),
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