docs(headless): close modern runtime slice K2
This commit is contained in:
parent
38e83640d9
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7 changed files with 158 additions and 15 deletions
15
AGENTS.md
15
AGENTS.md
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@ -359,8 +359,13 @@ redacted credentials, direct Runtime command/entity/portal routes, and the
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production single-session host pass the same real ACE connect, portal,
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graceful-reconnect, and terminal-teardown gate on Windows and Linux/WSL.
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Runtime tests pass 402/402, Headless tests pass 25/25, the complete Windows
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Release suite passes 8,728/5 skips, and K2 absolute-deadline scheduler plus
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typed bot-command parity is active.
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Release suite passes 8,728/5 skips. K2 completed at `7e8acb74` plus
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`38e83640`: the monotonic absolute-deadline scheduler, shared Runtime
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local-player frame sequence, complete generation-gated bot commands, and
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ordered lifecycle/entity/inventory/chat/movement/portal/combat/command event
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stream pass 411 Runtime tests, 31 Headless tests, 3,732 App tests / 3 skips,
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and 8,744 complete Release tests / 5 skips. K3 shared immutable process content
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and per-session mutable isolation are active.
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J0's rollback is
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`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
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J1's rollback is
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@ -421,6 +426,9 @@ K0's rollback is
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`git revert aada8a37c1e933f9f0a3f41dc4f05615b01023bc`.
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K1's rollback is
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`git revert f8cb840fb15b27f61afa5c33cad6c4dba8584949`.
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K2's rollback is, newest first,
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`git revert 38e83640d907ee3e0819f3b38ca117ca60914d6b` then
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`git revert 7e8acb74dd20931d5ba88430fd100cd074a32e4d`.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is closed in
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@ -451,7 +459,8 @@ closeout is
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closeout is
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`docs/research/2026-07-27-slice-j8-no-window-closeout.md`; K0 closeout is
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`docs/research/2026-07-27-slice-k0-portability-boundary.md`; K1 closeout is
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`docs/research/2026-07-27-slice-k1-single-session-headless.md`; Slice K executes
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`docs/research/2026-07-27-slice-k1-single-session-headless.md`; K2 closeout is
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`docs/research/2026-07-27-slice-k2-deterministic-bot-parity.md`; Slice K executes
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from `docs/plans/2026-07-26-modern-runtime-slice-k.md`. The exact G4 visual
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rollback
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is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
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15
CLAUDE.md
15
CLAUDE.md
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@ -357,8 +357,13 @@ redacted credentials, direct Runtime command/entity/portal routes, and the
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production single-session host pass the same real ACE connect, portal,
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graceful-reconnect, and terminal-teardown gate on Windows and Linux/WSL.
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Runtime tests pass 402/402, Headless tests pass 25/25, the complete Windows
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Release suite passes 8,728/5 skips, and K2 absolute-deadline scheduler plus
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typed bot-command parity is active.
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Release suite passes 8,728/5 skips. K2 completed at `7e8acb74` plus
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`38e83640`: the monotonic absolute-deadline scheduler, shared Runtime
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local-player frame sequence, complete generation-gated bot commands, and
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ordered lifecycle/entity/inventory/chat/movement/portal/combat/command event
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stream pass 411 Runtime tests, 31 Headless tests, 3,732 App tests / 3 skips,
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and 8,744 complete Release tests / 5 skips. K3 shared immutable process content
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and per-session mutable isolation are active.
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J0's rollback is
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`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
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J1's rollback is
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@ -419,6 +424,9 @@ K0's rollback is
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`git revert aada8a37c1e933f9f0a3f41dc4f05615b01023bc`.
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K1's rollback is
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`git revert f8cb840fb15b27f61afa5c33cad6c4dba8584949`.
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K2's rollback is, newest first,
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`git revert 38e83640d907ee3e0819f3b38ca117ca60914d6b` then
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`git revert 7e8acb74dd20931d5ba88430fd100cd074a32e4d`.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is closed in
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@ -449,7 +457,8 @@ closeout is
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closeout is
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`docs/research/2026-07-27-slice-j8-no-window-closeout.md`; K0 closeout is
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`docs/research/2026-07-27-slice-k0-portability-boundary.md`; K1 closeout is
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`docs/research/2026-07-27-slice-k1-single-session-headless.md`; Slice K executes
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`docs/research/2026-07-27-slice-k1-single-session-headless.md`; K2 closeout is
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`docs/research/2026-07-27-slice-k2-deterministic-bot-parity.md`; Slice K executes
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from `docs/plans/2026-07-26-modern-runtime-slice-k.md`. The exact G4 visual
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rollback
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is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
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@ -253,7 +253,7 @@ src/
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Hosting/ -> one GameRuntime/session/lease/policy lifetime
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Policies/ -> typed Runtime-view/command consumers
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-> references Runtime only; no presentation/backend package
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-> K0/K1 complete; K2 scheduler and full bot-command parity active
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-> K0-K2 complete; shared process-content ownership (K3) active
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AcDream.Plugin.Abstractions/ Layer 5: plugin interfaces
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IAcDreamPlugin.cs -> done
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@ -1,6 +1,6 @@
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-27. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is active; K0's tested no-presentation Windows/Linux boundary closed at `aada8a37`, K1's real portable single-session host closed at `f8cb840f`, and K2 scheduler/bot-command parity is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-27. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is active; K0's tested no-presentation Windows/Linux boundary closed at `aada8a37`, K1's real portable single-session host closed at `f8cb840f`, and K2's deterministic scheduler plus complete shared bot command/event path closed at `7e8acb74` plus `38e83640`. K3 shared process content and per-session isolation are active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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---
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@ -1804,8 +1804,9 @@ port in any phase — no separate listing here.
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> portable no-presentation boundary closed at `aada8a37`; K1's production
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> single-session Windows/Linux host closed at `f8cb840f` after both platforms
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> completed the same real ACE connect, portal, graceful reconnect, and terminal
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> teardown gate. K2's absolute-deadline scheduler and full typed bot-command
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> parity are active.
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> teardown gate. K2's absolute-deadline scheduler and full typed bot-command/
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> event parity closed at `7e8acb74` plus `38e83640`; K3 shared immutable
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> process content and per-session mutable isolation are active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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@ -1851,8 +1852,8 @@ hitch and follows.
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> **PROMOTED TO ACTIVE MODERN RUNTIME SLICES K/L.** Slice K now executes the
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> no-window Linux host and approximately 30-session target from
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> [`2026-07-26-modern-runtime-slice-k.md`](2026-07-26-modern-runtime-slice-k.md);
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> Slice L executes the graphical Linux/platform work. K0/K1 are complete and
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> K2 is active. The historical LH rows below remain the stable outcome map.
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> Slice L executes the graphical Linux/platform work. K0-K2 are complete and
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> K3 is active. The historical LH rows below remain the stable outcome map.
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The governing architectural rule is that a game session must not be a hidden
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`GameWindow`. Authentication, networking, world state, movement, inventory,
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@ -290,8 +290,12 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
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connect/portal/graceful-reconnect/teardown gate on Windows and Linux/WSL.
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The complete Windows Release suite passes 8,728 tests / 5 skips; the Linux
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portable closure passes 600 Core.Net, 119 Content, 402 Runtime, and 25
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Headless tests. K2's absolute-deadline scheduler and complete typed bot API
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parity are active.
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Headless tests. K2 completed at `7e8acb74` plus `38e83640`: one monotonic
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absolute-deadline scheduler, the shared Runtime local-player frame sequence,
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complete generation-gated bot commands, and lifecycle/entity/inventory/chat/
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movement/portal/combat/command events pass 411 Runtime, 31 Headless, 3,732
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App / 3 skips, and 8,744 complete Release tests / 5 skips. K3 shared
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immutable process content and per-session mutable isolation are active.
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Slice-I closeout evidence is
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
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Slice-J2 closeout evidence is
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@ -1,6 +1,6 @@
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# Modern runtime Slice K — Linux headless and multi-session host
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**Status:** K0–K1 COMPLETE; K2 ACTIVE 2026-07-27
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**Status:** K0–K2 COMPLETE; K3 ACTIVE 2026-07-27
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice K
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**Authorization:** the user approved Slices F–L on 2026-07-24
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**Purpose:** run efficient automated clients on Linux without a display, GPU,
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@ -265,6 +265,19 @@ cleanly without loading presentation assemblies.
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### K2 — deterministic scheduler and bot API parity
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**Complete at `7e8acb74` plus `38e83640`.** One monotonic
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absolute-deadline scheduler advances every configured session in stable order,
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uses bounded elapsed-time catch-up, and represents reconnect quiescence as a
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deadline. Graphical and headless hosts now use the same Runtime local-player
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frame controller, action owners, typed movement/selection/interaction/combat/
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magic/state commands, hostile-target query, and ordered lifecycle/entity/
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inventory/chat/movement/portal/combat/command event stream. The deterministic
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gate proves MoveToState/AutonomousPosition order and elapsed cadence, stale
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generation rejection, and 100,000 idle dispatch probes with zero turns and
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zero managed allocation. Runtime passes 411 tests, Headless 31, App 3,732/3
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skips, and the complete Release solution 8,744/5 skips. Evidence:
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`docs/research/2026-07-27-slice-k2-deterministic-bot-parity.md`.
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- Add the absolute-deadline multi-session scheduler.
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- Serialize accepted per-session work while allowing sessions to progress
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independently.
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@ -363,3 +376,16 @@ K0 exact rollback:
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```text
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git revert aada8a37c1e933f9f0a3f41dc4f05615b01023bc
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```
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K1 exact rollback:
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```text
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git revert f8cb840fb15b27f61afa5c33cad6c4dba8584949
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```
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K2 exact rollback, newest first:
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```text
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git revert 38e83640d907ee3e0819f3b38ca117ca60914d6b
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git revert 7e8acb74dd20931d5ba88430fd100cd074a32e4d
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```
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# Slice K2 — deterministic scheduler and bot parity closeout
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**Date:** 2026-07-27
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**Implementation:** `38e83640d907ee3e0819f3b38ca117ca60914d6b`
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**Status:** COMPLETE
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## Outcome
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Graphical and headless clients now drive the same Runtime-owned local-player
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frame sequence, movement controller, action owners, typed commands, and ordered
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event stream. Headless is not a second gameplay implementation and does not
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poll mutable App state.
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One monotonic `HeadlessProcessScheduler` owns absolute deadlines for every
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configured session. Due sessions execute in stable configuration order, long
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pauses use bounded catch-up while preserving elapsed time, and reconnect
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quiescence is an absolute deadline rather than a blocking sleep.
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## Shipped mechanisms
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- Complete generation-gated direct command coverage for selection, use,
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appraisal, pickup, combat, spell casting, sustained movement, stance,
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inventory shortcuts, spellbook state, advancement, character options,
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social state, chat, and recalls.
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- Exact object selection and persistent movement intent are first-class typed
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commands shared by graphical and headless consumers.
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- `RuntimeLocalPlayerFrameController` owns retail's pre-network object phase,
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inbound barrier, and post-network AutonomousPosition phase. App is a thin
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graphical adapter; headless uses the same controller with no render mirror.
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- Runtime-owned hostile-target query and retail spell-target policy are
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presentation-independent.
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- Runtime remote-physics wall-clock reads use the instance `TimeProvider`.
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- Headless combat and magic operations route through the same canonical action
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owners and live `WorldSession` as the graphical client.
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- The lazy event hub now publishes combat-state outcomes in addition to
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lifecycle, entity, inventory, chat, movement, portal, and command outcomes.
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With no subscriber, it attaches no gameplay callbacks.
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- Accepted inbound work remains serialized inside each session's Runtime turn;
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bot policy runs after inbound, post-network position, and combat simulation.
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The synchronous Core.Net connect handshake retains its bounded wall-clock
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timeout and retail/ACE 200 ms ConnectResponse race suffix. It is outside the
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steady scheduler, creates no per-session thread, and is not used for movement
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or packet cadence.
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## Deterministic gates
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- Absolute-deadline stable-order execution for multiple sessions.
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- Bounded catch-up with exact elapsed-time preservation.
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- Monotonic reconnect deadline without a blocked scheduler.
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- 100,000 idle pre-deadline dispatch probes: zero turns and zero managed
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allocation.
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- Graphical wrapper versus direct Runtime local-frame trace equality.
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- Headless packet order: MoveToState before AutonomousPosition.
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- AutonomousPosition cadence remains elapsed-time based at the retail
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one-second boundary; unchanged movement emits no duplicate MoveToState.
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- Stale generation movement and selection commands are inert.
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- Horizontal/vertical landblock target distance and hostile-only filters.
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- Combat-state and command outcomes share the generation-stamped ordered event
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sequence.
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## Automated gates
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- Runtime: 411/411.
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- Headless: 31/31.
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- App: 3,732 passed / 3 intentional skips.
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- Complete Release solution: 8,744 passed / 5 intentional skips.
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- Release build succeeds. The 17 warnings are pre-existing nullable/analyzer
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warnings in Core test fixtures; the changed projects build without warnings.
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## K3 carry
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K3 introduces a process content owner with exact leases:
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- one mapped `acdream.pak`, synchronized DAT access, and immutable lookup
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tables per process;
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- per-session physics engine, mutable cache/bookkeeping, body graph, scratch,
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command state, and diagnostics;
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- content-backed local-player physics/spell hydration in headless sessions;
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- 1/5/10-session isolation, same-GUID, reconnect, and policy-fault gates.
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## Rollback
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The scheduler foundation landed separately:
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```text
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git revert 7e8acb74dd20931d5ba88430fd100cd074a32e4d
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```
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The K2 parity cutover is:
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```text
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git revert 38e83640d907ee3e0819f3b38ca117ca60914d6b
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```
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