feat(app): wire plugin host, ship smoke plugin, log lifecycle

Phase 1 MVP end-to-end. Program.cs initializes Serilog, builds an
AppPluginHost that hands plugins a SerilogAdapter (IPluginLogger),
discovers plugins from the App's output plugins/ dir, loads each via
PluginLoader, calls Enable on all of them before opening the GameWindow,
and calls Disable in a finally block on shutdown.

AcDream.Plugins.Smoke is a new first-party plugin that logs through
the host during Initialize / Enable / Disable. Its csproj references
the abstractions with Private=false + ExcludeAssets=runtime to avoid
shipping a second copy of AcDream.Plugin.Abstractions.dll (which would
break ALC type identity). An MSBuild Target on the App project copies
the plugin DLL into plugins/AcDream.Plugins.Smoke/ and writes the
plugin.json manifest next to it.

Smoke verified against real dats. Console output observed:
  [INF] scanning plugins in ...\plugins
  [INF] smoke plugin initialized
  [INF] loaded plugin acdream.smoke (Smoke Plugin)
  [INF] smoke plugin enabled
  loaded landblock 0xA9B4FFFF
  <window renders terrain>
  [INF] smoke plugin disabled  (on shutdown)

Phase 1 done.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-10 16:46:25 +02:00
parent 87c45c70ac
commit fb83e0bb6f
7 changed files with 130 additions and 6 deletions

View file

@ -24,4 +24,26 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<!-- Build the smoke plugin first and copy it into plugins/AcDream.Plugins.Smoke/ -->
<ProjectReference Include="..\AcDream.Plugins.Smoke\AcDream.Plugins.Smoke.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<SkipGetTargetFrameworkProperties>true</SkipGetTargetFrameworkProperties>
</ProjectReference>
</ItemGroup>
<Target Name="CopySmokePluginToPluginsDir" AfterTargets="Build">
<PropertyGroup>
<_SmokePluginSourceDir>..\AcDream.Plugins.Smoke\bin\$(Configuration)\net10.0</_SmokePluginSourceDir>
<_SmokePluginDestDir>$(OutputPath)plugins\AcDream.Plugins.Smoke</_SmokePluginDestDir>
</PropertyGroup>
<MakeDir Directories="$(_SmokePluginDestDir)" />
<Copy
SourceFiles="$(_SmokePluginSourceDir)\AcDream.Plugins.Smoke.dll"
DestinationFolder="$(_SmokePluginDestDir)"
SkipUnchangedFiles="true" />
<WriteLinesToFile
File="$(_SmokePluginDestDir)\plugin.json"
Overwrite="true"
Lines="{ &quot;id&quot;: &quot;acdream.smoke&quot;, &quot;displayName&quot;: &quot;Smoke Plugin&quot;, &quot;version&quot;: &quot;0.1.0&quot;, &quot;entryDll&quot;: &quot;AcDream.Plugins.Smoke.dll&quot;, &quot;apiVersion&quot;: 1 }" />
</Target>
</Project>