feat(app): wire plugin host, ship smoke plugin, log lifecycle
Phase 1 MVP end-to-end. Program.cs initializes Serilog, builds an AppPluginHost that hands plugins a SerilogAdapter (IPluginLogger), discovers plugins from the App's output plugins/ dir, loads each via PluginLoader, calls Enable on all of them before opening the GameWindow, and calls Disable in a finally block on shutdown. AcDream.Plugins.Smoke is a new first-party plugin that logs through the host during Initialize / Enable / Disable. Its csproj references the abstractions with Private=false + ExcludeAssets=runtime to avoid shipping a second copy of AcDream.Plugin.Abstractions.dll (which would break ALC type identity). An MSBuild Target on the App project copies the plugin DLL into plugins/AcDream.Plugins.Smoke/ and writes the plugin.json manifest next to it. Smoke verified against real dats. Console output observed: [INF] scanning plugins in ...\plugins [INF] smoke plugin initialized [INF] loaded plugin acdream.smoke (Smoke Plugin) [INF] smoke plugin enabled loaded landblock 0xA9B4FFFF <window renders terrain> [INF] smoke plugin disabled (on shutdown) Phase 1 done. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@ -24,4 +24,26 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<!-- Build the smoke plugin first and copy it into plugins/AcDream.Plugins.Smoke/ -->
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<ProjectReference Include="..\AcDream.Plugins.Smoke\AcDream.Plugins.Smoke.csproj">
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<SkipGetTargetFrameworkProperties>true</SkipGetTargetFrameworkProperties>
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</ProjectReference>
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</ItemGroup>
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<Target Name="CopySmokePluginToPluginsDir" AfterTargets="Build">
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<PropertyGroup>
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<_SmokePluginSourceDir>..\AcDream.Plugins.Smoke\bin\$(Configuration)\net10.0</_SmokePluginSourceDir>
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<_SmokePluginDestDir>$(OutputPath)plugins\AcDream.Plugins.Smoke</_SmokePluginDestDir>
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</PropertyGroup>
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<MakeDir Directories="$(_SmokePluginDestDir)" />
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<Copy
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SourceFiles="$(_SmokePluginSourceDir)\AcDream.Plugins.Smoke.dll"
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DestinationFolder="$(_SmokePluginDestDir)"
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SkipUnchangedFiles="true" />
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<WriteLinesToFile
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File="$(_SmokePluginDestDir)\plugin.json"
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Overwrite="true"
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Lines="{ "id": "acdream.smoke", "displayName": "Smoke Plugin", "version": "0.1.0", "entryDll": "AcDream.Plugins.Smoke.dll", "apiVersion": 1 }" />
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</Target>
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</Project>
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