From fb360ab3cce23ad84b8e81b63e48d433e7311825 Mon Sep 17 00:00:00 2001 From: Erik Date: Wed, 10 Jun 2026 12:18:43 +0200 Subject: [PATCH] docs: #110 corner press USER-GATED - camera no longer clips into the wall pressed into a corner Co-Authored-By: Claude Fable 5 --- docs/ISSUES.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 89d30c33..680e677c 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -3765,7 +3765,9 @@ safe, membership healthy, "not the probes") all stand — this was the predicted ## #110 — Near plane 0.1 m vs missing indoor textures — [DONE 2026-06-10 · c787201 + re-land] -**Status:** DONE (mechanism resolved; near plane exonerated and re-landed) +**Status:** DONE (mechanism resolved; near plane exonerated and re-landed; corner press +USER-GATED 2026-06-10 evening — camera pressed into the corner no longer clips into the +wall) **Closed:** 2026-06-10 **Component:** render / camera projection @@ -3776,8 +3778,9 @@ a closer near plane makes close-up geometry newly visible → more prepare/uploa indoors → a larger never-flushed tail. With #105 fixed, retail `Render::znear = 0.1` (decomp :342173, initializer :1101867) is re-landed on all four cameras — closing the §4 corner see-through (the 0.3 m-collided eye no longer near-clips the pressed wall). -User re-gate: corner press (wall stays solid) + distance scan for z-shimmer (none -expected; retail ships 0.1 with D24). +User re-gate: corner press PASSED (2026-06-10 evening, "camera does not clip in the wall +now when pressed into the corner"). Outstanding (low-risk): distance scan for z-shimmer +(none expected; retail ships 0.1 with D24) + indoor texture watch over coming launches. ## #106 — Outdoor membership freezes at landblock boundaries — [DONE 2026-06-09 · 7078264 + 23adc9c + 6dbbf95 + e6913ac]