refactor(interaction): add selection interaction owner
Introduce a tested controller for selection mutations, target-mode interception, outbound ordering, Use/PickUp lifetime, and live-incarnation cleanup, plus narrow movement and WorldSession transport adapters.
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5 changed files with 754 additions and 1 deletions
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using System.Numerics;
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using AcDream.App.Interaction;
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using AcDream.App.UI;
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using AcDream.App.World;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.Selection;
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using AcDream.Core.World;
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using AcDream.UI.Abstractions.Input;
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namespace AcDream.App.Tests.Interaction;
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public sealed class SelectionInteractionControllerTests
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{
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private const uint Player = 0x5000_0001u;
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private const uint Target = 0x7000_0001u;
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private sealed class Query : IWorldSelectionQuery
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{
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public uint? Picked { get; set; }
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public bool LastIncludeSelf { get; private set; }
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public bool Current { get; set; } = true;
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public bool Creature { get; set; }
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public bool Hostile { get; set; }
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public bool Useable { get; set; } = true;
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public bool Pickupable { get; set; } = true;
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public ClosestCombatTarget? Closest { get; set; }
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public InteractionApproach? Approach { get; set; }
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public List<string> Events { get; } = new();
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public uint? PickAtCursor(bool includeSelf)
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{
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LastIncludeSelf = includeSelf;
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Events.Add("pick");
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return Picked;
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}
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public uint? PickAt(float mouseX, float mouseY, bool includeSelf)
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=> PickAtCursor(includeSelf);
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public void BeginLightingPulse(uint serverGuid) => Events.Add("pulse");
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public bool IsCurrent(uint serverGuid, uint localEntityId) => Current;
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public string Describe(uint serverGuid) => $"Target {serverGuid:X8}";
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public bool IsCreature(uint serverGuid) => Creature;
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public bool IsHostileMonster(uint serverGuid) => Hostile;
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public ClosestCombatTarget? FindClosestHostileMonster() => Closest;
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public bool IsUseable(uint serverGuid) => Useable;
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public bool IsPickupable(uint serverGuid) => Pickupable;
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public bool TryGetApproach(uint serverGuid, out InteractionApproach approach)
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{
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if (Approach is { } found)
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{
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approach = found;
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return true;
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}
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approach = default;
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return false;
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}
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}
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private sealed class Transport : ISelectionInteractionTransport
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{
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private uint _sequence;
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public bool IsInWorld { get; set; } = true;
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public List<uint> Uses { get; } = new();
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public List<(uint Item, uint Container, int Placement)> Pickups { get; } = new();
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public bool TrySendUse(uint serverGuid, out uint sequence)
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{
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if (!IsInWorld)
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{
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sequence = 0u;
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return false;
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}
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sequence = ++_sequence;
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Uses.Add(serverGuid);
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return true;
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}
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public bool TrySendPickup(
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uint itemGuid,
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uint destinationContainerId,
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int placement,
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out uint sequence)
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{
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if (!IsInWorld)
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{
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sequence = 0u;
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return false;
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}
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sequence = ++_sequence;
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Pickups.Add((itemGuid, destinationContainerId, placement));
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return true;
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}
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}
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private sealed class Movement : IPlayerInteractionMovementSink
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{
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public List<InteractionApproach> Approaches { get; } = new();
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public bool BeginApproach(InteractionApproach approach)
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{
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Approaches.Add(approach);
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return true;
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}
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}
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private sealed class Harness
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{
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public readonly Query Query = new();
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public readonly Transport Transport = new();
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public readonly Movement Movement = new();
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public readonly SelectionState Selection = new();
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public readonly ClientObjectTable Objects = new();
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public readonly List<string> Toasts = new();
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public readonly List<uint> Examines = new();
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public readonly ItemInteractionController Items;
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public readonly SelectionInteractionController Controller;
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public Harness()
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{
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SelectionInteractionController? controller = null;
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Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Player,
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Type = ItemType.Creature,
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});
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Items = new ItemInteractionController(
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Objects,
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() => Player,
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sendUse: guid => controller!.SendUse(guid),
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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sendExamine: guid =>
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{
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Query.Events.Add("examine");
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Examines.Add(guid);
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},
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placeInBackpack: (item, container, placement) =>
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controller!.SendPickup(item, container, placement));
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Controller = controller = new SelectionInteractionController(
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Selection,
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Query,
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Items,
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Transport,
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Movement,
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Toasts.Add);
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}
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public void SetApproach(bool closeRange, uint localEntityId = 101u)
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{
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var entity = new WorldEntity
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{
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Id = localEntityId,
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ServerGuid = Target,
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SourceGfxObjOrSetupId = 0x0200_0001u,
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Position = new Vector3(5f, 0f, 0f),
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Rotation = Quaternion.Identity,
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MeshRefs = [],
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};
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Query.Approach = new InteractionApproach(
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new WorldInteractionTarget(Target, localEntityId, entity),
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new PlayerInteractionPose(0x0101_0001u, Vector3.Zero),
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0.6f,
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closeRange,
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CanCharge: !closeRange,
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TargetRadius: 0.5f,
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TargetHeight: 2f);
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}
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}
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[Fact]
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public void TargetModeClickPulsesBeforeItIsConsumedAndIncludesSelf()
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{
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var h = new Harness();
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h.Query.Picked = Target;
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h.Items.InteractionState.EnterExamine();
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Assert.True(h.Controller.HandleInputAction(InputAction.SelectLeft));
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Assert.True(h.Query.LastIncludeSelf);
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Assert.Equal(new[] { "pick", "pulse", "examine" }, h.Query.Events);
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Assert.Equal(new[] { Target }, h.Examines);
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Assert.Null(h.Selection.SelectedObjectId);
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}
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[Fact]
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public void ClosestTargetInputMutatesSelectionOnce()
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{
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var h = new Harness();
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h.Query.Closest = new ClosestCombatTarget(Target, 25f);
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Assert.True(h.Controller.HandleInputAction(InputAction.SelectionClosestMonster));
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Assert.Equal(Target, h.Selection.SelectedObjectId);
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Assert.Contains(h.Toasts, text => text.Contains("Target 70000001"));
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}
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[Fact]
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public void CloseUseTurnsFirstThenSendsExactlyOnceOnNaturalCompletion()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true);
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h.Controller.SendUse(Target);
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Assert.Single(h.Movement.Approaches);
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Assert.Empty(h.Transport.Uses);
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h.Controller.OnNaturalMoveToComplete();
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h.Controller.OnNaturalMoveToComplete();
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Assert.Equal(new[] { Target }, h.Transport.Uses);
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}
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[Fact]
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public void FarUseSendsImmediatelyAndNaturalCompletionDoesNotRetry()
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{
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var h = new Harness();
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h.SetApproach(closeRange: false);
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h.Controller.SendUse(Target);
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h.Controller.OnNaturalMoveToComplete();
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Assert.Single(h.Movement.Approaches);
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Assert.Equal(new[] { Target }, h.Transport.Uses);
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}
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[Fact]
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public void HiddenOrStaleIncarnationCancelsDeferredAction()
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{
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var hidden = new Harness();
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hidden.SetApproach(closeRange: true);
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hidden.Controller.SendUse(Target);
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hidden.Controller.OnEntityHidden(Target);
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hidden.Controller.OnNaturalMoveToComplete();
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Assert.Empty(hidden.Transport.Uses);
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var stale = new Harness();
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stale.SetApproach(closeRange: true);
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stale.Controller.SendUse(Target);
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stale.Query.Current = false;
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stale.Controller.OnNaturalMoveToComplete();
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Assert.Empty(stale.Transport.Uses);
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}
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[Fact]
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public void PickupInputWaitsForFrameDrainThenUsesPendingDestination()
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{
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var h = new Harness();
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h.SetApproach(closeRange: false);
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h.Selection.Select(Target, SelectionChangeSource.World);
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Assert.True(h.Controller.HandleInputAction(InputAction.SelectionPickUp));
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Assert.Empty(h.Transport.Pickups);
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h.Controller.DrainOutbound();
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Assert.Equal(new[] { (Target, Player, 0) }, h.Transport.Pickups);
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}
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[Fact]
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public void SessionResetClearsQueuedAndDeferredWork()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true);
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h.Selection.Select(Target, SelectionChangeSource.World);
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h.Controller.HandleInputAction(InputAction.SelectionPickUp);
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h.Controller.SendUse(Target);
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h.Controller.ResetSession();
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h.Controller.DrainOutbound();
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h.Controller.OnNaturalMoveToComplete();
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Assert.Null(h.Selection.SelectedObjectId);
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Assert.Empty(h.Transport.Pickups);
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Assert.Empty(h.Transport.Uses);
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}
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[Fact]
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public void OldRemovalClearsCapturedActionButDoesNotClearReplacementSelection()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true, localEntityId: 101u);
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h.Selection.Select(Target, SelectionChangeSource.World);
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h.Controller.SendUse(Target);
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var oldRecord = new LiveEntityRecord(Spawn(Target, instance: 1));
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oldRecord.WorldEntity = new WorldEntity
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{
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Id = 101u,
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ServerGuid = Target,
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SourceGfxObjOrSetupId = 0x0200_0001u,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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MeshRefs = [],
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};
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h.Controller.OnEntityRemoved(oldRecord, replacementExists: true);
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h.Controller.OnNaturalMoveToComplete();
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Assert.Equal(Target, h.Selection.SelectedObjectId);
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Assert.Empty(h.Transport.Uses);
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}
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private static WorldSession.EntitySpawn Spawn(uint guid, ushort instance)
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=> new(
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guid,
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Position: null,
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SetupTableId: null,
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AnimPartChanges: [],
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TextureChanges: [],
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SubPalettes: [],
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BasePaletteId: null,
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ObjScale: null,
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Name: null,
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ItemType: null,
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MotionState: null,
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MotionTableId: null,
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InstanceSequence: instance);
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}
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