refactor(interaction): add selection interaction owner
Introduce a tested controller for selection mutations, target-mode interception, outbound ordering, Use/PickUp lifetime, and live-incarnation cleanup, plus narrow movement and WorldSession transport adapters.
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e74f2ca99a
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5 changed files with 754 additions and 1 deletions
57
src/AcDream.App/Interaction/PlayerInteractionMovementSink.cs
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57
src/AcDream.App/Interaction/PlayerInteractionMovementSink.cs
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@ -0,0 +1,57 @@
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using AcDream.App.Input;
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using AcDream.Core.Physics;
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using AcDream.Core.Physics.Motion;
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namespace AcDream.App.Interaction;
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internal interface IPlayerInteractionMovementSink
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{
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bool BeginApproach(InteractionApproach approach);
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}
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/// <summary>
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/// Installs retail's client-side TurnToObject/MoveToObject prediction through
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/// the same MovementManager used by authoritative movement packets.
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/// </summary>
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internal sealed class PlayerInteractionMovementSink(
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Func<PlayerMovementController?> player)
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: IPlayerInteractionMovementSink
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{
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private readonly Func<PlayerMovementController?> _player = player
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?? throw new ArgumentNullException(nameof(player));
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public bool BeginApproach(InteractionApproach approach)
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{
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PlayerMovementController? controller = _player();
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if (controller?.MoveTo is null)
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return false;
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var parameters = new MovementParameters
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{
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DistanceToObject = approach.UseRadius,
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CanCharge = approach.CanCharge,
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};
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var movement = new MovementStruct
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{
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ObjectId = approach.Target.ServerGuid,
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TopLevelId = approach.Target.ServerGuid,
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Pos = new Position(
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approach.Player.CellId,
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approach.Target.Entity.Position,
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System.Numerics.Quaternion.Identity),
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Params = parameters,
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Type = approach.IsCloseRange
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? MovementType.TurnToObject
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: MovementType.MoveToObject,
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Radius = approach.TargetRadius,
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Height = approach.TargetHeight,
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};
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// P1's wire MoveToObject store marks the command non-autonomous.
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// The speculative local install must do the same or the next raw-input
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// pump overwrites it before ACE's authoritative movement arrives.
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controller.SetLastMoveWasAutonomous(false);
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controller.Movement.PerformMovement(movement);
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return true;
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}
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}
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296
src/AcDream.App/Interaction/SelectionInteractionController.cs
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296
src/AcDream.App/Interaction/SelectionInteractionController.cs
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@ -0,0 +1,296 @@
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using AcDream.App.Input;
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using AcDream.App.UI;
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using AcDream.App.World;
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using AcDream.Core.Physics;
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using AcDream.Core.Selection;
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using AcDream.Core.Ui;
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using AcDream.UI.Abstractions.Input;
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namespace AcDream.App.Interaction;
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/// <summary>
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/// Owns world selection mutations and one-shot Use/PickUp interaction state.
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/// Read-only classification stays in <see cref="WorldSelectionQuery"/>;
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/// retained item policy stays in <see cref="ItemInteractionController"/>.
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/// </summary>
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internal sealed class SelectionInteractionController
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{
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private readonly SelectionState _selection;
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private readonly IWorldSelectionQuery _query;
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private readonly ItemInteractionController _items;
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private readonly ISelectionInteractionTransport _transport;
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private readonly IPlayerInteractionMovementSink _movement;
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private readonly OutboundInteractionQueue _outbound = new();
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private readonly Action<string>? _toast;
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private PendingPostArrivalAction? _pendingPostArrival;
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private readonly record struct PendingPostArrivalAction(
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uint ServerGuid,
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uint LocalEntityId,
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bool IsPickup,
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uint DestinationContainerId,
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int Placement);
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public SelectionInteractionController(
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SelectionState selection,
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IWorldSelectionQuery query,
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ItemInteractionController items,
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ISelectionInteractionTransport transport,
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IPlayerInteractionMovementSink movement,
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Action<string>? toast = null)
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{
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_selection = selection ?? throw new ArgumentNullException(nameof(selection));
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_query = query ?? throw new ArgumentNullException(nameof(query));
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_items = items ?? throw new ArgumentNullException(nameof(items));
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_transport = transport ?? throw new ArgumentNullException(nameof(transport));
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_movement = movement ?? throw new ArgumentNullException(nameof(movement));
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_toast = toast;
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}
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public bool HandleInputAction(InputAction action)
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{
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switch (action)
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{
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case InputAction.SelectionClosestMonster:
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SelectClosestCombatTarget(showToast: true);
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return true;
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case InputAction.SelectionPreviousSelection:
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_selection.SelectPrevious();
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return true;
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case InputAction.SelectLeft:
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PickAndStoreSelection(useImmediately: false);
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return true;
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case InputAction.SelectDblLeft:
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PickAndStoreSelection(useImmediately: true);
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return true;
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case InputAction.UseSelected:
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UseCurrentSelection();
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return true;
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case InputAction.SelectionPickUp:
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if (_selection.SelectedObjectId is uint pickupTarget)
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{
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_outbound.Enqueue(() =>
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_items.PlaceWorldItemInBackpack(pickupTarget));
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}
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else
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{
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_toast?.Invoke("Nothing selected");
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}
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return true;
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case InputAction.EscapeKey when _items.IsAnyTargetModeActive:
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_items.CancelTargetMode();
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return true;
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default:
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return false;
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}
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}
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public uint? PickAt(float mouseX, float mouseY, bool includeSelf)
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=> _query.PickAt(mouseX, mouseY, includeSelf);
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public uint? PickAtCursor(bool includeSelf)
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=> _query.PickAtCursor(includeSelf);
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public uint? GetSelectedOrClosestCombatTarget(bool autoTarget)
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{
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if (_selection.SelectedObjectId is { } selected
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&& _query.IsHostileMonster(selected))
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{
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return selected;
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}
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return autoTarget ? SelectClosestCombatTarget(showToast: false) : null;
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}
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public uint? SelectClosestCombatTarget(bool showToast)
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{
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ClosestCombatTarget? closest = _query.FindClosestHostileMonster();
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uint? bestGuid = closest?.ServerGuid;
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if (bestGuid is { } selected)
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_selection.Select(selected, SelectionChangeSource.Keyboard);
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else
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_selection.Clear(SelectionChangeSource.Keyboard);
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if (bestGuid is { } guid)
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{
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string label = _query.Describe(guid);
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float distance = MathF.Sqrt(closest!.Value.DistanceSquared);
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Console.WriteLine($"combat: selected target 0x{guid:X8} {label} dist={distance:F1}");
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if (showToast)
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_toast?.Invoke($"Target {label}");
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}
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else if (showToast)
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{
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_toast?.Invoke("No monster target");
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Console.WriteLine("combat: no creature target found");
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}
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return bestGuid;
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}
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public void PickAndStoreSelection(bool useImmediately)
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{
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uint? picked = _query.PickAtCursor(_items.IsAnyTargetModeActive);
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if (picked is not uint guid)
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{
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if (!_items.IsAnyTargetModeActive)
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_toast?.Invoke("Nothing to select");
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return;
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}
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// UIElement_SmartBoxWrapper::RecvNotice_SmartBoxObjectFound
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// @ 0x004E5AD0 pulses before select/use/target-mode branching.
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_query.BeginLightingPulse(guid);
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if (_items.OfferPrimaryClick(guid) is not ItemPrimaryClickResult.NotActive)
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return;
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_selection.Select(guid, SelectionChangeSource.World);
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string label = _query.Describe(guid);
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Console.WriteLine($"[B.4b] pick guid=0x{guid:X8} name={label}");
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_toast?.Invoke($"Selected: {label}");
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if (useImmediately)
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_outbound.Enqueue(() => _items.ActivateItem(guid));
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}
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public void UseCurrentSelection()
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{
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if (_selection.SelectedObjectId is not uint selected)
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{
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_toast?.Invoke("Nothing selected");
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return;
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}
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_outbound.Enqueue(() => _items.UseSelectedOrEnterMode(selected));
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}
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public void SendUse(uint serverGuid)
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{
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if (!_transport.IsInWorld)
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{
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_toast?.Invoke("Not in world");
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return;
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}
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if (!_query.IsUseable(serverGuid)
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|| !_query.TryGetApproach(serverGuid, out InteractionApproach approach))
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{
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return;
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}
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_movement.BeginApproach(approach);
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if (approach.IsCloseRange)
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{
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_pendingPostArrival = new PendingPostArrivalAction(
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serverGuid,
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approach.Target.LocalEntityId,
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IsPickup: false,
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DestinationContainerId: 0u,
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Placement: 0);
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return;
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}
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if (_transport.TrySendUse(serverGuid, out uint sequence))
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Console.WriteLine($"[B.4b] use guid=0x{serverGuid:X8} seq={sequence}");
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}
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public void SendPickup(uint itemGuid, uint destinationContainerId, int placement)
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{
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if (!_transport.IsInWorld)
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{
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_toast?.Invoke("Not in world");
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return;
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}
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if (_query.IsCreature(itemGuid))
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{
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_toast?.Invoke(RetailMessages.CannotPickUpCreatures);
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return;
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}
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if (!_query.IsPickupable(itemGuid))
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{
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_toast?.Invoke(RetailMessages.CantBePickedUp(_query.Describe(itemGuid)));
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return;
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}
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if (!_query.TryGetApproach(itemGuid, out InteractionApproach approach))
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return;
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_movement.BeginApproach(approach);
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if (approach.IsCloseRange)
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{
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_pendingPostArrival = new PendingPostArrivalAction(
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itemGuid,
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approach.Target.LocalEntityId,
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IsPickup: true,
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destinationContainerId,
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placement);
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return;
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}
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if (_transport.TrySendPickup(
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itemGuid,
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destinationContainerId,
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placement,
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out uint sequence))
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{
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Console.WriteLine(
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$"[B.5] pickup item=0x{itemGuid:X8} container=0x{destinationContainerId:X8} placement={placement} seq={sequence}");
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}
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}
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/// <summary>Fires only after natural MoveToComplete(None), never cancellation.</summary>
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public void OnNaturalMoveToComplete()
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{
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if (_pendingPostArrival is not { } pending)
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return;
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_pendingPostArrival = null;
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if (!_query.IsCurrent(pending.ServerGuid, pending.LocalEntityId))
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return;
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if (pending.IsPickup)
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{
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_transport.TrySendPickup(
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pending.ServerGuid,
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pending.DestinationContainerId,
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pending.Placement,
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out _);
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}
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else
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{
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_transport.TrySendUse(pending.ServerGuid, out _);
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}
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}
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public void DrainOutbound() => _outbound.Drain();
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public void OnEntityHidden(uint serverGuid)
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{
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if (_pendingPostArrival?.ServerGuid == serverGuid)
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_pendingPostArrival = null;
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if (_selection.SelectedObjectId == serverGuid)
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{
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_selection.Clear(
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SelectionChangeSource.System,
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SelectionChangeReason.Cleared);
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}
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}
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public void OnEntityRemoved(LiveEntityRecord record, bool replacementExists)
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{
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ArgumentNullException.ThrowIfNull(record);
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if (_pendingPostArrival is { } pending
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&& pending.ServerGuid == record.ServerGuid
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&& pending.LocalEntityId == record.LocalEntityId)
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{
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_pendingPostArrival = null;
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}
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if (!replacementExists && _selection.SelectedObjectId == record.ServerGuid)
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{
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_selection.Clear(
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SelectionChangeSource.System,
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SelectionChangeReason.SelectedObjectRemoved);
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}
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}
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public void ResetSession()
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{
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_items.ResetSession();
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_selection.Reset();
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_outbound.Clear();
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_pendingPostArrival = null;
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}
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}
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62
src/AcDream.App/Interaction/SelectionInteractionTransport.cs
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62
src/AcDream.App/Interaction/SelectionInteractionTransport.cs
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@ -0,0 +1,62 @@
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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namespace AcDream.App.Interaction;
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internal interface ISelectionInteractionTransport
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{
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bool IsInWorld { get; }
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bool TrySendUse(uint serverGuid, out uint sequence);
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bool TrySendPickup(
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uint itemGuid,
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uint destinationContainerId,
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int placement,
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out uint sequence);
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}
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internal sealed class WorldSessionSelectionInteractionTransport(
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Func<WorldSession?> session)
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: ISelectionInteractionTransport
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{
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private readonly Func<WorldSession?> _session = session
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?? throw new ArgumentNullException(nameof(session));
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public bool IsInWorld =>
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_session()?.CurrentState == WorldSession.State.InWorld;
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public bool TrySendUse(uint serverGuid, out uint sequence)
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{
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WorldSession? live = _session();
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if (live?.CurrentState != WorldSession.State.InWorld)
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{
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sequence = 0u;
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return false;
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}
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sequence = live.NextGameActionSequence();
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live.SendGameAction(InteractRequests.BuildUse(sequence, serverGuid));
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return true;
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}
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public bool TrySendPickup(
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uint itemGuid,
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uint destinationContainerId,
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int placement,
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out uint sequence)
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{
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WorldSession? live = _session();
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if (live?.CurrentState != WorldSession.State.InWorld)
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{
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sequence = 0u;
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return false;
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}
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sequence = live.NextGameActionSequence();
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live.SendGameAction(InteractRequests.BuildPickUp(
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sequence,
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itemGuid,
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destinationContainerId,
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placement));
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return true;
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}
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}
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@ -34,12 +34,27 @@ internal readonly record struct InteractionApproach(
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float TargetRadius,
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float TargetHeight);
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internal interface IWorldSelectionQuery
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{
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uint? PickAtCursor(bool includeSelf);
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uint? PickAt(float mouseX, float mouseY, bool includeSelf);
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void BeginLightingPulse(uint serverGuid);
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bool IsCurrent(uint serverGuid, uint localEntityId);
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string Describe(uint serverGuid);
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bool IsCreature(uint serverGuid);
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bool IsHostileMonster(uint serverGuid);
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ClosestCombatTarget? FindClosestHostileMonster();
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bool IsUseable(uint serverGuid);
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bool IsPickupable(uint serverGuid);
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bool TryGetApproach(uint serverGuid, out InteractionApproach approach);
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}
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/// <summary>
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/// Read-only owner for retail world selection and interaction classification.
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/// It consumes the canonical live-entity runtime but never mutates selection,
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/// movement, inventory, or network state.
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/// </summary>
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internal sealed class WorldSelectionQuery
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internal sealed class WorldSelectionQuery : IWorldSelectionQuery
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{
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private const uint LargeUseObjectFlags = 0x1000u | 0x4000u | 0x40000u | 0x2000u;
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private const uint StuckObjectFlag = 0x0004u;
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