fix(gates): require secret-safe observer credentials
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5 changed files with 36 additions and 22 deletions
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@ -49,9 +49,11 @@ known from this audit. Campaign AR remains deliberately **not shipped** until
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all three evidence classes below pass:
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1. **Distinct-account remote player.** Run
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`tools/run-connected-render-pack-remote-player-gate.ps1` with separate
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primary and observer ACE credentials. Require a nonzero authoritative
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`RemotePlayers` caster count plus a visible moving remote-player shadow.
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`tools/run-connected-render-pack-remote-player-gate.ps1` with the primary
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`ACDREAM_TEST_USER`/`ACDREAM_TEST_PASS` and distinct observer
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`ACDREAM_TEST_OBSERVER_USER`/`ACDREAM_TEST_OBSERVER_PASS` environment
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variables. Require a nonzero authoritative `RemotePlayers` caster count plus
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a visible moving remote-player shadow.
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The same-account attempt is recorded in
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[`artifacts/atmospheric-rendering/connected-remote-player-20260822-140355/report.json`](../../artifacts/atmospheric-rendering/connected-remote-player-20260822-140355/report.json): the observer entered and moved, then ACE rejected the concurrent primary session. The corrected gate does not serialize credentials.
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2. **Unavailable physical adapters.** On every other supported physical Vulkan
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@ -122,11 +122,14 @@ primary client then timed out waiting for `CharacterList`: ACE did not permit a
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second simultaneous character from the same account. Both clients were closed
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cleanly, and the failed row is not represented as renderer evidence.
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The gate now accepts a separate observer account and password, keeps credentials
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out of its report, fails fast on session failure, and records whether distinct
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accounts were configured. The authoritative nonzero `RemotePlayers` caster row
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and visible moving remote-player shadow therefore require only access to a
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second account; no missing renderer or test-harness implementation remains.
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The gate now reads separate observer credentials from
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`ACDREAM_TEST_OBSERVER_USER`/`ACDREAM_TEST_OBSERVER_PASS`, rejects same-account
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configuration before launch, keeps credentials out of its report, and fails
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fast on session failure. Character indexes are independently selectable because
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index zero on two accounts still names distinct characters; the entered-world
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identity assertion is authoritative. The nonzero `RemotePlayers` caster row and
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visible moving remote-player shadow therefore require only access to a second
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account; no missing renderer or test-harness implementation remains.
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## Final automated gate
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