feat(ui): port retail selected-item mana

Parse and route the complete 0x0264 guid/fraction/valid response, send exact 0x0263 item-mana queries, and reproduce retail meter visibility plus guid-zero cancellation for mana and health selection changes. Keep the behavior in Core state and the retained selected-object controller with wire/state/UI conformance coverage.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 11:16:21 +02:00
parent df460f94c3
commit fa1da02783
21 changed files with 402 additions and 38 deletions

View file

@ -18,6 +18,22 @@ public sealed class SocialActionsTests
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
}
[Fact]
public void BuildQueryItemMana_HasOpcode0x0263AndGuid()
{
// CM_Item::Event_QueryItemMana @ 0x006A8610: F7B1, seq, 0x0263, guid.
byte[] body = SocialActions.BuildQueryItemMana(seq: 4, itemGuid: 0x50000A01u);
Assert.Equal(16, body.Length);
Assert.Equal(SocialActions.GameActionEnvelope,
BinaryPrimitives.ReadUInt32LittleEndian(body));
Assert.Equal(4u, BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(4)));
Assert.Equal(SocialActions.QueryItemManaOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
Assert.Equal(0x50000A01u,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
}
[Fact]
public void BuildPingRequest_HasOpcode0x01E9()
{