feat(ui): port retail selected-item mana

Parse and route the complete 0x0264 guid/fraction/valid response, send exact 0x0263 item-mana queries, and reproduce retail meter visibility plus guid-zero cancellation for mana and health selection changes. Keep the behavior in Core state and the retained selected-object controller with wire/state/UI conformance coverage.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 11:16:21 +02:00
parent df460f94c3
commit fa1da02783
21 changed files with 402 additions and 38 deletions

View file

@ -177,6 +177,24 @@ public sealed class GameEventDispatcherTests
Assert.Equal(0.42f, parsed.Value.HealthPercent, 4);
}
[Fact]
public void ParseQueryItemManaResponse_RoundTripIncludingValidity()
{
// CM_Item::DispatchUI_QueryItemManaResponse @ 0x006A84D0 reads all three fields.
byte[] payload = new byte[12];
BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x50000A01u);
BinaryPrimitives.WriteSingleLittleEndian(payload.AsSpan(4), 0.625f);
BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(8), 1u);
var parsed = GameEvents.ParseQueryItemManaResponse(payload);
Assert.NotNull(parsed);
Assert.Equal(0x50000A01u, parsed!.Value.ItemGuid);
Assert.Equal(0.625f, parsed.Value.ManaPercent);
Assert.True(parsed.Value.Valid);
Assert.Null(GameEvents.ParseQueryItemManaResponse(payload.AsSpan(0, 8)));
}
[Fact]
public void ParseWieldObject_acceptsAceEightBytePayload()
{