feat(ui): port retail selected-item mana

Parse and route the complete 0x0264 guid/fraction/valid response, send exact 0x0263 item-mana queries, and reproduce retail meter visibility plus guid-zero cancellation for mana and health selection changes. Keep the behavior in Core state and the retained selected-object controller with wire/state/UI conformance coverage.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 11:16:21 +02:00
parent df460f94c3
commit fa1da02783
21 changed files with 402 additions and 38 deletions

View file

@ -449,6 +449,30 @@ public sealed class GameEventWiringTests
Assert.Equal(1u, items.Get(0x50000A02u)!.ContainerTypeHint);
}
[Fact]
public void WireAll_QueryItemManaResponse_RoutesValidityToItemManaState()
{
var dispatcher = new GameEventDispatcher();
var itemMana = new ItemManaState();
(uint Guid, float Percent, bool Valid)? observed = null;
itemMana.ItemManaChanged += (guid, percent, valid) => observed = (guid, percent, valid);
GameEventWiring.WireAll(
dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
itemMana: itemMana);
byte[] payload = new byte[12];
BinaryPrimitives.WriteUInt32LittleEndian(payload, 0x50000A01u);
BinaryPrimitives.WriteSingleLittleEndian(payload.AsSpan(4), 0.375f);
BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(8), 1u);
var envelope = GameEventEnvelope.TryParse(
WrapEnvelope(GameEventType.QueryItemManaResponse, payload));
dispatcher.Dispatch(envelope!.Value);
Assert.Equal((0x50000A01u, 0.375f, true), observed);
Assert.True(itemMana.HasMana(0x50000A01u));
}
[Fact]
public void UseDone_releasesAppBusyOwnerThroughCallback()
{