feat(ui): port retail selected-item mana

Parse and route the complete 0x0264 guid/fraction/valid response, send exact 0x0263 item-mana queries, and reproduce retail meter visibility plus guid-zero cancellation for mana and health selection changes. Keep the behavior in Core state and the retained selected-object controller with wire/state/UI conformance coverage.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 11:16:21 +02:00
parent df460f94c3
commit fa1da02783
21 changed files with 402 additions and 38 deletions

View file

@ -41,6 +41,7 @@ public sealed record ToolbarRuntimeBindings(
Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon,
Action<uint> UseItem,
CombatState Combat,
ItemManaState ItemMana,
Action ToggleCombat,
ItemInteractionController ItemInteraction,
Action<ShortcutEntry>? SendAddShortcut,
@ -54,6 +55,7 @@ public sealed record ToolbarRuntimeBindings(
Func<uint, bool> HasHealth,
Func<uint, uint> StackSize,
Action<uint> SendQueryHealth,
Action<uint> SendQueryItemMana,
Func<uint> PlayerGuid,
Action<uint, uint, int>? SendPutItemInContainer);
@ -380,12 +382,17 @@ public sealed class RetailUiRuntime : IDisposable
b.Selection,
b.SubscribeHealthChanged,
b.UnsubscribeHealthChanged,
handler => b.ItemMana.ItemManaChanged += handler,
handler => b.ItemMana.ItemManaChanged -= handler,
b.IsHealthTarget,
b.ItemInteraction.IsOwnedByPlayer,
b.ResolveName,
b.HealthPercent,
b.HasHealth,
b.StackSize,
b.SendQueryHealth,
b.ItemMana.GetManaPercent,
b.SendQueryItemMana,
_bindings.Assets.DefaultFont,
StackSplitQuantity,
handler => b.Objects.ObjectUpdated += handler,