feat(ui): port retail selected-item mana

Parse and route the complete 0x0264 guid/fraction/valid response, send exact 0x0263 item-mana queries, and reproduce retail meter visibility plus guid-zero cancellation for mana and health selection changes. Keep the behavior in Core state and the retained selected-object controller with wire/state/UI conformance coverage.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 11:16:21 +02:00
parent df460f94c3
commit fa1da02783
21 changed files with 402 additions and 38 deletions

View file

@ -35,17 +35,8 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
0x100006BC, 0x100006BD, 0x100006BE, 0x100006BF,
};
// Elements hidden by default in retail gmToolbarUI::PostInit.
// Ids confirmed from the toolbar LayoutDesc dump.
// 0x100001A1 (health meter) is now OWNED by SelectedObjectController (D.5.3a) —
// it hides A1 at bind and shows it on a health-target selection, so A1 is removed
// from here to avoid double-ownership. 0x100001A2 (mana meter), 0x100001A3 (stack-size
// entry box) and 0x100001A4 (stack slider) are DEFERRED features (mana #140, stack-split
// UI) with no controller yet, so they stay hidden here — otherwise their dat sprites
// render as stray bars / a black box on the toolbar. Retail hides A3/A4 in
// gmToolbarUI::HandleSelectionChanged (acclient_2013_pseudo_c.txt:198660/198742),
// showing them only for a stacked-item selection.
private static readonly uint[] HiddenIds = { 0x100001A2 };
// SelectedObjectController owns the health/mana meters and both stack controls,
// including retail's initial-hidden state and selection-driven visibility.
// Four mutually-exclusive combat-mode indicator elements — exactly one visible at a time.
// Index 0 = NonCombat (peace), 1 = Melee, 2 = Missile, 3 = Magic.
@ -161,10 +152,6 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
_inventoryButton.OnItemDrop = HandleInventoryButtonDrop;
}
// Hide target-object meters + stack slider (gmToolbarUI::PostInit).
foreach (var id in HiddenIds)
if (layout.FindElement(id) is { } e) e.Visible = false;
// Port of gmToolbarUI::RecvNotice_SetCombatMode (acclient_2013_pseudo_c.txt:196632-196669):
// exactly one indicator visible at a time. Default to NonCombat (peace) — the player
// always spawns in peace mode; retail has not yet called SetVisible when PostInit runs.