docs(physics): #347 closed WITHOUT a code change — retail's glide alternates exactly as ours does; AD-70 retired as a wrong inference
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The round-2 cdb capture is decisive: during a live retail glide, edge_slide fired ~1.5 times per find_transitional_position — the arm/move alternation's exact signature (3 entries on the arming tick, 0 on the moving tick) — with cliff_slide in lockstep, step_down at 2.5x, step_up 0, and every stack sample on our identical call path. cliff_slide's bytes match our port and ACE's (compare constant at 0x794610 verified 0.0), and the user could not distinguish the two clients side by side. The "retail redirects within the tick" premise misread round-1's set_sliding_normal cadence (per-event, not per-tick, so its 1:1 ratio with edge never discriminated anything). The alternation-tolerant assertion in Issue345SteepSlopeGlideTests is therefore the CORRECT retail-shape pin from both sides; its comment now cites the capture instead of calling the shape a residual. The #269 note is honest the other way: the hope that a within-tick port would explain that feel residual is withdrawn with the premise. The temporary Scratch347 diagnostic is deleted. Capture evidence: 345-glide-stacks.cdb.log (repo root, untracked, cited from the contract's RESOLUTION section). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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## #347 — Steep-slope glide runs at HALF retail's rate: arm/move alternation instead of within-tick redirect
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## #347 — Steep-slope glide alternation — CLOSED 2026-08-08: RETAIL DOES THE SAME; the "half-rate" premise was a wrong inference
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**Status:** OPEN — MEDIUM (behavioral residual of the #345 fix, trace-backed).
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**The round-2 cdb capture (`345-glide-stacks.cdb.log`) closes this without
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a code change.** During the glide window retail fired ~145 edge_slide
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entries per ~100 find_transitional_position calls — ~1.5 per player tick,
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which is EXACTLY the arm/move alternation's signature (3 entries on the
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arming tick, 0 on the moving tick). cliff_slide ran in strict lockstep,
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step_down at ~2.5x edge (our 2-probe plan + edge's internal call), step_up
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0, and the six stack samples show the identical call path
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(transitional_insert -> find_transitional_position -> CPhysicsObj::
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transition). Combined with cliff_slide's arms being byte-identical across
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ACE/acdream/the raw binary (compare constant at 0x794610 verified 0.0) and
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the user's side-by-side observation ("I cant detect any speed change from
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retail"), the conclusion is that retail alternates exactly as we do —
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dig-retries included. The original "retail redirects within the tick"
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premise came from misreading the round-1 counters (set_sliding_normal's
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cadence is per-event, not per-tick, so its 1:1 ratio with edge never
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discriminated anything). AD-70 is retired as a wrong inference, not fixed.
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The alternation-tolerant assertion in `Issue345SteepSlopeGlideTests` is
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the CORRECT retail-shape pin and stays. Consequence for #269: the hope
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that a within-tick port would explain the slope-slide feel residual is
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withdrawn — #269 keeps its original "needs a live cdb A/B trace" plan.
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**Original filing (premise since refuted):**
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With #345 fixed, the glide works but alternates in a strict two-tick cycle:
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the arming tick absorbs the whole request while the edge response sets the
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sliding normal ((0.707,-0.707,0) on the conformance fixture), and only the
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