refactor(render): move look-in dynamics onto walk turns
This commit is contained in:
parent
966836895f
commit
f9a80fbc44
9 changed files with 190 additions and 113 deletions
|
|
@ -550,8 +550,6 @@ public sealed class RetailPViewRenderer
|
|||
frameViewBorrowed = true;
|
||||
frameEntityPasses!.BeginEntityFrame(in frameView);
|
||||
entityFrameOpen = true;
|
||||
if (walkActive)
|
||||
walkLeafRenderer!.BindEntityFrame(in frameView);
|
||||
}
|
||||
|
||||
// The retained scene product is the production object source.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue