refactor(render): move look-in dynamics onto walk turns

This commit is contained in:
Erik 2026-08-31 03:39:03 +02:00
parent 966836895f
commit f9a80fbc44
9 changed files with 190 additions and 113 deletions

View file

@ -550,8 +550,6 @@ public sealed class RetailPViewRenderer
frameViewBorrowed = true;
frameEntityPasses!.BeginEntityFrame(in frameView);
entityFrameOpen = true;
if (walkActive)
walkLeafRenderer!.BindEntityFrame(in frameView);
}
// The retained scene product is the production object source.