fix(rendering): normalize empty dispatcher evidence

This commit is contained in:
Erik 2026-07-25 02:17:42 +02:00
parent e0f36caa70
commit f9829d5f9e
2 changed files with 49 additions and 7 deletions

View file

@ -1,4 +1,5 @@
using System.Numerics;
using AcDream.App.Rendering.Scene;
using AcDream.App.Rendering.Wb;
using AcDream.Core.Meshing;
using Xunit;
@ -138,6 +139,36 @@ public class InstanceGroupClearTests
reversedSubmission.TransparentSetDigest);
}
[Fact]
public void DispatcherFingerprint_ZeroVisibleInstancesIgnoresStaleGroupStorage()
{
WbDrawDispatcher.InstanceGroup stale = MakeCompleteGroup(
textureHandle: 0xAA,
submissionOrder: 0);
var scratch = new List<WbDrawDispatcher.AlphaFingerprint>();
CurrentRenderDispatcherSubmission expected =
WbDrawDispatcher.CreateDispatcherSubmission(
visibleInstanceCount: 0,
immediateInstanceCount: 0,
deferTransparent: false,
opaque: [],
transparent: [],
cameraWorldPosition: Vector3.Zero,
alphaScratch: scratch);
CurrentRenderDispatcherSubmission actual =
WbDrawDispatcher.CreateDispatcherSubmission(
visibleInstanceCount: 0,
immediateInstanceCount: 0,
deferTransparent: false,
opaque: [stale],
transparent: [stale],
cameraWorldPosition: Vector3.Zero,
alphaScratch: scratch);
Assert.Equal(expected, actual);
}
[Fact]
public void CachedGroupHandle_RequiresLiveMatchingRegistration()
{