docs(ui): align architecture with retained runtime
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@ -1674,7 +1674,7 @@ R5/R6 touches the action list. **Where:**
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## #165 — Reconcile the UI design docs with the shipped D.2b shape
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**Status:** OPEN
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**Status:** DONE (2026-07-10, retail UI fidelity Wave 0)
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**Severity:** MEDIUM
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**Filed:** 2026-07-02
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**Component:** docs
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@ -1689,6 +1689,13 @@ R5/R6 touches the action list. **Where:**
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**Acceptance:** both docs describe the two-stack reality; the plugin markup-vs-IPanel decision is written down.
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**Resolution:** `CLAUDE.md`, `acdream-architecture.md`, and
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`2026-04-24-ui-framework.md` now describe the shipped two-stack architecture.
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`IPanel`/`IPanelRenderer` is the permanent first-party ImGui devtools contract;
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the retained `UiRoot` tree is gameplay UI; both share ViewModels/commands/state.
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Plugin gameplay UI is explicitly `IUiRegistry.AddMarkupPanel` and remains
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BCL-only.
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---
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## #158 — Character window — deferred polish
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