fix(runtime): restore interaction completion ownership

Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 05:51:51 +02:00
parent 5c955c36ec
commit f9736ece6c
26 changed files with 675 additions and 68 deletions

View file

@ -214,7 +214,8 @@ public sealed class LiveEntityProjectionWithdrawalControllerTests
Presentation = new LiveEntityPresentationController(
Live,
Physics.ShadowObjects,
(_, _, _) => false);
(_, _, _) => false,
new LiveEntityPartArrayEnterWorldPort(_ => { }));
lifecycle.Bind(new DelegateLiveEntityRuntimeComponentLifecycle(
record => Controller.LeaveWorld(record, Guid)));
}