fix(runtime): restore interaction completion ownership
Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage. Co-authored-by: Codex <codex@openai.com>
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26 changed files with 675 additions and 68 deletions
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@ -564,6 +564,7 @@ public sealed class LiveEntityLifecycleStressTests
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TypedScripts.Add(type);
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return true;
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},
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new LiveEntityPartArrayEnterWorldPort(_ => { }),
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liveCenter: () => (1, 1));
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Assert.True(Presentation.OnLiveEntityReady(Guid));
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