fix(runtime): restore interaction completion ownership

Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 05:51:51 +02:00
parent 5c955c36ec
commit f9736ece6c
26 changed files with 675 additions and 68 deletions

View file

@ -857,6 +857,7 @@ public sealed class RemotePhysicsUpdaterTests
Live,
Engine.ShadowObjects,
(_, _, _) => true,
new LiveEntityPartArrayEnterWorldPort(_ => { }),
liveCenter: () => (0, 0));
RegisterShadow(Entity, Remote);
Assert.True(_presentation.OnLiveEntityReady(Guid));