fix(runtime): restore interaction completion ownership
Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
5c955c36ec
commit
f9736ece6c
26 changed files with 675 additions and 68 deletions
|
|
@ -154,12 +154,14 @@ public sealed class SelectionInteractionControllerTests
|
|||
{
|
||||
ObjectId = Target,
|
||||
Name = "Target",
|
||||
Type = ItemType.Misc,
|
||||
Type = ItemType.Creature,
|
||||
Useability = ItemUseability.Remote,
|
||||
PublicWeenieBitfield = (uint)PublicWeenieFlags.Stuck,
|
||||
});
|
||||
Items = new ItemInteractionController(
|
||||
Objects,
|
||||
() => Player,
|
||||
sendUse: guid => controller!.SendUse(guid),
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
sendWield: null,
|
||||
sendDrop: null,
|
||||
|
|
@ -169,7 +171,9 @@ public sealed class SelectionInteractionControllerTests
|
|||
Examines.Add(guid);
|
||||
},
|
||||
placeInBackpack: (item, container, placement) =>
|
||||
controller!.SendPickup(item, container, placement));
|
||||
controller!.SendPickup(item, container, placement),
|
||||
requestUse: (guid, reservation) =>
|
||||
controller!.RequestUse(guid, reservation));
|
||||
Controller = controller = new SelectionInteractionController(
|
||||
Selection,
|
||||
Query,
|
||||
|
|
@ -248,6 +252,102 @@ public sealed class SelectionInteractionControllerTests
|
|||
Assert.Equal(new[] { Target }, h.Transport.Uses);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CancelledDeferredUseReleasesBusyWithoutServerCompletion()
|
||||
{
|
||||
var h = new Harness();
|
||||
h.SetApproach(closeRange: true);
|
||||
h.Selection.Select(Target, SelectionChangeSource.World);
|
||||
|
||||
h.Controller.HandleInputAction(InputAction.UseSelected);
|
||||
h.Controller.DrainOutbound();
|
||||
|
||||
Assert.Equal(1, h.Items.BusyCount);
|
||||
Assert.Empty(h.Transport.Uses);
|
||||
|
||||
h.CompletionLifetime.PublishCancellation(WeenieError.ActionCancelled);
|
||||
h.Controller.DrainOutbound();
|
||||
|
||||
Assert.Equal(0, h.Items.BusyCount);
|
||||
Assert.True(h.Items.CanMakeInventoryRequest);
|
||||
Assert.Empty(h.Transport.Uses);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DispatchedDeferredUseRemainsBusyUntilAuthoritativeUseDone()
|
||||
{
|
||||
var h = new Harness();
|
||||
h.SetApproach(closeRange: true);
|
||||
h.Selection.Select(Target, SelectionChangeSource.World);
|
||||
|
||||
h.Controller.HandleInputAction(InputAction.UseSelected);
|
||||
h.Controller.DrainOutbound();
|
||||
h.CompletionLifetime.PublishNaturalCompletion();
|
||||
h.Controller.DrainOutbound();
|
||||
|
||||
Assert.Equal(new[] { Target }, h.Transport.Uses);
|
||||
Assert.Equal(1, h.Items.BusyCount);
|
||||
|
||||
h.Items.CompleteUse(0u);
|
||||
|
||||
Assert.Equal(0, h.Items.BusyCount);
|
||||
Assert.True(h.Items.CanMakeInventoryRequest);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FailedDeferredUseStartReleasesItsBusyReservation()
|
||||
{
|
||||
var h = new Harness();
|
||||
h.SetApproach(closeRange: true);
|
||||
h.Movement.Starts = false;
|
||||
h.Selection.Select(Target, SelectionChangeSource.World);
|
||||
|
||||
h.Controller.HandleInputAction(InputAction.UseSelected);
|
||||
h.Controller.DrainOutbound();
|
||||
|
||||
Assert.Equal(0, h.Items.BusyCount);
|
||||
Assert.True(h.Items.CanMakeInventoryRequest);
|
||||
Assert.Empty(h.Transport.Uses);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaleDeferredUseReleasesItsBusyReservation()
|
||||
{
|
||||
var h = new Harness();
|
||||
h.SetApproach(closeRange: true);
|
||||
h.Selection.Select(Target, SelectionChangeSource.World);
|
||||
|
||||
h.Controller.HandleInputAction(InputAction.UseSelected);
|
||||
h.Controller.DrainOutbound();
|
||||
Assert.Equal(1, h.Items.BusyCount);
|
||||
|
||||
h.Query.Current = false;
|
||||
h.CompletionLifetime.PublishNaturalCompletion();
|
||||
h.Controller.DrainOutbound();
|
||||
|
||||
Assert.Equal(0, h.Items.BusyCount);
|
||||
Assert.Empty(h.Transport.Uses);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SynchronousTurnCompletionTransfersBusyOwnershipToUseDone()
|
||||
{
|
||||
var h = new Harness();
|
||||
h.SetApproach(closeRange: true);
|
||||
h.Movement.AfterArm = h.Controller.OnNaturalMoveToComplete;
|
||||
h.Selection.Select(Target, SelectionChangeSource.World);
|
||||
|
||||
h.Controller.HandleInputAction(InputAction.UseSelected);
|
||||
h.Controller.DrainOutbound();
|
||||
|
||||
Assert.Equal(new[] { Target }, h.Transport.Uses);
|
||||
Assert.Equal(1, h.Items.BusyCount);
|
||||
|
||||
h.Items.CompleteUse(0u);
|
||||
|
||||
Assert.Equal(0, h.Items.BusyCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FarUseSendsImmediatelyAndNaturalCompletionDoesNotRetry()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue