fix(runtime): restore interaction completion ownership
Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage. Co-authored-by: Codex <codex@openai.com>
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26 changed files with 675 additions and 68 deletions
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@ -287,7 +287,7 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
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return new ItemInteractionController(
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d.Objects,
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playerGuid: () => d.PlayerIdentity.ServerGuid,
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sendUse: selection.SendUse,
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sendUse: null,
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sendExamine: guid => session.CurrentSession?.SendAppraise(guid),
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sendUseWithTarget: (source, target) =>
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session.CurrentSession?.SendUseWithTarget(source, target),
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@ -332,7 +332,8 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
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requestExternalContainer: guid =>
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{
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d.ExternalContainers.RequestOpen(guid);
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});
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},
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requestUse: selection.RequestUse);
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}
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public RetainedUiComposition CreateRetainedUi(
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