fix(runtime): restore interaction completion ownership
Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage. Co-authored-by: Codex <codex@openai.com>
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26 changed files with 675 additions and 68 deletions
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@ -74,8 +74,9 @@ without loosening the process thresholds. The automated Slice 8 closeout is
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complete: `GameWindow` is 1,622 raw lines; 293 focused tests, App Release
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3,451/3, the complete Release suite 7,823/5, lifecycle/reconnect, both
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canonical soaks, all three corrected-diff reviews, and the Slice-7 framebuffer
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comparison pass. Only the user's final connected visual matrix remains before
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new M4 feature bodies begin.
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comparison pass. The user's connected visual matrix passed 2026-07-23,
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including the post-closeout radar correction, so new M4 feature bodies may
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begin through the extracted owners.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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