feat(physics): port retail complete object frame pipeline

Restore the named-retail object update order across local, remote, static, projectile, animation, shadow, teleport, and effect lifetimes. Separate authoritative root commits from spatial rebucketing, preserve per-owner hook/FIFO ordering, and remove update-path allocations with exact lifecycle and residency gates.

Add deterministic conformance, adversarial lifetime, GUID-reuse, pending-cell, quaternion, timestamp, and allocation coverage. Release build is warning-free and all 6,446 tests pass with five intentional skips; retail, architecture, and adversarial reviews are clean.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-20 09:10:31 +02:00
parent 31a0889f08
commit f961d70023
77 changed files with 12513 additions and 1871 deletions

View file

@ -164,6 +164,27 @@ public sealed class MovementManagerTests
Assert.Equal(0, calls[0]);
}
[Fact]
public void PerformMovement_ActivatesBeforeDispatch_EvenWhenTypeIsInvalid()
{
var (mm, _, _) = MakeFacade();
int activations = 0;
mm.ActivatePhysicsObject = () => activations++;
Assert.Equal(WeenieError.None,
mm.PerformMovement(new MovementStruct
{
Type = MovementType.StopCompletely,
}));
Assert.Equal(WeenieError.GeneralMovementFailure,
mm.PerformMovement(new MovementStruct
{
Type = (MovementType)99,
}));
Assert.Equal(2, activations);
}
[Fact]
public void PerformMovement_MoveToType_WithoutFactory_Fails0x47()
{