feat(physics): port retail complete object frame pipeline
Restore the named-retail object update order across local, remote, static, projectile, animation, shadow, teleport, and effect lifetimes. Separate authoritative root commits from spatial rebucketing, preserve per-owner hook/FIFO ordering, and remove update-path allocations with exact lifecycle and residency gates. Add deterministic conformance, adversarial lifetime, GUID-reuse, pending-cell, quaternion, timestamp, and allocation coverage. Release build is warning-free and all 6,446 tests pass with five intentional skips; retail, architecture, and adversarial reviews are clean. Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
parent
31a0889f08
commit
f961d70023
77 changed files with 12513 additions and 1871 deletions
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@ -0,0 +1,246 @@
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using System.Numerics;
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using AcDream.App.Physics;
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using AcDream.App.Streaming;
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using AcDream.App.World;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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using DatReaderWriter.Types;
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namespace AcDream.App.Tests.Physics;
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public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
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{
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private const uint Guid = 0x70000071u;
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private const uint SourceCell = 0xA9B40039u;
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private const uint DestinationCell = 0xAAB40001u;
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[Fact]
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public void CompleteRootFrame_CrossesTransitionAndCommitsCanonicalCell()
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{
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PhysicsEngine physics = BuildBoundaryEngine();
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0xA9B4FFFFu));
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spatial.AddLandblock(EmptyLandblock(0xAAB4FFFFu));
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var live = new LiveEntityRuntime(
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spatial,
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new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
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LiveEntityRecord record = live.RegisterLiveEntity(Spawn()).Record!;
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WorldEntity entity = live.MaterializeLiveEntity(
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Guid,
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SourceCell,
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id => new WorldEntity
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{
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Id = id,
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ServerGuid = Guid,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = new Vector3(191f, 10f, 50f),
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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ParentCellId = SourceCell,
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})!;
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var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion
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{
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CellId = SourceCell,
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};
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remote.Body.TransientState = TransientStateFlags.Active
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| TransientStateFlags.Contact
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| TransientStateFlags.OnWalkable;
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remote.Body.SnapToCell(
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SourceCell,
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entity.Position,
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entity.Position);
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live.SetRemoteMotionRuntime(Guid, remote);
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Assert.True(live.ClearRemoteMotionRuntime(Guid));
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ulong epoch = record.ObjectClockEpoch;
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var updater = new LiveEntityOrdinaryPhysicsUpdater(
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physics,
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(_, _) => (0.48f, 1.835f));
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var rootFrame = new Frame
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{
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Origin = new Vector3(2f, 0f, 0f),
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Orientation = Quaternion.Identity,
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};
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Assert.True(updater.Tick(
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live,
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record,
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entity,
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rootFrame,
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objectScale: 1f,
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quantum: 0.1f,
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liveCenterX: 0xA9,
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liveCenterY: 0xB4,
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objectClockEpoch: epoch,
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sequencer: null,
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captureAnimationHooks: (_, _) => { }));
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Assert.Equal(DestinationCell, record.FullCellId);
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Assert.Equal(DestinationCell, entity.ParentCellId);
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Assert.Equal(DestinationCell, record.PhysicsBody!.CellPosition.ObjCellId);
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Assert.True(entity.Position.X > 192f);
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Assert.Equal(entity.Position, record.PhysicsBody.Position);
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Assert.Equal(epoch, record.ObjectClockEpoch);
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}
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[Fact]
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public void HookDeletion_PreventsTransitionAndStaleEntityCommit()
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{
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var spatial = new GpuWorldState();
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spatial.AddLandblock(EmptyLandblock(0xA9B4FFFFu));
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var live = new LiveEntityRuntime(
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spatial,
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new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
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LiveEntityRecord record = live.RegisterLiveEntity(Spawn()).Record!;
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WorldEntity entity = live.MaterializeLiveEntity(
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Guid,
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SourceCell,
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id => new WorldEntity
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{
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Id = id,
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ServerGuid = Guid,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = new Vector3(191f, 10f, 50f),
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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ParentCellId = SourceCell,
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})!;
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var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion
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{
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CellId = SourceCell,
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};
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remote.Body.TransientState = TransientStateFlags.Active
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| TransientStateFlags.Contact
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| TransientStateFlags.OnWalkable;
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remote.Body.SnapToCell(SourceCell, entity.Position, entity.Position);
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live.SetRemoteMotionRuntime(Guid, remote);
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live.ClearRemoteMotionRuntime(Guid);
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var setup = new DatReaderWriter.DBObjs.Setup();
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var sequencer = new AnimationSequencer(
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setup,
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new DatReaderWriter.DBObjs.MotionTable(),
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new NullAnimationLoader());
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Vector3 retainedEntityPosition = entity.Position;
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var updater = new LiveEntityOrdinaryPhysicsUpdater(
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new PhysicsEngine(),
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(_, _) => (0.48f, 1.835f));
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Assert.False(updater.Tick(
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live,
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record,
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entity,
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new Frame
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{
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Origin = Vector3.UnitX,
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Orientation = Quaternion.Identity,
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},
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1f,
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0.1f,
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0xA9,
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0xB4,
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record.ObjectClockEpoch,
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sequencer,
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(_, _) => live.UnregisterLiveEntity(
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new DeleteObject.Parsed(Guid, record.Generation),
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isLocalPlayer: false)));
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Assert.False(live.TryGetRecord(Guid, out _));
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Assert.Equal(retainedEntityPosition, entity.Position);
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}
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private static PhysicsEngine BuildBoundaryEngine()
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{
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static TerrainSurface FlatTerrain()
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{
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var heights = new byte[81];
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var table = new float[256];
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Array.Fill(table, 50f);
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return new TerrainSurface(heights, table);
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}
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var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
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engine.AddLandblock(
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0xA9B4FFFFu,
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FlatTerrain(),
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Array.Empty<CellSurface>(),
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Array.Empty<PortalPlane>(),
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0f,
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0f);
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engine.AddLandblock(
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0xAAB4FFFFu,
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FlatTerrain(),
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Array.Empty<CellSurface>(),
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Array.Empty<PortalPlane>(),
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192f,
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0f);
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return engine;
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}
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private static LoadedLandblock EmptyLandblock(uint landblockId) =>
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new(
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landblockId,
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new DatReaderWriter.DBObjs.LandBlock(),
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Array.Empty<WorldEntity>());
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private static WorldSession.EntitySpawn Spawn()
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{
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var position = new CreateObject.ServerPosition(
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SourceCell,
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191f,
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10f,
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50f,
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1f,
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0f,
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0f,
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0f);
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var timestamps = new PhysicsTimestamps(1, 1, 1, 1, 0, 1, 0, 1, 1);
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var physics = new PhysicsSpawnData(
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RawState: 0,
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Position: position,
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Movement: null,
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AnimationFrame: null,
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SetupTableId: 0x02000001u,
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MotionTableId: null,
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SoundTableId: null,
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PhysicsScriptTableId: null,
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Parent: null,
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Children: null,
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Scale: null,
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Friction: null,
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Elasticity: null,
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Translucency: null,
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Velocity: null,
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Acceleration: null,
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AngularVelocity: null,
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DefaultScriptType: null,
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DefaultScriptIntensity: null,
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Timestamps: timestamps);
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return new WorldSession.EntitySpawn(
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Guid,
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position,
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0x02000001u,
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Array.Empty<CreateObject.AnimPartChange>(),
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Array.Empty<CreateObject.TextureChange>(),
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Array.Empty<CreateObject.SubPaletteSwap>(),
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null,
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null,
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"ordinary physics fixture",
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null,
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null,
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null,
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PhysicsState: 0,
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InstanceSequence: 1,
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MovementSequence: 1,
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ServerControlSequence: 1,
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PositionSequence: 1,
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Physics: physics);
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}
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private sealed class NullAnimationLoader : IAnimationLoader
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{
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public DatReaderWriter.DBObjs.Animation? LoadAnimation(uint id) => null;
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}
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}
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@ -23,13 +23,12 @@ public sealed class PlayerOutboundPositionTests
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0xA9B20021u,
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new Vector3(116.07f, 22.56f, 83.76f));
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Assert.True(controller.TryGetOutboundPosition(
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Quaternion.Identity,
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out uint cellId,
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out Vector3 localOrigin));
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Assert.Equal(0xA9B20021u, cellId);
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Assert.Equal(new Vector3(116.07f, 22.56f, 83.76f), localOrigin);
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Assert.NotEqual(controller.Position, localOrigin);
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Assert.True(controller.TryGetOutboundPosition(out Position outbound));
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Assert.Equal(0xA9B20021u, outbound.ObjCellId);
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Assert.Equal(
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new Vector3(116.07f, 22.56f, 83.76f),
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outbound.Frame.Origin);
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Assert.NotEqual(controller.Position, outbound.Frame.Origin);
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}
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[Fact]
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@ -37,10 +36,30 @@ public sealed class PlayerOutboundPositionTests
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{
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var controller = new PlayerMovementController(new PhysicsEngine());
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Assert.False(controller.TryGetOutboundPosition(
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Quaternion.Identity,
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out _,
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out _));
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Assert.False(controller.TryGetOutboundPosition(out _));
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}
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[Fact]
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public void OutboundPosition_PreservesCompleteAuthoritativeQuaternion()
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{
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var controller = new PlayerMovementController(new PhysicsEngine());
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controller.SetPosition(
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new Vector3(116.07f, 214.56f, 83.76f),
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0xA9B20021u,
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new Vector3(116.07f, 22.56f, 83.76f));
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Quaternion complete = Quaternion.Normalize(
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Quaternion.CreateFromAxisAngle(Vector3.UnitX, 0.7f)
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* Quaternion.CreateFromAxisAngle(Vector3.UnitY, -0.4f));
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controller.SetBodyOrientation(complete);
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Assert.True(controller.TryGetOutboundPosition(out Position outbound));
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Assert.InRange(
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MathF.Abs(Quaternion.Dot(
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complete,
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Quaternion.Normalize(outbound.Frame.Orientation))),
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0.99999f,
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1.00001f);
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}
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[Fact]
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@ -77,19 +77,19 @@ public sealed class ProjectileControllerTests
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| PhysicsStateFlags.Hidden
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| PhysicsStateFlags.IgnoreCollisions;
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Assert.True(fixture.Controller.ApplyAuthoritativeState(
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Guid, record.FinalPhysicsState, 1.1, 1, 1));
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record, record.FinalPhysicsState, 1.1, 1, 1));
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Vector3 hiddenPosition = entity.Position;
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fixture.Controller.Tick(5.0, 1, 1, playerWorldPosition: null);
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Assert.Equal(hiddenPosition, entity.Position);
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Assert.True(body.InWorld);
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Assert.True(body.IsActive);
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Assert.Equal(5.0, body.LastUpdateTime, 8);
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Assert.Equal(0.0, record.ObjectClock.PendingSeconds, 8);
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Assert.Equal(0, fixture.Engine.ShadowObjects.TotalRegistered);
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record.FinalPhysicsState = MissileState;
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Assert.True(fixture.Controller.ApplyAuthoritativeState(
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Guid, record.FinalPhysicsState, 5.0, 1, 1));
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record, record.FinalPhysicsState, 5.0, 1, 1));
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fixture.Controller.Tick(5.1, 1, 1, playerWorldPosition: null);
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Assert.True(entity.Position.X > hiddenPosition.X);
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@ -116,7 +116,7 @@ public sealed class ProjectileControllerTests
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| PhysicsStateFlags.Hidden
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| PhysicsStateFlags.IgnoreCollisions;
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Assert.True(fixture.Controller.ApplyAuthoritativeState(
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Guid, record.FinalPhysicsState, 1.1, 1, 1));
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record, record.FinalPhysicsState, 1.1, 1, 1));
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remote.Interp.Enqueue(
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entity.Position + Vector3.UnitX,
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heading: 0f,
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@ -148,14 +148,27 @@ public sealed class ProjectileControllerTests
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var fixture = new Fixture(loadInitialLandblock: true);
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LiveEntityRecord record = fixture.Spawn(instance: 1);
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WorldEntity entity = record.WorldEntity!;
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fixture.Engine.ShadowObjects.Register(
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entity.Id,
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entity.SourceGfxObjOrSetupId,
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entity.Position,
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entity.Rotation,
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radius: 0.5f,
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worldOffsetX: 0f,
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worldOffsetY: 0f,
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landblockId: 0x01010000u,
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state: (uint)MissileState,
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seedCellId: CellA,
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isStatic: false);
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Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 2.0));
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ILiveEntityProjectileRuntime runtime = record.ProjectileRuntime!;
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Assert.True(fixture.Controller.ApplyAuthoritativePosition(
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Guid,
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worldPosition: new Vector3(202f, 10f, 5f),
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record,
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worldPosition: new Vector3(10f, 202f, 5f),
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cellLocalPosition: new Vector3(10f, 10f, 5f),
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orientation: Quaternion.Identity,
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velocity: new Vector3(1f, 2f, 3f),
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fullCellId: CellB,
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currentTime: 2.1,
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liveCenterX: 1,
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@ -177,24 +190,36 @@ public sealed class ProjectileControllerTests
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Assert.False(runtime.Body.IsActive);
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fixture.Spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
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Assert.True(record.IsSpatiallyVisible);
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Assert.True(runtime.Body.InWorld);
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Assert.True(runtime.Body.IsActive);
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Assert.Equal(pendingPosition, entity.Position);
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Assert.Equal(1, fixture.Engine.ShadowObjects.TotalRegistered);
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ShadowEntry restoredShadow = Assert.Single(
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fixture.Engine.ShadowObjects.AllEntriesForDebug());
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Assert.Equal(entity.Id, restoredShadow.EntityId);
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Assert.Equal(pendingPosition, restoredShadow.Position);
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fixture.Controller.Tick(
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2.5,
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liveCenterX: 1,
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liveCenterY: 1,
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playerWorldPosition: null);
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playerWorldPosition: pendingPosition);
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Assert.True(record.IsSpatiallyVisible);
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Assert.Same(entity, record.WorldEntity);
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Assert.Same(runtime, record.ProjectileRuntime);
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Assert.Equal(1, fixture.Resources.Registers);
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Assert.Equal(pendingPosition, entity.Position);
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Vector3 firstReentryTick = entity.Position;
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Assert.True(firstReentryTick.X > pendingPosition.X);
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fixture.Controller.Tick(
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2.6,
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liveCenterX: 1,
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liveCenterY: 1,
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playerWorldPosition: null);
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Assert.True(entity.Position.X > pendingPosition.X);
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playerWorldPosition: pendingPosition);
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Assert.True(entity.Position.X > firstReentryTick.X);
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}
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[Fact]
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@ -229,7 +254,15 @@ public sealed class ProjectileControllerTests
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fixture.Spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
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Assert.Single(fixture.Live.SpatialProjectileRuntimes);
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fixture.Controller.Tick(1.1, 1, 1, playerWorldPosition: null);
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Assert.True(record.PhysicsBody.InWorld);
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Assert.True(record.PhysicsBody.IsActive);
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Assert.Equal(1, fixture.Engine.ShadowObjects.TotalRegistered);
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fixture.Controller.Tick(
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1.1,
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1,
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1,
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playerWorldPosition: record.WorldEntity!.Position);
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Assert.True(record.PhysicsBody.InWorld);
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Assert.True(record.PhysicsBody.IsActive);
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@ -304,9 +337,10 @@ public sealed class ProjectileControllerTests
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playerWorldPosition: null);
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Assert.Equal(0xAAB40001u, record.FullCellId);
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Assert.Equal(0xAAB40001u, record.PhysicsBody!.CellPosition.ObjCellId);
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Assert.False(record.IsSpatiallyVisible);
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Assert.True(record.IsSpatiallyProjected);
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Assert.False(record.PhysicsBody!.InWorld);
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Assert.False(record.PhysicsBody.InWorld);
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Assert.False(record.PhysicsBody.IsActive);
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Assert.Empty(fixture.Engine.ShadowObjects.GetObjectsInCell(startCell));
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Assert.Empty(fixture.Engine.ShadowObjects.GetObjectsInCell(0xAAB40001u));
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@ -315,13 +349,14 @@ public sealed class ProjectileControllerTests
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record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
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Assert.True(fixture.Controller.ApplyAuthoritativeState(
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Guid, record.FinalPhysicsState, 0.06, 0xA9, 0xB4));
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record, record.FinalPhysicsState, 0.06, 0xA9, 0xB4));
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fixture.Spatial.AddLandblock(EmptyLandblock(0xAAB4FFFFu));
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fixture.Controller.Tick(0.07, 0xA9, 0xB4, playerWorldPosition: null);
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Assert.True(record.IsSpatiallyVisible);
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Assert.Equal(0xAAB40001u, record.PhysicsBody.CellPosition.ObjCellId);
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Assert.True(record.PhysicsBody.InWorld);
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Assert.False(record.PhysicsBody.IsActive);
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Assert.True(record.PhysicsBody.IsActive);
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Assert.Contains(
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fixture.Engine.ShadowObjects.GetObjectsInCell(0xAAB40001u),
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entry => entry.EntityId == entity.Id);
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@ -336,7 +371,7 @@ public sealed class ProjectileControllerTests
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PhysicsBody body = record.PhysicsBody!;
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|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeVector(
|
||||
Guid,
|
||||
record,
|
||||
new Vector3(7f, 8f, 9f),
|
||||
new Vector3(0f, 0f, 2f),
|
||||
currentTime: 4.5));
|
||||
|
|
@ -344,11 +379,13 @@ public sealed class ProjectileControllerTests
|
|||
Assert.Equal(new Vector3(0f, 0f, 2f), body.Omega);
|
||||
|
||||
var correction = new Vector3(30f, 31f, 32f);
|
||||
var correctedVelocity = new Vector3(3f, 4f, 5f);
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativePosition(
|
||||
Guid,
|
||||
record,
|
||||
correction,
|
||||
new Vector3(30f, 31f, 32f),
|
||||
Quaternion.Identity,
|
||||
correctedVelocity,
|
||||
CellA,
|
||||
currentTime: 5.0,
|
||||
liveCenterX: 1,
|
||||
|
|
@ -357,7 +394,95 @@ public sealed class ProjectileControllerTests
|
|||
Assert.Same(body, record.PhysicsBody);
|
||||
Assert.Equal(correction, body.Position);
|
||||
Assert.Equal(correction, record.WorldEntity!.Position);
|
||||
Assert.Equal(new Vector3(7f, 8f, 9f), body.Velocity);
|
||||
Assert.Equal(correctedVelocity, body.Velocity);
|
||||
|
||||
// InboundPhysicsStateController normalizes an absent PositionPack
|
||||
// velocity to zero before this contract is called.
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativePosition(
|
||||
record,
|
||||
correction,
|
||||
new Vector3(30f, 31f, 32f),
|
||||
Quaternion.Identity,
|
||||
Vector3.Zero,
|
||||
CellA,
|
||||
currentTime: 5.1,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1));
|
||||
Assert.Equal(Vector3.Zero, body.Velocity);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(AuthoritativeMutation.Vector)]
|
||||
[InlineData(AuthoritativeMutation.Position)]
|
||||
[InlineData(AuthoritativeMutation.State)]
|
||||
public void AuthoritativeMutationBetweenQuantumHalvesDiscardsPrediction(
|
||||
AuthoritativeMutation mutation)
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
LiveEntityRecord record = fixture.Spawn(instance: 1);
|
||||
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0, 1, 1));
|
||||
PhysicsBody body = record.PhysicsBody!;
|
||||
Assert.True(fixture.Controller.TryBeginQuantum(
|
||||
record,
|
||||
quantum: 0.05f,
|
||||
out ProjectileController.QuantumStep step));
|
||||
|
||||
Vector3 correctedPosition = new(30f, 31f, 32f);
|
||||
Vector3 correctedVelocity = new(7f, 8f, 9f);
|
||||
Vector3 correctedOmega = new(0f, 0f, 2f);
|
||||
PhysicsStateFlags correctedState = MissileState | PhysicsStateFlags.Gravity;
|
||||
switch (mutation)
|
||||
{
|
||||
case AuthoritativeMutation.Vector:
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeVector(
|
||||
record,
|
||||
correctedVelocity,
|
||||
correctedOmega,
|
||||
currentTime: 1.02));
|
||||
break;
|
||||
|
||||
case AuthoritativeMutation.Position:
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativePosition(
|
||||
record,
|
||||
correctedPosition,
|
||||
correctedPosition,
|
||||
Quaternion.Identity,
|
||||
correctedVelocity,
|
||||
CellA,
|
||||
currentTime: 1.02,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1));
|
||||
break;
|
||||
|
||||
case AuthoritativeMutation.State:
|
||||
record.FinalPhysicsState = correctedState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
record,
|
||||
correctedState,
|
||||
currentTime: 1.02,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1));
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(mutation));
|
||||
}
|
||||
|
||||
Assert.False(fixture.Controller.CompleteQuantum(step, 1, 1));
|
||||
switch (mutation)
|
||||
{
|
||||
case AuthoritativeMutation.Vector:
|
||||
Assert.Equal(correctedVelocity, body.Velocity);
|
||||
Assert.Equal(correctedOmega, body.Omega);
|
||||
break;
|
||||
case AuthoritativeMutation.Position:
|
||||
Assert.Equal(correctedPosition, body.Position);
|
||||
Assert.Equal(correctedVelocity, body.Velocity);
|
||||
break;
|
||||
case AuthoritativeMutation.State:
|
||||
Assert.Equal(correctedState, body.State);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
@ -392,7 +517,7 @@ public sealed class ProjectileControllerTests
|
|||
PhysicsBody body = runtime.Body;
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid,
|
||||
record,
|
||||
PhysicsStateFlags.ReportCollisions,
|
||||
currentTime: 1.1,
|
||||
liveCenterX: 1,
|
||||
|
|
@ -411,7 +536,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid,
|
||||
record,
|
||||
MissileState,
|
||||
currentTime: 1.3,
|
||||
liveCenterX: 1,
|
||||
|
|
@ -452,7 +577,7 @@ public sealed class ProjectileControllerTests
|
|||
StateSequence: 2),
|
||||
out _));
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, record.FinalPhysicsState, 0.06, 0xA9, 0xB4));
|
||||
record, record.FinalPhysicsState, 0.06, 0xA9, 0xB4));
|
||||
Assert.Equal(destinationCell, record.FullCellId);
|
||||
Assert.True(fixture.Live.TryApplyState(
|
||||
new SetState.Parsed(
|
||||
|
|
@ -462,7 +587,7 @@ public sealed class ProjectileControllerTests
|
|||
StateSequence: 3),
|
||||
out _));
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, 0.07, 0xA9, 0xB4));
|
||||
record, MissileState, 0.07, 0xA9, 0xB4));
|
||||
|
||||
Assert.Same(runtime, record.ProjectileRuntime);
|
||||
Assert.Same(runtime.Body, record.PhysicsBody);
|
||||
|
|
@ -481,7 +606,7 @@ public sealed class ProjectileControllerTests
|
|||
body.LastUpdateTime = 1.0;
|
||||
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeVector(
|
||||
Guid,
|
||||
record,
|
||||
new Vector3(100f, 0f, 0f),
|
||||
Vector3.Zero,
|
||||
currentTime: 20.0));
|
||||
|
|
@ -506,7 +631,7 @@ public sealed class ProjectileControllerTests
|
|||
body.TransientState &= ~TransientStateFlags.Active;
|
||||
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid,
|
||||
record,
|
||||
MissileState | PhysicsStateFlags.Inelastic,
|
||||
currentTime: 2.0,
|
||||
liveCenterX: 1,
|
||||
|
|
@ -516,11 +641,11 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, record.FinalPhysicsState, 2.1, 1, 1));
|
||||
record, record.FinalPhysicsState, 2.1, 1, 1));
|
||||
Assert.False(body.IsActive);
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, 2.2, 1, 1));
|
||||
record, MissileState, 2.2, 1, 1));
|
||||
Assert.False(body.IsActive);
|
||||
}
|
||||
|
||||
|
|
@ -533,10 +658,10 @@ public sealed class ProjectileControllerTests
|
|||
PhysicsBody body = record.PhysicsBody!;
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, record.FinalPhysicsState, 1.01, 1, 1));
|
||||
record, record.FinalPhysicsState, 1.01, 1, 1));
|
||||
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeVector(
|
||||
Guid,
|
||||
record,
|
||||
new Vector3(100f, 0f, 0f),
|
||||
new Vector3(0f, 0f, 3f),
|
||||
1.02));
|
||||
|
|
@ -561,11 +686,11 @@ public sealed class ProjectileControllerTests
|
|||
fixture.Live.SetRemoteMotionRuntime(Guid, new GameWindow.RemoteMotion(body));
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, record.FinalPhysicsState, 2.0, 1, 1));
|
||||
record, record.FinalPhysicsState, 2.0, 1, 1));
|
||||
Vector3 before = body.Velocity;
|
||||
|
||||
Assert.False(fixture.Controller.ApplyAuthoritativeVector(
|
||||
Guid,
|
||||
record,
|
||||
new Vector3(0f, 0f, 12f),
|
||||
new Vector3(0f, 0f, 2f),
|
||||
3.0));
|
||||
|
|
@ -586,14 +711,14 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, record.FinalPhysicsState, 2.0, 1, 1));
|
||||
record, record.FinalPhysicsState, 2.0, 1, 1));
|
||||
body.TransientState |= TransientStateFlags.Active;
|
||||
body.LastUpdateTime = 9.5; // generic remote interval used another clock owner
|
||||
body.set_velocity(new Vector3(40f, 0f, 0f));
|
||||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, 10.0, 1, 1));
|
||||
record, MissileState, 10.0, 1, 1));
|
||||
Assert.Equal(10.0, body.LastUpdateTime, 8);
|
||||
Assert.True(body.IsActive);
|
||||
|
||||
|
|
@ -611,13 +736,13 @@ public sealed class ProjectileControllerTests
|
|||
PhysicsBody body = record.PhysicsBody!;
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, record.FinalPhysicsState, 2.0, 1, 1));
|
||||
record, record.FinalPhysicsState, 2.0, 1, 1));
|
||||
PhysicsStateFlags stateBefore = body.State;
|
||||
double clockBefore = body.LastUpdateTime;
|
||||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, double.NaN, 1, 1));
|
||||
record, MissileState, double.NaN, 1, 1));
|
||||
|
||||
Assert.Equal(record.FinalPhysicsState, body.State);
|
||||
Assert.NotEqual(stateBefore, body.State);
|
||||
|
|
@ -647,6 +772,41 @@ public sealed class ProjectileControllerTests
|
|||
Assert.Equal(entity.Position, after.Translation);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RootPoseCallbackGuidReuse_MakesQuantumReportSuperseded()
|
||||
{
|
||||
Fixture? fixture = null;
|
||||
LiveEntityRecord? first = null;
|
||||
LiveEntityRecord? replacement = null;
|
||||
bool replaced = false;
|
||||
fixture = new Fixture(
|
||||
publishRootPose: _ =>
|
||||
{
|
||||
if (replaced)
|
||||
return;
|
||||
replaced = true;
|
||||
Assert.NotNull(first);
|
||||
Assert.True(fixture!.Live.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(Guid, first!.Generation),
|
||||
isLocalPlayer: false));
|
||||
replacement = fixture.Spawn(instance: 2);
|
||||
});
|
||||
first = fixture.Spawn(instance: 1);
|
||||
Assert.True(fixture.Controller.TryBind(first, ProjectileSetup(), 1.0, 1, 1));
|
||||
|
||||
Assert.False(fixture.Controller.AdvanceQuantum(
|
||||
first,
|
||||
quantum: 0.05f,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1));
|
||||
|
||||
Assert.True(replaced);
|
||||
Assert.NotNull(replacement);
|
||||
Assert.True(fixture.Live.TryGetRecord(Guid, out LiveEntityRecord current));
|
||||
Assert.Same(replacement, current);
|
||||
Assert.Null(current.ProjectileRuntime);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_PartArrayUsesRetailNinetySixUnitActivationBoundary()
|
||||
{
|
||||
|
|
@ -699,17 +859,18 @@ public sealed class ProjectileControllerTests
|
|||
Vector3 position = body.Position;
|
||||
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeVector(
|
||||
Guid,
|
||||
record,
|
||||
new Vector3(float.NaN, 0f, 0f),
|
||||
Vector3.Zero,
|
||||
currentTime: 2.0));
|
||||
Assert.Equal(velocity, body.Velocity);
|
||||
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativePosition(
|
||||
Guid,
|
||||
record,
|
||||
new Vector3(float.PositiveInfinity, 0f, 0f),
|
||||
new Vector3(float.PositiveInfinity, 0f, 0f),
|
||||
Quaternion.Identity,
|
||||
Vector3.Zero,
|
||||
CellA,
|
||||
currentTime: 2.1,
|
||||
liveCenterX: 1,
|
||||
|
|
@ -772,7 +933,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, 2.0, 1, 1));
|
||||
record, MissileState, 2.0, 1, 1));
|
||||
Assert.NotNull(record.ProjectileRuntime);
|
||||
Assert.True(float.IsFinite(record.PhysicsBody!.Velocity.X));
|
||||
Assert.True(float.IsFinite(record.PhysicsBody.Velocity.Y));
|
||||
|
|
@ -793,7 +954,7 @@ public sealed class ProjectileControllerTests
|
|||
PhysicsStateFlags.Gravity | PhysicsStateFlags.IgnoreCollisions;
|
||||
record.FinalPhysicsState = ordinaryState;
|
||||
Assert.False(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, ordinaryState, 1.0, 1, 1));
|
||||
record, ordinaryState, 1.0, 1, 1));
|
||||
|
||||
Assert.Equal(ordinaryState, remote.Body.State);
|
||||
Assert.Null(record.ProjectileRuntime);
|
||||
|
|
@ -803,7 +964,7 @@ public sealed class ProjectileControllerTests
|
|||
ordinaryState | PhysicsStateFlags.Missile;
|
||||
record.FinalPhysicsState = unsupportedMissile;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, unsupportedMissile, 1.1, 1, 1));
|
||||
record, unsupportedMissile, 1.1, 1, 1));
|
||||
|
||||
Assert.Equal(unsupportedMissile, remote.Body.State);
|
||||
Assert.Null(record.ProjectileRuntime);
|
||||
|
|
@ -819,7 +980,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, double.NaN, 1, 1));
|
||||
record, MissileState, double.NaN, 1, 1));
|
||||
|
||||
Assert.NotNull(record.ProjectileRuntime);
|
||||
Assert.Equal(MissileState, record.PhysicsBody!.State);
|
||||
|
|
@ -827,7 +988,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
ILiveEntityProjectileRuntime runtime = record.ProjectileRuntime!;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, 0.1, 1, 1));
|
||||
record, MissileState, 0.1, 1, 1));
|
||||
Assert.Same(runtime, record.ProjectileRuntime);
|
||||
}
|
||||
|
||||
|
|
@ -843,7 +1004,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, double.PositiveInfinity, 1, 1));
|
||||
record, MissileState, double.PositiveInfinity, 1, 1));
|
||||
|
||||
Assert.NotNull(record.ProjectileRuntime);
|
||||
Assert.Same(remote.Body, record.ProjectileRuntime!.Body);
|
||||
|
|
@ -922,7 +1083,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid,
|
||||
record,
|
||||
MissileState,
|
||||
currentTime: 1.2,
|
||||
liveCenterX: 0xA9,
|
||||
|
|
@ -941,7 +1102,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, record.FinalPhysicsState, 1.5, 0xA9, 0xB4));
|
||||
record, record.FinalPhysicsState, 1.5, 0xA9, 0xB4));
|
||||
Assert.Equal(destinationCell, remote.CellId);
|
||||
Assert.Equal(destinationCell, record.FullCellId);
|
||||
|
||||
|
|
@ -960,7 +1121,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, 1.7, 0xA9, 0xB4));
|
||||
record, MissileState, 1.7, 0xA9, 0xB4));
|
||||
Assert.Equal(startCell, record.FullCellId);
|
||||
Assert.Equal(startCell, remote.CellId);
|
||||
Assert.Equal(startCell, body.CellPosition.ObjCellId);
|
||||
|
|
@ -986,7 +1147,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, 1.0, 1, 1));
|
||||
record, MissileState, 1.0, 1, 1));
|
||||
|
||||
Assert.NotNull(record.ProjectileRuntime);
|
||||
Assert.Same(remote.Body, record.ProjectileRuntime!.Body);
|
||||
|
|
@ -1010,7 +1171,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
Guid, MissileState, 1.0, 1, 1));
|
||||
record, MissileState, 1.0, 1, 1));
|
||||
|
||||
Assert.Null(record.ProjectileRuntime);
|
||||
Assert.Same(remote.Body, record.PhysicsBody);
|
||||
|
|
@ -1113,15 +1274,22 @@ public sealed class ProjectileControllerTests
|
|||
_ => throw new InvalidOperationException("re-entry recreated the entity")));
|
||||
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativePosition(
|
||||
Guid,
|
||||
record,
|
||||
worldPosition: new Vector3(12f, 10f, 5f),
|
||||
cellLocalPosition: new Vector3(12f, 10f, 5f),
|
||||
orientation: Quaternion.Identity,
|
||||
velocity: Vector3.Zero,
|
||||
fullCellId: CellA,
|
||||
currentTime: 10.0,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1));
|
||||
Assert.Equal(10.0, record.PhysicsBody!.LastUpdateTime, 8);
|
||||
// The incarnation-stable RetailObjectQuantumClock is canonical after
|
||||
// the R6 cutover; PhysicsBody.LastUpdateTime is only a legacy absolute
|
||||
// clock mirror and need not equal the packet receipt time once the
|
||||
// visibility edge has already performed prepare_to_enter_world.
|
||||
Assert.Equal(0d, record.ObjectClock.PendingSeconds, 8);
|
||||
Assert.True(record.ObjectClock.IsActive);
|
||||
Assert.True(record.PhysicsBody!.IsActive);
|
||||
Assert.Contains(
|
||||
fixture.Engine.ShadowObjects.GetObjectsInCell(CellA),
|
||||
entry => entry.EntityId == entity.Id);
|
||||
|
|
@ -1130,8 +1298,14 @@ public sealed class ProjectileControllerTests
|
|||
10.1,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1,
|
||||
playerWorldPosition: null);
|
||||
Assert.Equal(13f, entity.Position.X, 3);
|
||||
playerWorldPosition: entity.Position);
|
||||
Assert.Equal(12f, entity.Position.X, 3);
|
||||
fixture.Controller.Tick(
|
||||
10.2,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1,
|
||||
playerWorldPosition: entity.Position);
|
||||
Assert.Equal(12f, entity.Position.X, 3);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
@ -1148,14 +1322,94 @@ public sealed class ProjectileControllerTests
|
|||
isLocalPlayer: false));
|
||||
LiveEntityRecord second = fixture.Spawn(instance: 8);
|
||||
Assert.True(fixture.Controller.TryBind(second, ProjectileSetup(), 2.0));
|
||||
ILiveEntityProjectileRuntime secondRuntime = second.ProjectileRuntime!;
|
||||
|
||||
Assert.False(fixture.Controller.TryBind(first, ProjectileSetup(), 3.0));
|
||||
|
||||
Assert.NotSame(firstEntity, second.WorldEntity);
|
||||
Assert.NotSame(firstRuntime, second.ProjectileRuntime);
|
||||
Assert.Same(secondRuntime, second.ProjectileRuntime);
|
||||
Assert.Equal(1, fixture.Controller.Count);
|
||||
Assert.Equal(2, fixture.Resources.Registers);
|
||||
Assert.Equal(1, fixture.Resources.Unregisters);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryBind_ReentrantVisibilityGuidReuseNeverBindsOldBodyToReplacement()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
LiveEntityRecord first = fixture.Spawn(
|
||||
instance: 7,
|
||||
cellId: CellA,
|
||||
worldPosition: new Vector3(10f, 202f, 5f),
|
||||
cellLocalPosition: new Vector3(10f, 202f, 5f));
|
||||
LiveEntityRecord? replacement = null;
|
||||
bool replaced = false;
|
||||
fixture.Live.ProjectionVisibilityChanged += (record, visible) =>
|
||||
{
|
||||
if (replaced || visible || !ReferenceEquals(record, first))
|
||||
return;
|
||||
replaced = true;
|
||||
Assert.True(fixture.Live.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(Guid, InstanceSequence: 7),
|
||||
isLocalPlayer: false));
|
||||
replacement = fixture.Spawn(instance: 8);
|
||||
};
|
||||
|
||||
Assert.False(fixture.Controller.TryBind(
|
||||
first,
|
||||
ProjectileSetup(),
|
||||
currentTime: 1.0,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1));
|
||||
|
||||
Assert.NotNull(replacement);
|
||||
Assert.True(fixture.Live.TryGetRecord(Guid, out var current));
|
||||
Assert.Same(replacement, current);
|
||||
Assert.Null(current.ProjectileRuntime);
|
||||
Assert.Null(current.PhysicsBody);
|
||||
Assert.Equal(0, fixture.Controller.Count);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AuthoritativePosition_ReentrantGuidReuseStopsOldPostRebucketWork()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
LiveEntityRecord first = fixture.Spawn(instance: 7);
|
||||
Assert.True(fixture.Controller.TryBind(first, ProjectileSetup(), 1.0, 1, 1));
|
||||
LiveEntityRecord? replacement = null;
|
||||
bool replaced = false;
|
||||
fixture.Live.ProjectionVisibilityChanged += (record, visible) =>
|
||||
{
|
||||
if (replaced || visible || !ReferenceEquals(record, first))
|
||||
return;
|
||||
replaced = true;
|
||||
Assert.True(fixture.Live.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(Guid, InstanceSequence: 7),
|
||||
isLocalPlayer: false));
|
||||
replacement = fixture.Spawn(instance: 8);
|
||||
};
|
||||
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativePosition(
|
||||
first,
|
||||
worldPosition: new Vector3(10f, 202f, 5f),
|
||||
cellLocalPosition: new Vector3(10f, 10f, 5f),
|
||||
orientation: Quaternion.Identity,
|
||||
velocity: new Vector3(44f, 0f, 0f),
|
||||
fullCellId: CellB,
|
||||
currentTime: 1.1,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1));
|
||||
|
||||
Assert.NotNull(replacement);
|
||||
Assert.True(fixture.Live.TryGetRecord(Guid, out var current));
|
||||
Assert.Same(replacement, current);
|
||||
Assert.Null(current.ProjectileRuntime);
|
||||
Assert.Null(current.PhysicsBody);
|
||||
Assert.Equal(new Vector3(10f, 10f, 5f), current.WorldEntity!.Position);
|
||||
Assert.Equal(0, fixture.Controller.Count);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MissingRetailSphere_FailsWithoutFabricatingCollisionBody()
|
||||
{
|
||||
|
|
@ -1175,7 +1429,8 @@ public sealed class ProjectileControllerTests
|
|||
{
|
||||
internal Fixture(
|
||||
bool loadInitialLandblock = true,
|
||||
PhysicsEngine? physicsEngine = null)
|
||||
PhysicsEngine? physicsEngine = null,
|
||||
Action<WorldEntity>? publishRootPose = null)
|
||||
{
|
||||
if (loadInitialLandblock)
|
||||
Spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
|
|
@ -1185,7 +1440,8 @@ public sealed class ProjectileControllerTests
|
|||
Live,
|
||||
Engine,
|
||||
_ => ResolvedSetup,
|
||||
entity => Poses.UpdateRoot(entity));
|
||||
publishRootPose ?? (entity => Poses.UpdateRoot(entity)),
|
||||
() => LiveCenter);
|
||||
}
|
||||
|
||||
internal GpuWorldState Spatial { get; } = new();
|
||||
|
|
@ -1194,6 +1450,7 @@ public sealed class ProjectileControllerTests
|
|||
internal PhysicsEngine Engine { get; }
|
||||
internal EntityEffectPoseRegistry Poses { get; } = new();
|
||||
internal Setup ResolvedSetup { get; set; } = ProjectileSetup();
|
||||
internal (int X, int Y) LiveCenter { get; set; } = (1, 1);
|
||||
internal ProjectileController Controller { get; }
|
||||
|
||||
internal LiveEntityRecord Spawn(
|
||||
|
|
@ -1221,6 +1478,7 @@ public sealed class ProjectileControllerTests
|
|||
elasticity);
|
||||
LiveEntityRegistrationResult registration = Live.RegisterLiveEntity(spawn);
|
||||
Assert.NotNull(registration.Record);
|
||||
registration.Record!.HasPartArray = true;
|
||||
WorldEntity? entity = Live.MaterializeLiveEntity(
|
||||
Guid,
|
||||
cellId,
|
||||
|
|
@ -1242,6 +1500,13 @@ public sealed class ProjectileControllerTests
|
|||
}
|
||||
}
|
||||
|
||||
public enum AuthoritativeMutation
|
||||
{
|
||||
Vector,
|
||||
Position,
|
||||
State,
|
||||
}
|
||||
|
||||
private static Setup ProjectileSetup(float radius = 0.102f) => new()
|
||||
{
|
||||
Spheres =
|
||||
|
|
|
|||
|
|
@ -0,0 +1,171 @@
|
|||
using AcDream.App.Physics;
|
||||
using AcDream.Core.Net;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Physics.Motion;
|
||||
|
||||
namespace AcDream.App.Tests.Physics;
|
||||
|
||||
public sealed class RemoteInboundMotionDispatcherTests
|
||||
{
|
||||
[Fact]
|
||||
public void AnimationlessTypeZero_UsesCompleteRetailPacketFunnel()
|
||||
{
|
||||
var body = new PhysicsBody
|
||||
{
|
||||
TransientState = TransientStateFlags.Contact
|
||||
| TransientStateFlags.OnWalkable
|
||||
| TransientStateFlags.Active,
|
||||
};
|
||||
var motion = new MotionInterpreter(body);
|
||||
var movement = new MovementManager(motion);
|
||||
var calls = new List<string>();
|
||||
motion.InterruptCurrentMovement = () => calls.Add("interrupt");
|
||||
motion.UnstickFromObject = () => calls.Add("unstick");
|
||||
var dispatcher = new RemoteInboundMotionDispatcher(
|
||||
(owner, cellId, update) =>
|
||||
{
|
||||
Assert.Same(movement, owner);
|
||||
Assert.Equal(0x01010001u, cellId);
|
||||
calls.Add("route");
|
||||
return false;
|
||||
},
|
||||
(host, stickyGuid) =>
|
||||
{
|
||||
Assert.Null(host);
|
||||
Assert.Equal(0x70000099u, stickyGuid);
|
||||
calls.Add("stick");
|
||||
});
|
||||
var wire = new CreateObject.ServerMotionState(
|
||||
Stance: 0x3F,
|
||||
ForwardCommand: 0x0007,
|
||||
ForwardSpeed: 2.5f,
|
||||
SideStepCommand: 0x000F,
|
||||
SideStepSpeed: 0.75f,
|
||||
TurnCommand: 0x000D,
|
||||
TurnSpeed: 1.25f,
|
||||
MovementType: 0,
|
||||
StickyObjectGuid: 0x70000099u,
|
||||
StandingLongJump: true);
|
||||
var update = new WorldSession.EntityMotionUpdate(
|
||||
Guid: 0x70000001u,
|
||||
MotionState: wire,
|
||||
InstanceSequence: 1,
|
||||
MovementSequence: 2,
|
||||
ServerControlSequence: 3,
|
||||
IsAutonomous: false);
|
||||
|
||||
RemoteInboundMotionDispatchResult result = dispatcher.Apply(
|
||||
update,
|
||||
movement,
|
||||
animationSink: null,
|
||||
host: null,
|
||||
cellId: 0x01010001u,
|
||||
fallbackForwardClass: 0x41000000u);
|
||||
|
||||
Assert.False(result.RoutedMoveTo);
|
||||
Assert.True(result.AppliedInterpretedState);
|
||||
Assert.True(result.ForwardCommandChanged);
|
||||
Assert.Equal(0x8000003Fu, motion.InterpretedState.CurrentStyle);
|
||||
Assert.Equal(0x44000007u, motion.InterpretedState.ForwardCommand);
|
||||
Assert.Equal(2.5f, motion.InterpretedState.ForwardSpeed);
|
||||
Assert.Equal(0x6500000Fu, motion.InterpretedState.SideStepCommand);
|
||||
Assert.Equal(0.75f, motion.InterpretedState.SideStepSpeed);
|
||||
Assert.Equal(0x6500000Du, motion.InterpretedState.TurnCommand);
|
||||
Assert.Equal(1.25f, motion.InterpretedState.TurnSpeed);
|
||||
Assert.True(motion.StandingLongJump);
|
||||
Assert.Equal("interrupt", calls[0]);
|
||||
Assert.Equal("unstick", calls[1]);
|
||||
Assert.Contains("route", calls);
|
||||
Assert.Equal("stick", calls[^1]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UnknownMovementType_RunsHeadButDoesNotEnterTypeZeroFunnel()
|
||||
{
|
||||
var body = new PhysicsBody();
|
||||
var motion = new MotionInterpreter(body);
|
||||
var movement = new MovementManager(motion);
|
||||
int interrupts = 0;
|
||||
int unsticks = 0;
|
||||
motion.InterruptCurrentMovement = () => interrupts++;
|
||||
motion.UnstickFromObject = () => unsticks++;
|
||||
var dispatcher = new RemoteInboundMotionDispatcher(
|
||||
(_, _, _) => false,
|
||||
(_, _) => throw new InvalidOperationException(
|
||||
"Unknown movement type reached the type-zero tail."));
|
||||
var update = new WorldSession.EntityMotionUpdate(
|
||||
Guid: 0x70000001u,
|
||||
MotionState: new CreateObject.ServerMotionState(
|
||||
Stance: 0x3E,
|
||||
ForwardCommand: 0x0007,
|
||||
MovementType: 5),
|
||||
InstanceSequence: 1,
|
||||
MovementSequence: 2,
|
||||
ServerControlSequence: 3,
|
||||
IsAutonomous: false);
|
||||
|
||||
RemoteInboundMotionDispatchResult result = dispatcher.Apply(
|
||||
update,
|
||||
movement,
|
||||
animationSink: null,
|
||||
host: null,
|
||||
cellId: 0x01010001u,
|
||||
fallbackForwardClass: 0x41000000u);
|
||||
|
||||
Assert.False(result.RoutedMoveTo);
|
||||
Assert.False(result.AppliedInterpretedState);
|
||||
Assert.True(interrupts >= 1);
|
||||
Assert.Equal(1, unsticks);
|
||||
Assert.Equal(0x41000003u, motion.InterpretedState.ForwardCommand);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SupersededDuringInterrupt_StopsBeforeEveryLaterPacketSideEffect()
|
||||
{
|
||||
var body = new PhysicsBody();
|
||||
var motion = new MotionInterpreter(body);
|
||||
var movement = new MovementManager(motion);
|
||||
bool current = true;
|
||||
int unsticks = 0;
|
||||
int routes = 0;
|
||||
int sticks = 0;
|
||||
motion.InterruptCurrentMovement = () => current = false;
|
||||
motion.UnstickFromObject = () => unsticks++;
|
||||
var dispatcher = new RemoteInboundMotionDispatcher(
|
||||
(_, _, _) =>
|
||||
{
|
||||
routes++;
|
||||
return false;
|
||||
},
|
||||
(_, _) => sticks++);
|
||||
var update = new WorldSession.EntityMotionUpdate(
|
||||
Guid: 0x70000001u,
|
||||
MotionState: new CreateObject.ServerMotionState(
|
||||
Stance: 0x3F,
|
||||
ForwardCommand: 0x0007,
|
||||
MovementType: 0,
|
||||
StickyObjectGuid: 0x70000099u,
|
||||
StandingLongJump: true),
|
||||
InstanceSequence: 1,
|
||||
MovementSequence: 2,
|
||||
ServerControlSequence: 3,
|
||||
IsAutonomous: false);
|
||||
|
||||
RemoteInboundMotionDispatchResult result = dispatcher.Apply(
|
||||
update,
|
||||
movement,
|
||||
animationSink: null,
|
||||
host: null,
|
||||
cellId: 0x01010001u,
|
||||
fallbackForwardClass: 0x41000000u,
|
||||
isCurrent: () => current);
|
||||
|
||||
Assert.True(result.Superseded);
|
||||
Assert.False(result.AppliedInterpretedState);
|
||||
Assert.Equal(0, unsticks);
|
||||
Assert.Equal(0, routes);
|
||||
Assert.Equal(0, sticks);
|
||||
Assert.False(motion.StandingLongJump);
|
||||
}
|
||||
}
|
||||
|
|
@ -7,6 +7,7 @@ using AcDream.App.World;
|
|||
using AcDream.Core.Net;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Physics.Motion;
|
||||
using AcDream.Core.World;
|
||||
using DatReaderWriter.DBObjs;
|
||||
|
||||
|
|
@ -14,6 +15,296 @@ namespace AcDream.App.Tests.Physics;
|
|||
|
||||
public sealed class RemotePhysicsUpdaterTests
|
||||
{
|
||||
[Fact]
|
||||
public void ShadowPoseGate_TracksTranslationAndSignInvariantOrientation()
|
||||
{
|
||||
Quaternion turn = Quaternion.CreateFromAxisAngle(
|
||||
Vector3.UnitZ,
|
||||
MathF.PI / 2f);
|
||||
|
||||
Assert.False(RemotePhysicsUpdater.ShouldSynchronizeShadowPose(
|
||||
Vector3.Zero,
|
||||
Quaternion.Identity,
|
||||
Vector3.Zero,
|
||||
Quaternion.Identity));
|
||||
Assert.False(RemotePhysicsUpdater.ShouldSynchronizeShadowPose(
|
||||
Vector3.Zero,
|
||||
turn,
|
||||
Vector3.Zero,
|
||||
new Quaternion(-turn.X, -turn.Y, -turn.Z, -turn.W)));
|
||||
Assert.True(RemotePhysicsUpdater.ShouldSynchronizeShadowPose(
|
||||
new Vector3(0.02f, 0f, 0f),
|
||||
Quaternion.Identity,
|
||||
Vector3.Zero,
|
||||
Quaternion.Identity));
|
||||
Assert.True(RemotePhysicsUpdater.ShouldSynchronizeShadowPose(
|
||||
Vector3.Zero,
|
||||
turn,
|
||||
Vector3.Zero,
|
||||
Quaternion.Identity));
|
||||
Assert.True(RemotePhysicsUpdater.ShouldSynchronizeShadow(
|
||||
cellChanged: true,
|
||||
Vector3.Zero,
|
||||
Quaternion.Identity,
|
||||
Vector3.Zero,
|
||||
Quaternion.Identity));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_InPlaceCompleteRootTurn_UpdatesOffsetCollisionShadow()
|
||||
{
|
||||
const uint cellId = 0x01010001u;
|
||||
Quaternion turn = Quaternion.CreateFromAxisAngle(
|
||||
Vector3.UnitZ,
|
||||
MathF.PI / 2f);
|
||||
var engine = new PhysicsEngine();
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 13u,
|
||||
ServerGuid = 0x80000013u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
ParentCellId = cellId,
|
||||
};
|
||||
var motion = new GameWindow.RemoteMotion
|
||||
{
|
||||
LastShadowSyncPos = Vector3.Zero,
|
||||
LastShadowSyncOrientation = Quaternion.Identity,
|
||||
};
|
||||
motion.Body.Position = Vector3.Zero;
|
||||
motion.Body.Orientation = Quaternion.Identity;
|
||||
motion.CellId = cellId;
|
||||
engine.ShadowObjects.RegisterMultiPart(
|
||||
entity.Id,
|
||||
entity.Position,
|
||||
entity.Rotation,
|
||||
[
|
||||
new ShadowShape(
|
||||
0x01000001u,
|
||||
new Vector3(1f, 0f, 0f),
|
||||
Quaternion.Identity,
|
||||
Scale: 1f,
|
||||
CollisionType: ShadowCollisionType.Cylinder,
|
||||
Radius: 0.25f,
|
||||
CylHeight: 1f),
|
||||
],
|
||||
state: (uint)PhysicsStateFlags.ReportCollisions,
|
||||
flags: EntityCollisionFlags.None,
|
||||
worldOffsetX: 0f,
|
||||
worldOffsetY: 0f,
|
||||
landblockId: 0x01010000u,
|
||||
seedCellId: cellId);
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
engine,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
|
||||
updater.Tick(
|
||||
motion,
|
||||
entity,
|
||||
objectScale: 1f,
|
||||
sequencer: null,
|
||||
animationForVelocityCycle: null,
|
||||
dt: 0.1f,
|
||||
new MotionDeltaFrame { Orientation = turn },
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1);
|
||||
|
||||
ShadowEntry entry = Assert.Single(
|
||||
engine.ShadowObjects.AllEntriesForDebug(),
|
||||
candidate => candidate.EntityId == entity.Id);
|
||||
Assert.Equal(0f, entry.Position.X, 3);
|
||||
Assert.Equal(1f, entry.Position.Y, 3);
|
||||
Assert.InRange(
|
||||
MathF.Abs(Quaternion.Dot(
|
||||
turn,
|
||||
Quaternion.Normalize(motion.LastShadowSyncOrientation))),
|
||||
0.99999f,
|
||||
1.00001f);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_ComposesCompleteSequenceFrameWithoutOmegaSideChannel()
|
||||
{
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 10u,
|
||||
ServerGuid = 0x80000010u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(10f, 20f, 30f),
|
||||
Rotation = Quaternion.CreateFromAxisAngle(
|
||||
Vector3.UnitZ,
|
||||
-MathF.PI / 2f),
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
var animated = new GameWindow.AnimatedEntity
|
||||
{
|
||||
Entity = entity,
|
||||
Setup = new Setup(),
|
||||
Animation = new Animation(),
|
||||
LowFrame = 0,
|
||||
HighFrame = 0,
|
||||
Framerate = 0f,
|
||||
Scale = 1f,
|
||||
PartTemplate = Array.Empty<GameWindow.AnimatedPartTemplate>(),
|
||||
PartAvailability = Array.Empty<bool>(),
|
||||
};
|
||||
var motion = new GameWindow.RemoteMotion();
|
||||
motion.Body.Position = entity.Position;
|
||||
motion.Body.Orientation = entity.Rotation;
|
||||
motion.Body.TransientState = TransientStateFlags.Contact
|
||||
| TransientStateFlags.OnWalkable
|
||||
| TransientStateFlags.Active;
|
||||
var sequenceFrame = new MotionDeltaFrame
|
||||
{
|
||||
Origin = new Vector3(0f, 0.1f, 0f),
|
||||
Orientation = Quaternion.CreateFromAxisAngle(
|
||||
Vector3.UnitZ,
|
||||
MathF.PI / 2f),
|
||||
};
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
|
||||
updater.Tick(
|
||||
motion,
|
||||
animated,
|
||||
dt: 0.1f,
|
||||
sequenceFrame,
|
||||
liveCenterX: 0,
|
||||
liveCenterY: 0);
|
||||
|
||||
// Current body faces east, so the sequence's local +Y origin moves
|
||||
// east before its quarter-turn is composed. No ObservedOmega/manual
|
||||
// integrator participates.
|
||||
Assert.Equal(10.1f, motion.Body.Position.X, 3);
|
||||
Assert.Equal(20f, motion.Body.Position.Y, 3);
|
||||
Assert.InRange(
|
||||
MathF.Abs(Quaternion.Dot(
|
||||
Quaternion.Identity,
|
||||
Quaternion.Normalize(motion.Body.Orientation))),
|
||||
0.99999f,
|
||||
1.00001f);
|
||||
Assert.Equal(motion.Body.Orientation, entity.Rotation);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_HostlessAirborneRemote_SuppressesOriginButPreservesRootOrientation()
|
||||
{
|
||||
Quaternion initial = Quaternion.CreateFromAxisAngle(Vector3.UnitX, 1.1f);
|
||||
Quaternion rootTurn = Quaternion.CreateFromAxisAngle(Vector3.UnitY, -0.9f);
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 11u,
|
||||
ServerGuid = 0x80000011u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(10f, 20f, 30f),
|
||||
Rotation = initial,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
var animated = new GameWindow.AnimatedEntity
|
||||
{
|
||||
Entity = entity,
|
||||
Setup = new Setup(),
|
||||
Animation = new Animation(),
|
||||
LowFrame = 0,
|
||||
HighFrame = 0,
|
||||
Framerate = 0f,
|
||||
Scale = 1f,
|
||||
PartTemplate = Array.Empty<GameWindow.AnimatedPartTemplate>(),
|
||||
PartAvailability = Array.Empty<bool>(),
|
||||
};
|
||||
var motion = new GameWindow.RemoteMotion
|
||||
{
|
||||
Airborne = true,
|
||||
};
|
||||
motion.Body.Position = entity.Position;
|
||||
motion.Body.Orientation = initial;
|
||||
motion.Body.TransientState = TransientStateFlags.Active;
|
||||
var root = new MotionDeltaFrame
|
||||
{
|
||||
Origin = new Vector3(0f, 10f, 0f),
|
||||
Orientation = rootTurn,
|
||||
};
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
|
||||
updater.Tick(motion, animated, 0.1f, root, 0, 0);
|
||||
|
||||
Assert.Equal(new Vector3(10f, 20f, 30f), motion.Body.Position);
|
||||
Quaternion expected = Quaternion.Normalize(initial * rootTurn);
|
||||
Assert.InRange(
|
||||
MathF.Abs(Quaternion.Dot(
|
||||
expected,
|
||||
Quaternion.Normalize(motion.Body.Orientation))),
|
||||
0.99999f,
|
||||
1.00001f);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_ActiveInterpolation_ReplacesRootWithCompleteTargetFrame()
|
||||
{
|
||||
Quaternion initial = Quaternion.CreateFromAxisAngle(Vector3.UnitX, 1.1f);
|
||||
Quaternion target = Quaternion.CreateFromAxisAngle(Vector3.UnitY, -0.9f);
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 12u,
|
||||
ServerGuid = 0x80000012u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(10f, 20f, 30f),
|
||||
Rotation = initial,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
var animated = new GameWindow.AnimatedEntity
|
||||
{
|
||||
Entity = entity,
|
||||
Setup = new Setup(),
|
||||
Animation = new Animation(),
|
||||
LowFrame = 0,
|
||||
HighFrame = 0,
|
||||
Framerate = 0f,
|
||||
Scale = 1f,
|
||||
PartTemplate = Array.Empty<GameWindow.AnimatedPartTemplate>(),
|
||||
PartAvailability = Array.Empty<bool>(),
|
||||
};
|
||||
var motion = new GameWindow.RemoteMotion();
|
||||
motion.Body.Position = entity.Position;
|
||||
motion.Body.Orientation = initial;
|
||||
motion.Interp.Enqueue(
|
||||
entity.Position + Vector3.UnitX,
|
||||
target,
|
||||
isMovingTo: false,
|
||||
currentBodyPosition: entity.Position);
|
||||
var root = new MotionDeltaFrame
|
||||
{
|
||||
Origin = new Vector3(0f, 10f, 0f),
|
||||
Orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.7f),
|
||||
};
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
|
||||
updater.Tick(motion, animated, 0.1f, root, 0, 0);
|
||||
|
||||
// InterpolationManager::adjust_offset clamps the 1 m correction to
|
||||
// maxSpeed (8 m/s) * 0.1 s = 0.8 m and replaces the authored 10 m
|
||||
// root origin rather than adding to it.
|
||||
Assert.InRange(motion.Body.Position.X, 10.79f, 10.81f);
|
||||
Assert.InRange(
|
||||
MathF.Abs(Quaternion.Dot(
|
||||
Quaternion.Normalize(target),
|
||||
Quaternion.Normalize(motion.Body.Orientation))),
|
||||
0.99999f,
|
||||
1.00001f);
|
||||
Assert.Equal(motion.Body.Orientation, entity.Rotation);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TickHidden_AppliesPositionManagerOffsetWithoutAdvancingPhysics()
|
||||
{
|
||||
|
|
@ -74,15 +365,55 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
int partArrayTailCalls = 0;
|
||||
AnimationSequencer sequencer = CreateSequencer();
|
||||
sequencer.Manager.AddToQueue(MotionTableManager.ReadySentinel, 0);
|
||||
|
||||
updater.TickHidden(
|
||||
motion,
|
||||
entity,
|
||||
0.1f,
|
||||
() => partArrayTailCalls++);
|
||||
sequencer.Manager);
|
||||
|
||||
Assert.Equal(1, partArrayTailCalls);
|
||||
Assert.Empty(sequencer.Manager.PendingAnimations);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TickHidden_ProcessesPendingHooksBeforeManagerTail()
|
||||
{
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
var motion = new GameWindow.RemoteMotion();
|
||||
motion.Body.Orientation = Quaternion.Identity;
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 3u,
|
||||
ServerGuid = 0x70000003u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
AnimationSequencer sequencer = CreateSequencer();
|
||||
sequencer.Manager.AddToQueue(MotionTableManager.ReadySentinel, 0);
|
||||
var order = new List<string>();
|
||||
|
||||
updater.TickHidden(
|
||||
motion,
|
||||
entity,
|
||||
0.1f,
|
||||
partArrayHandleMovement: sequencer.Manager,
|
||||
processAnimationHooks: (_, observed) =>
|
||||
{
|
||||
Assert.Same(sequencer, observed);
|
||||
Assert.NotEmpty(sequencer.Manager.PendingAnimations);
|
||||
order.Add("hooks");
|
||||
},
|
||||
sequencer);
|
||||
|
||||
Assert.Equal(["hooks"], order);
|
||||
Assert.Empty(sequencer.Manager.PendingAnimations);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
@ -133,7 +464,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
}
|
||||
|
||||
[Fact]
|
||||
public void TickHidden_LandingSynchronizesRemoteAirborneState()
|
||||
public void TickHidden_OutOfContactDoesNotInterpolateOrInventLanding()
|
||||
{
|
||||
var engine = BuildBoundaryEngine();
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
|
|
@ -165,9 +496,190 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
|
||||
updater.TickHidden(motion, entity, 0.1f);
|
||||
|
||||
Assert.True(motion.Body.InContact);
|
||||
Assert.True(motion.Body.OnWalkable);
|
||||
Assert.False(motion.Airborne);
|
||||
Assert.False(motion.Body.InContact);
|
||||
Assert.False(motion.Body.OnWalkable);
|
||||
Assert.True(motion.Airborne);
|
||||
Assert.Equal(new Vector3(10f, 10f, 50f), motion.Body.Position);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_CrossCellIntoPending_CommitsRootAndSuspendsShadowBeforeReturning()
|
||||
{
|
||||
using var fixture = new BoundaryRemoteFixture();
|
||||
Vector3 sourceShadowPosition = fixture.Remote.LastShadowSyncPos;
|
||||
ulong clockEpoch = fixture.Record.ObjectClockEpoch;
|
||||
|
||||
bool current = fixture.Updater.Tick(
|
||||
fixture.Remote,
|
||||
fixture.Entity,
|
||||
objectScale: 1f,
|
||||
sequencer: null,
|
||||
animationForVelocityCycle: null,
|
||||
dt: 2f,
|
||||
rootMotionLocalFrame: new MotionDeltaFrame(),
|
||||
liveCenterX: 0,
|
||||
liveCenterY: 0,
|
||||
ownerRuntime: fixture.Live,
|
||||
ownerRecord: fixture.Record,
|
||||
ownerClockEpoch: clockEpoch);
|
||||
|
||||
Assert.False(current);
|
||||
Assert.Equal(BoundaryRemoteFixture.DestinationCell, fixture.Record.FullCellId);
|
||||
Assert.False(fixture.Record.IsSpatiallyVisible);
|
||||
Assert.Equal(fixture.Remote.Body.Position, fixture.Entity.Position);
|
||||
Assert.Equal(BoundaryRemoteFixture.DestinationCell, fixture.Entity.ParentCellId);
|
||||
Assert.True(fixture.Entity.Position.X > 192f);
|
||||
Assert.Equal(sourceShadowPosition, fixture.Remote.LastShadowSyncPos);
|
||||
Assert.Equal(0, fixture.Engine.ShadowObjects.TotalRegistered);
|
||||
Assert.Equal(1, fixture.Engine.ShadowObjects.RetainedRegistrationCount);
|
||||
Assert.Equal(1, fixture.Engine.ShadowObjects.SuspendedRegistrationCount);
|
||||
|
||||
fixture.HydrateDestination();
|
||||
|
||||
Assert.True(fixture.Record.IsSpatiallyVisible);
|
||||
Assert.Equal(1, fixture.Engine.ShadowObjects.TotalRegistered);
|
||||
Assert.Equal(0, fixture.Engine.ShadowObjects.SuspendedRegistrationCount);
|
||||
ShadowEntry restored = Assert.Single(
|
||||
fixture.Engine.ShadowObjects.AllEntriesForDebug());
|
||||
Assert.Equal(fixture.Entity.Id, restored.EntityId);
|
||||
Assert.Equal(fixture.Entity.Position, restored.Position);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AuthoritativeShadowPublisher_AlreadyPendingCannotResurrectShadow()
|
||||
{
|
||||
using var fixture = new BoundaryRemoteFixture();
|
||||
int publications = 0;
|
||||
|
||||
Assert.True(LiveEntityShadowPublisher.TryPublishRemote(
|
||||
fixture.Live,
|
||||
fixture.Record,
|
||||
fixture.Entity,
|
||||
fixture.Remote,
|
||||
fixture.Record.PositionAuthorityVersion,
|
||||
() => publications++));
|
||||
Assert.Equal(1, publications);
|
||||
|
||||
Assert.True(fixture.Live.RebucketLiveEntity(
|
||||
BoundaryRemoteFixture.Guid,
|
||||
BoundaryRemoteFixture.DestinationCell));
|
||||
Assert.False(fixture.Record.IsSpatiallyVisible);
|
||||
Assert.Equal(0, fixture.Engine.ShadowObjects.TotalRegistered);
|
||||
Assert.Equal(1, fixture.Engine.ShadowObjects.SuspendedRegistrationCount);
|
||||
|
||||
Assert.False(LiveEntityShadowPublisher.TryPublishRemote(
|
||||
fixture.Live,
|
||||
fixture.Record,
|
||||
fixture.Entity,
|
||||
fixture.Remote,
|
||||
fixture.Record.PositionAuthorityVersion,
|
||||
() => publications++));
|
||||
Assert.Equal(1, publications);
|
||||
Assert.Equal(0, fixture.Engine.ShadowObjects.TotalRegistered);
|
||||
Assert.Equal(1, fixture.Engine.ShadowObjects.SuspendedRegistrationCount);
|
||||
|
||||
fixture.HydrateDestination();
|
||||
|
||||
Assert.True(fixture.Record.IsSpatiallyVisible);
|
||||
Assert.Equal(1, fixture.Engine.ShadowObjects.TotalRegistered);
|
||||
Assert.Equal(0, fixture.Engine.ShadowObjects.SuspendedRegistrationCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AuthoritativeShadowPublisher_StaleAuthorityAndGuidReuseCannotPublish()
|
||||
{
|
||||
using var fixture = new BoundaryRemoteFixture();
|
||||
LiveEntityRecord oldRecord = fixture.Record;
|
||||
WorldEntity oldEntity = fixture.Entity;
|
||||
GameWindow.RemoteMotion oldRemote = fixture.Remote;
|
||||
ulong oldAuthority = oldRecord.PositionAuthorityVersion;
|
||||
int publications = 0;
|
||||
|
||||
Assert.False(LiveEntityShadowPublisher.TryPublishRemote(
|
||||
fixture.Live,
|
||||
oldRecord,
|
||||
oldEntity,
|
||||
oldRemote,
|
||||
oldAuthority + 1,
|
||||
() => publications++));
|
||||
|
||||
var replacement = fixture.ReplaceAtSource();
|
||||
|
||||
Assert.False(LiveEntityShadowPublisher.TryPublishRemote(
|
||||
fixture.Live,
|
||||
oldRecord,
|
||||
oldEntity,
|
||||
oldRemote,
|
||||
oldAuthority,
|
||||
() => publications++));
|
||||
Assert.Equal(0, publications);
|
||||
Assert.Equal(1, fixture.Engine.ShadowObjects.TotalRegistered);
|
||||
Assert.Contains(
|
||||
fixture.Engine.ShadowObjects.AllEntriesForDebug(),
|
||||
entry => entry.EntityId == replacement.Entity.Id);
|
||||
Assert.DoesNotContain(
|
||||
fixture.Engine.ShadowObjects.AllEntriesForDebug(),
|
||||
entry => entry.EntityId == oldEntity.Id);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tick_CrossCellVisibilityCallbackGuidReuse_CannotPublishOldShadow()
|
||||
{
|
||||
using var fixture = new BoundaryRemoteFixture();
|
||||
LiveEntityRecord oldRecord = fixture.Record;
|
||||
WorldEntity oldEntity = fixture.Entity;
|
||||
GameWindow.RemoteMotion oldRemote = fixture.Remote;
|
||||
WorldEntity? replacementEntity = null;
|
||||
GameWindow.RemoteMotion? replacementRemote = null;
|
||||
ulong clockEpoch = oldRecord.ObjectClockEpoch;
|
||||
|
||||
fixture.Live.ProjectionVisibilityChanged += (record, visible) =>
|
||||
{
|
||||
if (visible
|
||||
|| replacementEntity is not null
|
||||
|| !ReferenceEquals(record, oldRecord))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
(LiveEntityRecord replacementRecord,
|
||||
replacementEntity,
|
||||
replacementRemote) = fixture.ReplaceAtSource();
|
||||
Assert.NotSame(oldRecord, replacementRecord);
|
||||
};
|
||||
|
||||
bool current = fixture.Updater.Tick(
|
||||
oldRemote,
|
||||
oldEntity,
|
||||
objectScale: 1f,
|
||||
sequencer: null,
|
||||
animationForVelocityCycle: null,
|
||||
dt: 2f,
|
||||
rootMotionLocalFrame: new MotionDeltaFrame(),
|
||||
liveCenterX: 0,
|
||||
liveCenterY: 0,
|
||||
ownerRuntime: fixture.Live,
|
||||
ownerRecord: oldRecord,
|
||||
ownerClockEpoch: clockEpoch);
|
||||
|
||||
Assert.False(current);
|
||||
Assert.NotNull(replacementEntity);
|
||||
Assert.NotNull(replacementRemote);
|
||||
Assert.True(fixture.Live.TryGetRecord(
|
||||
BoundaryRemoteFixture.Guid,
|
||||
out LiveEntityRecord currentRecord));
|
||||
Assert.NotSame(oldRecord, currentRecord);
|
||||
Assert.Same(replacementEntity, currentRecord.WorldEntity);
|
||||
Assert.Same(replacementRemote, currentRecord.RemoteMotionRuntime);
|
||||
Assert.Equal(1, fixture.Engine.ShadowObjects.TotalRegistered);
|
||||
Assert.Equal(1, fixture.Engine.ShadowObjects.RetainedRegistrationCount);
|
||||
Assert.Equal(0, fixture.Engine.ShadowObjects.SuspendedRegistrationCount);
|
||||
Assert.Contains(
|
||||
fixture.Engine.ShadowObjects.AllEntriesForDebug(),
|
||||
entry => entry.EntityId == replacementEntity.Id);
|
||||
Assert.DoesNotContain(
|
||||
fixture.Engine.ShadowObjects.AllEntriesForDebug(),
|
||||
entry => entry.EntityId == oldEntity.Id);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
@ -192,6 +704,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
var published = new List<uint>();
|
||||
var partPoseDirty = new List<uint>();
|
||||
updater.TickHiddenEntities(
|
||||
live,
|
||||
localPlayerServerGuid: 0x50000001u,
|
||||
|
|
@ -203,9 +716,11 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Assert.True(live.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(other, InstanceSequence: 1),
|
||||
isLocalPlayer: false));
|
||||
});
|
||||
},
|
||||
markPartPoseDirty: partPoseDirty.Add);
|
||||
|
||||
Assert.Single(published);
|
||||
Assert.Equal(published, partPoseDirty);
|
||||
Assert.Single(live.SpatialRemoteMotionRuntimes);
|
||||
}
|
||||
|
||||
|
|
@ -309,4 +824,208 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
currentBodyPosition: entity.Position);
|
||||
live.SetRemoteMotionRuntime(guid, remote);
|
||||
}
|
||||
|
||||
private sealed class BoundaryRemoteFixture : IDisposable
|
||||
{
|
||||
public const uint Guid = 0x70000071u;
|
||||
public const uint SourceCell = 0xA9B40039u;
|
||||
public const uint DestinationCell = 0xAAB40001u;
|
||||
|
||||
private LiveEntityPresentationController? _presentation;
|
||||
|
||||
public BoundaryRemoteFixture()
|
||||
{
|
||||
Engine = BuildBoundaryEngine();
|
||||
Spatial.AddLandblock(new LoadedLandblock(
|
||||
0xA9B4FFFFu,
|
||||
new LandBlock(),
|
||||
Array.Empty<WorldEntity>()));
|
||||
Live = new LiveEntityRuntime(
|
||||
Spatial,
|
||||
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }),
|
||||
record =>
|
||||
{
|
||||
if (record.WorldEntity is { } entity)
|
||||
Engine.ShadowObjects.Deregister(entity.Id);
|
||||
_presentation?.Forget(record);
|
||||
});
|
||||
(Record, Entity, Remote) = SpawnAndBind(
|
||||
instanceSequence: 1,
|
||||
new Vector3(191f, 10f, 50f),
|
||||
enqueueDestination: true);
|
||||
_presentation = new LiveEntityPresentationController(
|
||||
Live,
|
||||
Engine.ShadowObjects,
|
||||
(_, _, _) => true,
|
||||
liveCenter: () => (0, 0));
|
||||
RegisterShadow(Entity, Remote);
|
||||
Assert.True(_presentation.OnLiveEntityReady(Guid));
|
||||
Updater = new RemotePhysicsUpdater(
|
||||
Engine,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
}
|
||||
|
||||
public PhysicsEngine Engine { get; }
|
||||
public GpuWorldState Spatial { get; } = new();
|
||||
public LiveEntityRuntime Live { get; }
|
||||
public RemotePhysicsUpdater Updater { get; }
|
||||
public LiveEntityRecord Record { get; }
|
||||
public WorldEntity Entity { get; }
|
||||
public GameWindow.RemoteMotion Remote { get; }
|
||||
|
||||
public void HydrateDestination() =>
|
||||
Spatial.AddLandblock(new LoadedLandblock(
|
||||
0xAAB4FFFFu,
|
||||
new LandBlock(),
|
||||
Array.Empty<WorldEntity>()));
|
||||
|
||||
public (LiveEntityRecord Record, WorldEntity Entity,
|
||||
GameWindow.RemoteMotion Remote) ReplaceAtSource()
|
||||
{
|
||||
Assert.True(Live.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(Guid, InstanceSequence: 1),
|
||||
isLocalPlayer: false));
|
||||
var replacement = SpawnAndBind(
|
||||
instanceSequence: 2,
|
||||
new Vector3(180f, 20f, 50f),
|
||||
enqueueDestination: false);
|
||||
RegisterShadow(replacement.Entity, replacement.Remote);
|
||||
Assert.True(_presentation!.OnLiveEntityReady(Guid));
|
||||
return replacement;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Live.Clear();
|
||||
_presentation?.Dispose();
|
||||
}
|
||||
|
||||
private (LiveEntityRecord Record, WorldEntity Entity,
|
||||
GameWindow.RemoteMotion Remote) SpawnAndBind(
|
||||
ushort instanceSequence,
|
||||
Vector3 position,
|
||||
bool enqueueDestination)
|
||||
{
|
||||
LiveEntityRegistrationResult registration = Live.RegisterLiveEntity(
|
||||
Spawn(instanceSequence, position));
|
||||
LiveEntityRecord record = Assert.IsType<LiveEntityRecord>(
|
||||
registration.Record);
|
||||
WorldEntity entity = Assert.IsType<WorldEntity>(
|
||||
Live.MaterializeLiveEntity(
|
||||
Guid,
|
||||
SourceCell,
|
||||
id => new WorldEntity
|
||||
{
|
||||
Id = id,
|
||||
ServerGuid = Guid,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = position,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
ParentCellId = SourceCell,
|
||||
}));
|
||||
var remote = new GameWindow.RemoteMotion();
|
||||
remote.Body.Position = position;
|
||||
remote.Body.Orientation = Quaternion.Identity;
|
||||
remote.CellId = SourceCell;
|
||||
remote.LastShadowSyncPos = position;
|
||||
remote.LastShadowSyncOrientation = Quaternion.Identity;
|
||||
if (enqueueDestination)
|
||||
{
|
||||
remote.Interp.Enqueue(
|
||||
new Vector3(193f, 10f, 50f),
|
||||
heading: 0f,
|
||||
isMovingTo: false,
|
||||
currentBodyPosition: position);
|
||||
}
|
||||
Live.SetRemoteMotionRuntime(Guid, remote);
|
||||
return (record, entity, remote);
|
||||
}
|
||||
|
||||
private void RegisterShadow(
|
||||
WorldEntity entity,
|
||||
GameWindow.RemoteMotion remote)
|
||||
{
|
||||
Engine.ShadowObjects.Register(
|
||||
entity.Id,
|
||||
entity.SourceGfxObjOrSetupId,
|
||||
remote.Body.Position,
|
||||
remote.Body.Orientation,
|
||||
radius: 0.48f,
|
||||
worldOffsetX: 0f,
|
||||
worldOffsetY: 0f,
|
||||
landblockId: 0xA9B40000u,
|
||||
collisionType: ShadowCollisionType.Cylinder,
|
||||
cylHeight: 1.835f,
|
||||
state: (uint)PhysicsStateFlags.ReportCollisions,
|
||||
seedCellId: SourceCell,
|
||||
isStatic: false);
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn(
|
||||
ushort instanceSequence,
|
||||
Vector3 position)
|
||||
{
|
||||
const PhysicsStateFlags state = PhysicsStateFlags.ReportCollisions;
|
||||
var serverPosition = new CreateObject.ServerPosition(
|
||||
SourceCell,
|
||||
position.X,
|
||||
position.Y,
|
||||
position.Z,
|
||||
1f,
|
||||
0f,
|
||||
0f,
|
||||
0f);
|
||||
var timestamps = new PhysicsTimestamps(1, 1, 1, 1, 0, 1, 0, 1, 1);
|
||||
var physics = new PhysicsSpawnData(
|
||||
RawState: (uint)state,
|
||||
Position: serverPosition,
|
||||
Movement: null,
|
||||
AnimationFrame: null,
|
||||
SetupTableId: 0x02000001u,
|
||||
MotionTableId: 0x09000001u,
|
||||
SoundTableId: null,
|
||||
PhysicsScriptTableId: null,
|
||||
Parent: null,
|
||||
Children: null,
|
||||
Scale: null,
|
||||
Friction: null,
|
||||
Elasticity: null,
|
||||
Translucency: null,
|
||||
Velocity: null,
|
||||
Acceleration: null,
|
||||
AngularVelocity: null,
|
||||
DefaultScriptType: null,
|
||||
DefaultScriptIntensity: null,
|
||||
Timestamps: timestamps);
|
||||
return new WorldSession.EntitySpawn(
|
||||
Guid,
|
||||
serverPosition,
|
||||
0x02000001u,
|
||||
Array.Empty<CreateObject.AnimPartChange>(),
|
||||
Array.Empty<CreateObject.TextureChange>(),
|
||||
Array.Empty<CreateObject.SubPaletteSwap>(),
|
||||
null,
|
||||
null,
|
||||
"boundary remote",
|
||||
null,
|
||||
null,
|
||||
MotionTableId: 0x09000001u,
|
||||
PhysicsState: (uint)state,
|
||||
InstanceSequence: instanceSequence,
|
||||
MovementSequence: 1,
|
||||
ServerControlSequence: 1,
|
||||
PositionSequence: 1,
|
||||
Physics: physics);
|
||||
}
|
||||
}
|
||||
|
||||
private static AnimationSequencer CreateSequencer() =>
|
||||
new(new Setup(), new MotionTable(), new NullAnimationLoader());
|
||||
|
||||
private sealed class NullAnimationLoader : IAnimationLoader
|
||||
{
|
||||
public Animation? LoadAnimation(uint id) => null;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
public Vector3 LastServerPosition { get; set; }
|
||||
public double LastServerPositionTime { get; set; }
|
||||
public Vector3 LastShadowSyncPosition { get; set; }
|
||||
public Quaternion LastShadowSyncOrientation { get; set; }
|
||||
public void BindCanonicalCell(Func<uint> read, Action<uint> write)
|
||||
{
|
||||
_readCell = read;
|
||||
|
|
@ -64,6 +65,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
public Vector3 LastServerPosition { get; set; }
|
||||
public double LastServerPositionTime { get; set; }
|
||||
public Vector3 LastShadowSyncPosition { get; set; }
|
||||
public Quaternion LastShadowSyncOrientation { get; set; }
|
||||
public void BindCanonicalCell(Func<uint> read, Action<uint> write) { }
|
||||
public void HitGround() { }
|
||||
public void LeaveGround() { }
|
||||
|
|
@ -921,6 +923,165 @@ public sealed class RemoteTeleportControllerTests
|
|||
Assert.Equal(1, fixture.Engine.ShadowObjects.TotalRegistered);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResolverAcceptsNewerPosition_OlderPlacementReturnsSuperseded()
|
||||
{
|
||||
const uint guid = 0x70000060u;
|
||||
const uint sourceCell = 0xA9B40039u;
|
||||
const uint destinationCell = 0xAAB40001u;
|
||||
var fixture = CreateLoadedRemoteFixture(guid, sourceCell);
|
||||
Assert.True(fixture.Live.TryApplyPosition(
|
||||
PositionUpdate(guid, destinationCell, x: 1f, sequence: 2),
|
||||
isLocalPlayer: false,
|
||||
forcePositionRotation: null,
|
||||
currentLocalVelocity: null,
|
||||
out _,
|
||||
out _,
|
||||
out _));
|
||||
Assert.True(fixture.Live.RebucketLiveEntity(guid, destinationCell));
|
||||
Assert.True(fixture.Live.TryGetRecord(guid, out LiveEntityRecord record));
|
||||
ulong outerPositionAuthority = record.PositionAuthorityVersion;
|
||||
ulong outerVelocityAuthority = record.VelocityAuthorityVersion;
|
||||
Vector3 newerWorldPosition = new(195f, 10f, 50f);
|
||||
RemoteTeleportController? controller = null;
|
||||
RemoteTeleportController.Result nestedResult = default;
|
||||
bool nested = false;
|
||||
controller = new RemoteTeleportController(
|
||||
fixture.Engine,
|
||||
fixture.Live,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
CellLocal,
|
||||
(_, _, _) => { },
|
||||
(_, _, _) => { },
|
||||
(_, _) => { },
|
||||
resolvePlacement: (position, cell, _, _, _, _) =>
|
||||
{
|
||||
if (!nested)
|
||||
{
|
||||
nested = true;
|
||||
Assert.True(fixture.Live.TryApplyPosition(
|
||||
PositionUpdate(guid, destinationCell, x: 3f, sequence: 3),
|
||||
isLocalPlayer: false,
|
||||
forcePositionRotation: null,
|
||||
currentLocalVelocity: null,
|
||||
out _,
|
||||
out _,
|
||||
out _));
|
||||
Assert.True(fixture.Live.TryGetRecord(guid, out var current));
|
||||
nestedResult = controller!.TryApply(
|
||||
current,
|
||||
current.PositionAuthorityVersion,
|
||||
current.VelocityAuthorityVersion,
|
||||
fixture.Remote,
|
||||
fixture.Entity,
|
||||
newerWorldPosition,
|
||||
destinationCell,
|
||||
new Vector3(3f, 10f, 50f),
|
||||
Quaternion.Identity,
|
||||
gameTime: 6.0,
|
||||
destinationProjectionVisible: true,
|
||||
generation: 1,
|
||||
positionSequence: 3);
|
||||
}
|
||||
|
||||
return SuccessfulPlacement(position, cell);
|
||||
});
|
||||
|
||||
RemoteTeleportController.Result outerResult = controller.TryApply(
|
||||
record,
|
||||
outerPositionAuthority,
|
||||
outerVelocityAuthority,
|
||||
fixture.Remote,
|
||||
fixture.Entity,
|
||||
new Vector3(193f, 10f, 50f),
|
||||
destinationCell,
|
||||
new Vector3(1f, 10f, 50f),
|
||||
Quaternion.Identity,
|
||||
gameTime: 5.0,
|
||||
destinationProjectionVisible: true,
|
||||
generation: 1,
|
||||
positionSequence: 2);
|
||||
|
||||
Assert.True(nestedResult.Applied);
|
||||
Assert.True(nestedResult.ContactResolved);
|
||||
Assert.True(outerResult.Superseded);
|
||||
Assert.False(outerResult.Applied);
|
||||
Assert.Equal(newerWorldPosition, fixture.Remote.Body.Position);
|
||||
Assert.Equal(newerWorldPosition, fixture.Entity.Position);
|
||||
controller.Dispose();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResolverAcceptsIndependentState_PositionPlacementStillCommits()
|
||||
{
|
||||
const uint guid = 0x70000061u;
|
||||
const uint sourceCell = 0xA9B40039u;
|
||||
const uint destinationCell = 0xAAB40001u;
|
||||
var fixture = CreateLoadedRemoteFixture(guid, sourceCell);
|
||||
Assert.True(fixture.Live.TryApplyPosition(
|
||||
PositionUpdate(guid, destinationCell, x: 1f, sequence: 2),
|
||||
isLocalPlayer: false,
|
||||
forcePositionRotation: null,
|
||||
currentLocalVelocity: null,
|
||||
out _,
|
||||
out _,
|
||||
out _));
|
||||
Assert.True(fixture.Live.RebucketLiveEntity(guid, destinationCell));
|
||||
Assert.True(fixture.Live.TryGetRecord(guid, out LiveEntityRecord record));
|
||||
ulong positionAuthority = record.PositionAuthorityVersion;
|
||||
ulong velocityAuthority = record.VelocityAuthorityVersion;
|
||||
bool stateAccepted = false;
|
||||
using var controller = new RemoteTeleportController(
|
||||
fixture.Engine,
|
||||
fixture.Live,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
CellLocal,
|
||||
(_, _, _) => { },
|
||||
(_, _, _) => { },
|
||||
(_, _) => { },
|
||||
resolvePlacement: (position, cell, _, _, _, _) =>
|
||||
{
|
||||
if (!stateAccepted)
|
||||
{
|
||||
stateAccepted = true;
|
||||
Assert.True(fixture.Live.TryApplyState(
|
||||
new SetState.Parsed(
|
||||
guid,
|
||||
(uint)(PhysicsStateFlags.Hidden
|
||||
| PhysicsStateFlags.ReportCollisions),
|
||||
1,
|
||||
2),
|
||||
out _));
|
||||
}
|
||||
return SuccessfulPlacement(position, cell);
|
||||
});
|
||||
Vector3 destination = new(193f, 10f, 50f);
|
||||
|
||||
RemoteTeleportController.Result result = controller.TryApply(
|
||||
record,
|
||||
positionAuthority,
|
||||
velocityAuthority,
|
||||
fixture.Remote,
|
||||
fixture.Entity,
|
||||
destination,
|
||||
destinationCell,
|
||||
new Vector3(1f, 10f, 50f),
|
||||
Quaternion.Identity,
|
||||
gameTime: 5.0,
|
||||
destinationProjectionVisible: true,
|
||||
generation: 1,
|
||||
positionSequence: 2);
|
||||
|
||||
Assert.True(stateAccepted);
|
||||
Assert.True(result.Applied);
|
||||
Assert.True(result.ContactResolved);
|
||||
Assert.False(result.Superseded);
|
||||
Assert.Equal(destination, fixture.Remote.Body.Position);
|
||||
Assert.Equal(destination, fixture.Entity.Position);
|
||||
Assert.True(record.FinalPhysicsState.HasFlag(PhysicsStateFlags.Hidden));
|
||||
Assert.Equal(record.FinalPhysicsState, fixture.Remote.Body.State);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TeardownCallbackFailure_StillForgetsPendingBeforeGuidReuse()
|
||||
{
|
||||
|
|
@ -1009,6 +1170,75 @@ public sealed class RemoteTeleportControllerTests
|
|||
return engine;
|
||||
}
|
||||
|
||||
private static LoadedRemoteFixture CreateLoadedRemoteFixture(
|
||||
uint guid,
|
||||
uint sourceCell)
|
||||
{
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0xA9B4FFFFu));
|
||||
spatial.AddLandblock(EmptyLandblock(0xAAB4FFFFu));
|
||||
var live = new LiveEntityRuntime(spatial, new Resources());
|
||||
live.RegisterLiveEntity(Spawn(guid, sourceCell));
|
||||
WorldEntity entity = live.MaterializeLiveEntity(
|
||||
guid,
|
||||
sourceCell,
|
||||
id => new WorldEntity
|
||||
{
|
||||
Id = id,
|
||||
ServerGuid = guid,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(191f, 10f, 50f),
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
})!;
|
||||
var remote = new GameWindow.RemoteMotion();
|
||||
remote.Body.SnapToCell(sourceCell, entity.Position, entity.Position);
|
||||
live.SetRemoteMotionRuntime(guid, remote);
|
||||
return new LoadedRemoteFixture(
|
||||
live,
|
||||
entity,
|
||||
remote,
|
||||
BuildEngine(includeDestination: true));
|
||||
}
|
||||
|
||||
private static WorldSession.EntityPositionUpdate PositionUpdate(
|
||||
uint guid,
|
||||
uint cell,
|
||||
float x,
|
||||
ushort sequence) => new(
|
||||
guid,
|
||||
new CreateObject.ServerPosition(
|
||||
cell,
|
||||
x,
|
||||
10f,
|
||||
50f,
|
||||
1f,
|
||||
0f,
|
||||
0f,
|
||||
0f),
|
||||
null,
|
||||
null,
|
||||
true,
|
||||
1,
|
||||
sequence,
|
||||
0,
|
||||
0);
|
||||
|
||||
private static ResolveResult SuccessfulPlacement(Vector3 position, uint cell) => new(
|
||||
position,
|
||||
cell,
|
||||
IsOnGround: true,
|
||||
InContact: true,
|
||||
OnWalkable: true,
|
||||
ContactPlane: new Plane(Vector3.UnitZ, 0f),
|
||||
ContactPlaneCellId: cell);
|
||||
|
||||
private readonly record struct LoadedRemoteFixture(
|
||||
LiveEntityRuntime Live,
|
||||
WorldEntity Entity,
|
||||
GameWindow.RemoteMotion Remote,
|
||||
PhysicsEngine Engine);
|
||||
|
||||
private static void AddDestination(PhysicsEngine engine) =>
|
||||
engine.AddLandblock(
|
||||
0xAAB4FFFFu,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue