feat(physics): port retail complete object frame pipeline
Restore the named-retail object update order across local, remote, static, projectile, animation, shadow, teleport, and effect lifetimes. Separate authoritative root commits from spatial rebucketing, preserve per-owner hook/FIFO ordering, and remove update-path allocations with exact lifecycle and residency gates. Add deterministic conformance, adversarial lifetime, GUID-reuse, pending-cell, quaternion, timestamp, and allocation coverage. Release build is warning-free and all 6,446 tests pass with five intentional skips; retail, architecture, and adversarial reviews are clean. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -774,7 +774,7 @@ public sealed class MotionInterpreter : IMotionDoneSink
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/// is set). Register row: releases a "stuck to object" sticky-manager
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/// attachment — R5 wires the real StickyManager; until then this is an
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/// optional callback the App layer may bind, matching the existing
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/// <c>Action?</c> seam convention (see <c>MotionTableDispatchSink.TurnStopped</c>).
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/// <c>Action?</c> seams on this runtime owner.
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/// </summary>
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public Action? UnstickFromObject { get; set; }
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