feat(physics): port retail complete object frame pipeline
Restore the named-retail object update order across local, remote, static, projectile, animation, shadow, teleport, and effect lifetimes. Separate authoritative root commits from spatial rebucketing, preserve per-owner hook/FIFO ordering, and remove update-path allocations with exact lifecycle and residency gates. Add deterministic conformance, adversarial lifetime, GUID-reuse, pending-cell, quaternion, timestamp, and allocation coverage. Release build is warning-free and all 6,446 tests pass with five intentional skips; retail, architecture, and adversarial reviews are clean. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -10,10 +10,15 @@ favorite spell bar, connected casting/enchantment effects, and portal-space
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presentation have passed their single-client visual gates. The corrective bounded
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render/resource-lifetime integration passed its seven-destination connected
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stress gate without a crash or cumulative collapse. The remaining M3 visual
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requirement is the final two-client portal-out/materialize observer gate.
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requirement is the final two-client portal-out/materialize observer gate. The
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new R6 object-update cutover also requires one connected locomotion/collision/
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projectile/teleport visual and performance rebaseline before that observer gate.
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Carried:
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#145-residual, #116 slide-response, the remaining R6 object-pipeline cutover
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(TS-42 manager order retired 2026-07-19), and Track MP0.
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#145-residual, #116 slide-response, the remaining R6 ownership cleanup plus
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registered TS-50/TS-51 timing residuals (the complete-root-Frame/object-workset
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cutover is automated-test complete 2026-07-20; three independent re-reviews are
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clean, Release builds with zero warnings, and 6,446 tests pass / 5 skip), and
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Track MP0.
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---
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