feat(D.2b): anchor layout — vital bars stretch with window; drop Vitals heading

Add AnchorEdges [Flags] enum and Anchors property (default Left|Top, so
all existing elements are unchanged) to UiElement. ApplyAnchor() captures
the design-time margins on first call then recomputes Left/Top/Width/Height
each frame; DrawSelfAndChildren drives it for every child before painting.
ComputeAnchoredRect is public + static so it can be unit-tested without a
running frame loop.

MarkupDocument.Build gains a private Anchor() CSV parser and threads it
into the <meter> initializer via the anchor= attribute.

vitals.xml: remove title="Vitals" (retail vitals has no heading) and add
anchor="left,top,right" to all three meter bars so they stretch when the
panel is dragged wider.

Two new xUnit tests in UiRootInputTests: Left+Right stretches width;
Left+Top only keeps fixed size. All 19 App.Tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-14 18:58:58 +02:00
parent af91b8432a
commit f911b5f0af
4 changed files with 102 additions and 4 deletions

View file

@ -65,6 +65,7 @@ public static class MarkupDocument
BarColor = Color((string?)el.Attribute("color")), BarColor = Color((string?)el.Attribute("color")),
Fill = BindFloat((string?)el.Attribute("fill"), binding), Fill = BindFloat((string?)el.Attribute("fill"), binding),
Label = () => (cur(), max()) is (uint c, uint m) ? $"{c}/{m}" : null, Label = () => (cur(), max()) is (uint c, uint m) ? $"{c}/{m}" : null,
Anchors = Anchor((string?)el.Attribute("anchor")),
}); });
break; break;
// future element kinds (label, button, image) added here // future element kinds (label, button, image) added here
@ -123,4 +124,20 @@ public static class MarkupDocument
if (expr is null || expr.Length < 3 || expr[0] != '{' || expr[^1] != '}') return null; if (expr is null || expr.Length < 3 || expr[0] != '{' || expr[^1] != '}') return null;
return binding.GetType().GetProperty(expr[1..^1]); return binding.GetType().GetProperty(expr[1..^1]);
} }
private static AnchorEdges Anchor(string? csv)
{
if (string.IsNullOrWhiteSpace(csv)) return AnchorEdges.Left | AnchorEdges.Top;
var a = AnchorEdges.None;
foreach (var part in csv.Split(',', System.StringSplitOptions.TrimEntries | System.StringSplitOptions.RemoveEmptyEntries))
a |= part.ToLowerInvariant() switch
{
"left" => AnchorEdges.Left,
"top" => AnchorEdges.Top,
"right" => AnchorEdges.Right,
"bottom" => AnchorEdges.Bottom,
_ => AnchorEdges.None,
};
return a == AnchorEdges.None ? AnchorEdges.Left | AnchorEdges.Top : a;
}
} }

View file

@ -4,6 +4,11 @@ using System.Numerics;
namespace AcDream.App.UI; namespace AcDream.App.UI;
/// <summary>Which parent edges a child keeps a fixed margin to on resize.
/// Left+Right ⇒ width stretches; Top+Bottom ⇒ height stretches.</summary>
[System.Flags]
public enum AnchorEdges { None = 0, Left = 1, Top = 2, Right = 4, Bottom = 8 }
/// <summary> /// <summary>
/// Base class for every UI widget in the retained-mode tree. /// Base class for every UI widget in the retained-mode tree.
/// ///
@ -106,6 +111,10 @@ public abstract class UiElement
/// <summary>Allow vertical (height) resize. Ignored unless <see cref="Resizable"/>.</summary> /// <summary>Allow vertical (height) resize. Ignored unless <see cref="Resizable"/>.</summary>
public bool ResizeY { get; set; } = true; public bool ResizeY { get; set; } = true;
/// <summary>Edges this element anchors to in its parent. Default Left|Top
/// (pinned top-left, fixed size — no reflow). Left|Right stretches width.</summary>
public AnchorEdges Anchors { get; set; } = AnchorEdges.Left | AnchorEdges.Top;
// ── Tree structure ────────────────────────────────────────────────── // ── Tree structure ──────────────────────────────────────────────────
public UiElement? Parent { get; private set; } public UiElement? Parent { get; private set; }
@ -170,6 +179,10 @@ public abstract class UiElement
{ {
OnDraw(ctx); OnDraw(ctx);
// Anchor layout: reflow children to this element's current size.
for (int i = 0; i < _children.Count; i++)
_children[i].ApplyAnchor(Width, Height);
// Children painted back-to-front (lowest ZOrder first). // Children painted back-to-front (lowest ZOrder first).
if (_children.Count > 0) if (_children.Count > 0)
{ {
@ -218,4 +231,51 @@ public abstract class UiElement
return OnHitTest(localX, localY) ? this : null; return OnHitTest(localX, localY) ? this : null;
} }
// ── Anchor layout ────────────────────────────────────────────────────
private bool _anchorCaptured;
private float _amL, _amT, _amR, _amB, _aw0, _ah0;
/// <summary>Reposition/resize this element per <see cref="Anchors"/>, keeping
/// the margins captured (at first layout / design size) to each anchored edge.
/// Called by the parent each frame before drawing children.</summary>
internal void ApplyAnchor(float parentW, float parentH)
{
if (Anchors == AnchorEdges.None) return;
if (!_anchorCaptured)
{
_amL = Left; _amT = Top;
_amR = parentW - (Left + Width);
_amB = parentH - (Top + Height);
_aw0 = Width; _ah0 = Height;
_anchorCaptured = true;
}
var (x, y, w, h) = ComputeAnchoredRect(Anchors, _amL, _amT, _amR, _amB, _aw0, _ah0, parentW, parentH);
Left = x; Top = y; Width = w; Height = h;
}
/// <summary>Compute an anchored child rect. Left&amp;Right ⇒ stretch width
/// (keep both margins); Right only ⇒ pin to right at fixed width; otherwise
/// pin left at fixed width. Same logic vertically.</summary>
public static (float x, float y, float w, float h) ComputeAnchoredRect(
AnchorEdges a, float mL, float mT, float mR, float mB,
float w0, float h0, float parentW, float parentH)
{
bool l = (a & AnchorEdges.Left) != 0, r = (a & AnchorEdges.Right) != 0;
float x, w;
if (l && r) { x = mL; w = parentW - mR - mL; }
else if (r) { w = w0; x = parentW - mR - w0; }
else { x = mL; w = w0; }
bool t = (a & AnchorEdges.Top) != 0, b = (a & AnchorEdges.Bottom) != 0;
float y, h;
if (t && b) { y = mT; h = parentH - mB - mT; }
else if (b) { h = h0; y = parentH - mB - h0; }
else { y = mT; h = h0; }
if (w < 0) w = 0;
if (h < 0) h = 0;
return (x, y, w, h);
}
} }

View file

@ -1,5 +1,5 @@
<panel id="acdream.vitals" x="10" y="30" w="220" h="96" title="Vitals" resize="x"> <panel id="acdream.vitals" x="10" y="30" w="220" h="96" resize="x">
<meter id="health" x="8" y="24" w="200" h="14" fill="{HealthPercent}" cur="{HealthCurrent}" max="{HealthMax}" color="#FFC70D0D"/> <meter id="health" x="8" y="24" w="200" h="14" fill="{HealthPercent}" cur="{HealthCurrent}" max="{HealthMax}" color="#FFC70D0D" anchor="left,top,right"/>
<meter id="stamina" x="8" y="44" w="200" h="14" fill="{StaminaPercent}" cur="{StaminaCurrent}" max="{StaminaMax}" color="#FFD49E1F"/> <meter id="stamina" x="8" y="44" w="200" h="14" fill="{StaminaPercent}" cur="{StaminaCurrent}" max="{StaminaMax}" color="#FFD49E1F" anchor="left,top,right"/>
<meter id="mana" x="8" y="64" w="200" h="14" fill="{ManaPercent}" cur="{ManaCurrent}" max="{ManaMax}" color="#FF1F33D9"/> <meter id="mana" x="8" y="64" w="200" h="14" fill="{ManaPercent}" cur="{ManaCurrent}" max="{ManaMax}" color="#FF1F33D9" anchor="left,top,right"/>
</panel> </panel>

View file

@ -112,4 +112,25 @@ public class UiRootInputTests
// bottom edge masked out (Y locked) // bottom edge masked out (Y locked)
Assert.True((UiRoot.HitEdges(panel, 200, 200, 5) & ResizeEdges.Bottom) == 0); Assert.True((UiRoot.HitEdges(panel, 200, 200, 5) & ResizeEdges.Bottom) == 0);
} }
[Fact]
public void ComputeAnchoredRect_LeftRight_StretchesWidth()
{
// bar at x=8,w=200 in a 220-wide parent (right margin 12). Parent grows to 300.
var (x, _, w, _) = UiElement.ComputeAnchoredRect(
AnchorEdges.Left | AnchorEdges.Right | AnchorEdges.Top,
mL: 8, mT: 24, mR: 12, mB: 58, w0: 200, h0: 14, parentW: 300, parentH: 96);
Assert.Equal(8f, x);
Assert.Equal(280f, w); // 300 - 12 - 8
}
[Fact]
public void ComputeAnchoredRect_LeftTopOnly_KeepsFixedSizeAndOrigin()
{
var (x, y, w, h) = UiElement.ComputeAnchoredRect(
AnchorEdges.Left | AnchorEdges.Top,
mL: 8, mT: 24, mR: 12, mB: 58, w0: 200, h0: 14, parentW: 300, parentH: 96);
Assert.Equal(8f, x); Assert.Equal(24f, y);
Assert.Equal(200f, w); Assert.Equal(14f, h);
}
} }