feat(D.5.1): ItemRepository.EnrichItem (icon/name/type from CreateObject)

Adds EnrichItem(objectId, iconId, name, type) — enriches an existing
stub created from PlayerDescription with the fuller data carried by its
CreateObject message. Returns false when the item isn't tracked yet
(phase 1: enrich-existing only). Raises ItemPropertiesUpdated on success
so bound widgets (the toolbar) re-render.

Two xUnit tests: enrich-existing updates IconId/Name/raises event (true),
unknown-id returns false.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-16 21:48:44 +02:00
parent da171cb4e3
commit f8da98b67f
2 changed files with 40 additions and 0 deletions

View file

@ -136,6 +136,23 @@ public sealed class ItemRepository
return true;
}
/// <summary>
/// Enrich an already-known item (a stub created from PlayerDescription) with the
/// fuller data carried by its CreateObject (icon, name, type). Returns false if the
/// item isn't tracked yet — phase 1 enriches existing items only; full
/// CreateObject ingestion of newly-acquired items is the inventory phase.
/// Raises ItemPropertiesUpdated on success so bound widgets (the toolbar) re-render.
/// </summary>
public bool EnrichItem(uint objectId, uint iconId, string name, ItemType type)
{
if (!_items.TryGetValue(objectId, out var item)) return false;
if (iconId != 0) item.IconId = iconId;
if (!string.IsNullOrEmpty(name)) item.Name = name;
if (type != default) item.Type = type;
ItemPropertiesUpdated?.Invoke(item);
return true;
}
/// <summary>
/// Apply a <see cref="PropertyBundle"/> patch (e.g. from an
/// <c>IdentifyObjectResponse</c>) to an existing item. Individual