feat(headless): complete portable single-session host
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30 changed files with 3571 additions and 32 deletions
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using System.Net;
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using AcDream.Core.Combat;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.Spells;
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using AcDream.Runtime.Entities;
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using AcDream.Runtime.Gameplay;
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using AcDream.Runtime.Session;
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namespace AcDream.Runtime.Tests.Session;
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public sealed class RuntimeLiveEntitySessionControllerTests
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{
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[Fact]
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public void DirectSinkOwnsCanonicalCreateUpdateDeleteWithoutProjection()
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{
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using GameRuntime runtime = CreateRuntime();
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new FixtureTransport());
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var controller = new RuntimeLiveEntitySessionController(
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runtime,
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session);
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LiveEntitySessionSink sink = controller.CreateSink();
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WorldSession.EntitySpawn spawn =
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Spawn(0x70000001u, incarnation: 1);
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sink.Spawned(spawn);
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sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
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spawn.Guid,
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spawn.Position!.Value with
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{
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PositionX = 20f,
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},
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 0,
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ForcePositionSequence: 0));
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Assert.Equal(1, runtime.Entities.Count);
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Assert.Equal(1, runtime.Inventory.ObjectCount);
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Assert.True(
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runtime.EntityObjects.Entities.TryGetActive(
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spawn.Guid,
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out RuntimeEntityRecord canonical));
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Assert.Equal(
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20f,
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canonical.Snapshot.Position!.Value.PositionX);
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sink.Deleted(new DeleteObject.Parsed(spawn.Guid, 1));
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Assert.Equal(0, runtime.Entities.Count);
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Assert.Equal(0, runtime.Inventory.ObjectCount);
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Assert.Equal(
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0,
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runtime.EntityObjects.Entities.PendingTeardownCount);
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}
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[Fact]
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public void DirectSinkCompletesExactPortalAndSendsLoginComplete()
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{
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using GameRuntime runtime = CreateRuntime();
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const uint playerGuid = 0x50000001u;
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runtime.PlayerIdentity.ServerGuid = playerGuid;
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new FixtureTransport());
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var gameActions = new List<byte[]>();
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session.GameActionCapture = body => gameActions.Add(body);
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var controller = new RuntimeLiveEntitySessionController(
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runtime,
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session);
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LiveEntitySessionSink sink = controller.CreateSink();
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WorldSession.EntitySpawn spawn =
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Spawn(playerGuid, incarnation: 1);
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sink.Spawned(spawn);
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sink.TeleportStarted(1u);
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sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
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playerGuid,
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spawn.Position!.Value with
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{
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LandblockId = 0x01020001u,
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PositionX = 30f,
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},
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 1,
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ForcePositionSequence: 0));
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Assert.Single(gameActions);
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Assert.True(runtime.TransitOwner.CaptureOwnership().IsSessionIdle);
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Assert.True(runtime.Portal.Snapshot.Completed);
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Assert.Equal(0x01020001u, runtime.Portal.Snapshot.DestinationCell);
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}
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private static GameRuntime CreateRuntime()
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{
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var operations = new FixtureGameplayOperations();
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var runtime = new GameRuntime(new GameRuntimeDependencies(
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operations,
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operations,
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operations,
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operations));
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operations.Bind(runtime);
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return runtime;
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}
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private static WorldSession.EntitySpawn Spawn(
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uint guid,
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ushort incarnation)
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{
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var position = new CreateObject.ServerPosition(
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0x01010001u,
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10f,
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10f,
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5f,
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1f,
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0f,
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0f,
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0f);
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var timestamps = new PhysicsTimestamps(
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Position: 1,
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Movement: 1,
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State: 1,
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Vector: 1,
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Teleport: 0,
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ServerControlledMove: 1,
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ForcePosition: 0,
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ObjDesc: 1,
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Instance: incarnation);
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var physics = new PhysicsSpawnData(
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RawState: (uint)PhysicsStateFlags.ReportCollisions,
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Position: position,
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Movement: null,
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AnimationFrame: null,
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SetupTableId: 0x02000001u,
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MotionTableId: null,
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SoundTableId: null,
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PhysicsScriptTableId: null,
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Parent: null,
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Children: null,
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Scale: null,
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Friction: null,
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Elasticity: null,
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Translucency: null,
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Velocity: null,
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Acceleration: null,
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AngularVelocity: null,
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DefaultScriptType: null,
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DefaultScriptIntensity: null,
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Timestamps: timestamps);
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return new WorldSession.EntitySpawn(
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guid,
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position,
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0x02000001u,
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[],
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[],
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[],
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null,
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null,
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"direct entity",
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null,
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null,
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null,
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PhysicsState: physics.RawState,
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InstanceSequence: incarnation,
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MovementSequence: 1,
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ServerControlSequence: 1,
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PositionSequence: 1,
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Physics: physics);
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}
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private sealed class FixtureTransport : IWorldSessionTransport
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{
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public void Send(ReadOnlySpan<byte> datagram)
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{
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}
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public void Send(
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IPEndPoint remote,
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ReadOnlySpan<byte> datagram)
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{
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}
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public int Receive(
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Span<byte> destination,
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TimeSpan timeout,
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out IPEndPoint? from)
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{
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from = null;
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return -1;
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}
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public ValueTask<NetReceiveResult> ReceiveAsync(
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Memory<byte> destination,
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CancellationToken cancellationToken) =>
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ValueTask.FromException<NetReceiveResult>(
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new OperationCanceledException(cancellationToken));
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public void Dispose()
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{
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}
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}
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private sealed class FixtureGameplayOperations
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: IRuntimeCombatAttackOperations,
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IRuntimeCombatTargetOperations,
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IRuntimeCombatModeOperations,
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IRuntimeSpellCastOperations
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{
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private GameRuntime? _runtime;
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public void Bind(GameRuntime runtime) => _runtime = runtime;
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public bool CanStartAttack() => false;
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public void PrepareAttackRequest()
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{
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}
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public bool SendAttack(AttackHeight height, float power) => false;
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public void SendCancelAttack()
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{
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}
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public bool IsDualWield => false;
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public bool PlayerReadyForAttack => false;
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public bool AutoRepeatAttack => false;
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public bool AutoTarget => false;
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public uint? SelectClosestTarget() => null;
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public bool IsInWorld => _runtime?.Session.IsInWorld == true;
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public IReadOnlyList<ClientObject> GetOrderedEquipment() => [];
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public void NotifyExplicitCombatModeRequest()
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{
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}
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public void SendChangeCombatMode(CombatMode mode)
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{
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}
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public uint LocalPlayerId =>
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_runtime?.PlayerIdentity.ServerGuid ?? 0u;
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public bool CanSend => false;
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public bool HasRequiredComponents(uint spellId) => false;
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public bool IsTargetCompatible(
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uint targetId,
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SpellMetadata spell,
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bool showMessage) => false;
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public void StopCompletely()
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{
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}
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public void SendUntargeted(uint spellId)
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{
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}
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public void SendTargeted(uint targetId, uint spellId)
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{
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}
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public void DisplayMessage(string message)
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{
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}
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public void IncrementBusy()
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{
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}
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}
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}
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