fix(combat): resolve power spans after layout
Derive the dark middle range from live post-anchor sibling geometry instead of freezing the inherited 800-pixel prototype during controller binding. Render the user-directed bright desired-power band independently from the absolute bar-left edge to the green thumb center. Co-Authored-By: Codex <codex@openai.com>
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8 changed files with 129 additions and 24 deletions
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@ -127,4 +127,17 @@ public class UiScrollbarTests
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Assert.Equal(expectedX, x, 3);
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Assert.Equal(expectedWidth, width, 3);
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}
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[Theory]
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[InlineData(0f, 6f)]
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[InlineData(0.5f, 253.5f)]
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[InlineData(1f, 501f)]
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public void ScalarThumbFillRect_StartsAtAbsoluteLeftAndEndsAtThumbCenter(
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float position, float expectedWidth)
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{
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var (x, width) = UiScrollbar.ScalarThumbFillRect(
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totalWidth: 507f, thumbWidth: 12f, position);
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Assert.Equal(0f, x, 3);
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Assert.Equal(expectedWidth, width, 3);
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}
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}
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