fix(combat): resolve power spans after layout

Derive the dark middle range from live post-anchor sibling geometry instead of freezing the inherited 800-pixel prototype during controller binding. Render the user-directed bright desired-power band independently from the absolute bar-left edge to the green thumb center.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-12 21:49:17 +02:00
parent 707add8539
commit f8c174d707
8 changed files with 129 additions and 24 deletions

View file

@ -21,6 +21,7 @@ public sealed class CombatLayoutConformanceTests
_ => (0u, 0, 0),
datFont: null,
stringResolve: _ => "localized");
ApplyAnchors(layout.Root);
var power = Assert.IsType<UiScrollbar>(
layout.FindElement(CombatUiController.PowerControlId));
@ -30,6 +31,15 @@ public sealed class CombatLayoutConformanceTests
Assert.Equal(0x0600715Eu, power.ScalarRangeSprite);
Assert.False(power.ScalarFillFromRight);
var speed = Assert.IsType<UiText>(
layout.FindElement(CombatUiController.SpeedLabelId));
var powerLabel = Assert.IsType<UiText>(
layout.FindElement(CombatUiController.PowerLabelId));
Assert.Equal(
(8f, 507f, 12f, 100f, 411f, 100f),
(power.Left, power.Width, speed.Left, speed.Width,
powerLabel.Left, powerLabel.Width));
var repeat = Assert.IsType<UiButton>(
layout.FindElement(CombatUiController.RepeatAttacksId));
Assert.Equal(13f, repeat.FaceWidth);
@ -42,4 +52,13 @@ public sealed class CombatLayoutConformanceTests
Assert.Equal("localized", high.Label);
Assert.IsType<UiText>(layout.FindElement(CombatUiController.SpeedLabelId));
}
private static void ApplyAnchors(UiElement parent)
{
foreach (UiElement child in parent.Children)
{
child.ApplyAnchor(parent.Width, parent.Height);
ApplyAnchors(child);
}
}
}

View file

@ -50,9 +50,9 @@ public sealed class CombatUiControllerTests
high.OnEvent(new UiEvent(0, high, UiEventType.MouseDown, Data1: 2, Data2: 2));
now = 4.5d;
Assert.Equal(0.5f, power.ScalarFill()!.Value, 3);
Assert.Equal(104f, power.ScalarRangeLeft, 3);
Assert.Equal(299f, power.ScalarRangeWidth, 3);
Assert.True(power.ScalarFillFollowsThumb);
var range = Assert.IsType<Func<(float Left, float Width)>>(power.ScalarRangeProvider);
Assert.Equal((104f, 299f), range());
high.OnEvent(new UiEvent(0, high, UiEventType.MouseUp, Data1: 2, Data2: 2));
var attack = Assert.Single(sent);
@ -98,9 +98,30 @@ public sealed class CombatUiControllerTests
Assert.False(speed.RightAligned);
Assert.False(powerLabel.Centered);
Assert.True(powerLabel.RightAligned);
Assert.Equal(speed.Left + speed.Width - power.Left, power.ScalarRangeLeft, 3);
Assert.Equal(powerLabel.Left - power.Left - power.ScalarRangeLeft,
power.ScalarRangeWidth, 3);
var range = Assert.IsType<Func<(float Left, float Width)>>(power.ScalarRangeProvider);
var (left, width) = range();
Assert.Equal(speed.Left + speed.Width - power.Left, left, 3);
Assert.Equal(powerLabel.Left - power.Left - left, width, 3);
}
[Fact]
public void ImportedFixture_ReflowUpdatesCenteredDarkRange()
{
ElementInfo info = FixtureLoader.LoadCombatInfos();
ImportedLayout layout = LayoutImporter.Build(info, NoTex, datFont: null);
var combat = new CombatState();
using var attacks = CreateAttacks(combat, () => 0d, []);
GameplaySettings gameplay = GameplaySettings.Default;
using var controller = CombatUiController.Bind(
layout, combat, attacks, () => gameplay, value => gameplay = value,
Labels, _ => { })!;
ApplyAnchors(layout.Root);
var power = Assert.IsType<UiScrollbar>(
layout.FindElement(CombatUiController.PowerControlId));
var range = Assert.IsType<Func<(float Left, float Width)>>(power.ScalarRangeProvider);
Assert.Equal((104f, 299f), range());
}
private static readonly CombatUiLabels Labels = new(
@ -181,4 +202,13 @@ public sealed class CombatUiControllerTests
};
return (new ImportedLayout(root, byId), basic, advanced, power, high, medium, low);
}
private static void ApplyAnchors(UiElement parent)
{
foreach (UiElement child in parent.Children)
{
child.ApplyAnchor(parent.Width, parent.Height);
ApplyAnchors(child);
}
}
}