feat(ui): Campaign AS AS2 — examination header identity block (G1/G2/G3/G5/G10)
Retail's CharExamineUI::SetAppraiseInfo (@0x004B45F0, player-target
examine subview) binds four fixed header lines that acdream was feeding
from the wrong appraisal properties:
- 0x10000150 (Heritage) got raw string prop 4 verbatim. Retail composes
"<Gender> <Heritage>" via InqGenderHeritageDisplay (@0x005B5AE0) from
Int 113 Gender + Int 188 HeritageGroup, falling back to the assessed
object's creature-type name only when HeritageGroup == 0. Reuses the
Campaign CT gender/heritage tables in CharacterIdentityText (new
GenderHeritageDisplay helper) and the controller's existing
CreatureDisplayNameResolver for the creature-type fallback arm.
- 0x10000151 (Profession/title) got AllegianceName (string 47) — the
title line was never shown at all. Now resolves the CURRENT display
title from Int 261 CharacterTitleId through CharacterTitleResolver
(CharacterTitleTable::GetCharacterTitleFromID @0x005C6ED0), falling
back to String 5 Template verbatim when the id is absent or
unresolvable. RetailUiRuntime.MountAppraisal now wires the SAME
CharacterTitleResolver instance the D.2b Character panel already
owns (_bindings.Character.TitleResolver), resolved per call under
DatLock — never captured once at mount time, per the secure-trade
deferred-Func lesson.
- 0x10000152 (PlayerKiller) got MonarchsName (string 11) — never shown.
Ruling R7: retail reads the LOCAL weenie's PWD bits
(ACCWeenieObject::IsPK/IsPKLite @0x0058C8B0/@0x0058C8A0), never the
appraisal payload. Now reads the assessed ClientObject's
PublicWeenieBitfield directly (bit 0x20 -> "Player Killer", bit
0x02000000 -> "Player Killer Lite", else "Non-Player Killer").
Apply()'s existing bail-out when the object has left the local table
already matches retail's "weenie is gone, leave the line cleared".
- 0x1000053A (AllegianceName) invented a literal "Assessment
incomplete" on failed assess — zero retail provenance, deleted
outright. Retail clears the element first (ClearCreatureText already
does this every ApplyCreature call) then sets String 47
AllegianceName only inside the Int 30 AllegianceRank >= 1 gate.
Scoped to the character branch since retail's CreatureExamineUI
(monsters) never binds this element at all.
None of the four lines are success-gated — ACE sends the int/string
tables even on a failed assess, matching retail's own composition.
First-ever AppraisalView.Character controller test coverage (gap G10):
header composition, title/allegiance fallback and gating, all three PK
variants plus the missing-object clear case, failed-assess rendering
with a repo grep confirming the invented literal is gone, and a
regression pin proving the monster (character: false) path is
untouched.
Register: files AD-114 for the examination preview's animated clone
(mirrors the assessed target's live current pose via
CreatureAppraisalFramePresenter) versus retail's independently
animated private CreatureMode clone (BasicCreatureExamineUI::Init
@0x004AB9C0) — owner-ruled intentional deviation, 2026-08-25
("we animate it, and I like it").
Full hermetic suite green: 15,469 tests passed, 0 failed, 0 skipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
0332466fdc
commit
f8a2258979
5 changed files with 533 additions and 15 deletions
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@ -413,6 +413,352 @@ public sealed class AppraisalUiControllerTests
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Assert.Equal(new[] { ObjectId, otherObjectId }, sent);
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}
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// ── Campaign AS slice AS2: examination header identity block ──────────
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// Ground truth: docs/research/2026-08-25-campaign-as-ground-truth.md §2a,
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// gap ledger G1/G2/G3/G5, rulings R6/R7. First-ever AppraisalView.Character
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// controller coverage (gap G10).
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[Fact]
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public void CharacterResponse_ComposesRetailHeaderIdentityBlock()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Dww",
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Type = ItemType.Creature,
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PublicWeenieBitfield = 0x20u, // PWD bit 5 -> IsPK
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { },
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resolveCharacterTitle: titleId => titleId == 13u ? "War Mage" : null)!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Ints[0x71u] = 2; // Gender: Female
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properties.Ints[0xBCu] = 1; // HeritageGroup: Aluvian
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properties.Ints[0x105u] = 13; // CharacterTitleId (also the Character-view marker)
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properties.Ints[30u] = 5; // AllegianceRank >= 1
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properties.Strings[47u] = "The Empire"; // AllegianceName
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Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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Assert.Equal(AppraisalView.Character, controller.ActiveView);
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Assert.Equal("Female Aluvian", HeaderText(layout, 0x10000150u));
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Assert.Equal("War Mage", HeaderText(layout, 0x10000151u));
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Assert.Equal("Player Killer", HeaderText(layout, 0x10000152u));
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Assert.Equal("The Empire", HeaderText(layout, 0x1000053Au));
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}
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[Fact]
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public void CharacterResponse_HeritageFallsBackToCreatureTypeWhenGroupIsZero()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Something Odd",
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Type = ItemType.Creature,
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { },
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creatureNames: new CreatureDisplayNameResolver(
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new Dictionary<uint, string> { [42u] = "Olthoi Guardian" }))!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Ints[2u] = 42; // CreatureType fallback source
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properties.Ints[0xBCu] = 0; // HeritageGroup == 0 -> use creature-type fallback
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properties.Strings[5u] = "Template"; // Character-view marker
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Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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Assert.Equal(AppraisalView.Character, controller.ActiveView);
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Assert.Equal("Olthoi Guardian", HeaderText(layout, 0x10000150u));
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}
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[Fact]
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public void CharacterResponse_TitleFallsBackToTemplateStringWhenTitleIdAbsent()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Dww",
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Type = ItemType.Creature,
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { })!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Strings[5u] = "Test Template"; // both the fallback text AND the view marker
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Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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Assert.Equal(AppraisalView.Character, controller.ActiveView);
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Assert.Equal("Test Template", HeaderText(layout, 0x10000151u));
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}
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[Fact]
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public void CharacterResponse_TitleClearsWhenIdUnresolvableAndTemplateAbsent()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Dww",
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Type = ItemType.Creature,
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { },
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// Never resolves any title id.
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resolveCharacterTitle: _ => null)!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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// Int 261 present (satisfies the Character-view marker) but does not
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// resolve, and String 5 Template is absent -> element clears.
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properties.Ints[0x105u] = 999;
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Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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Assert.Equal(AppraisalView.Character, controller.ActiveView);
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Assert.Equal(string.Empty, HeaderText(layout, 0x10000151u));
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}
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[Theory]
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[InlineData(0x20u, "Player Killer")]
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[InlineData(0x02000000u, "Player Killer Lite")]
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[InlineData(0u, "Non-Player Killer")]
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public void CharacterResponse_PlayerKillerLineReflectsLocalObjectPwdBits(
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uint publicWeenieBitfield,
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string expected)
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Dww",
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Type = ItemType.Creature,
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PublicWeenieBitfield = publicWeenieBitfield,
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { })!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Strings[5u] = "Template";
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Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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Assert.Equal(expected, HeaderText(layout, 0x10000152u));
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}
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[Fact]
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public void MissingAssessedObject_PlayerKillerElementStaysClearedAndApplyReturnsFalse()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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// ObjectId is deliberately never added to the table — retail's
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// "the weenie is gone" case (ruling R7).
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var objects = new ClientObjectTable();
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { })!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Strings[5u] = "Template";
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UiText pk = Assert.IsType<UiText>(layout.FindElement(0x10000152u));
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Func<IReadOnlyList<UiText.Line>> providerBeforeApply = pk.LinesProvider;
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Assert.False(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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// Apply bailed out before ApplyCreature/SetText ever ran for this
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// element — it never had the chance to be anything but cleared.
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Assert.Same(providerBeforeApply, pk.LinesProvider);
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}
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[Fact]
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public void AllegianceElement_ClearsUnlessRankIsAtLeastOne()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Dww",
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Type = ItemType.Creature,
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { })!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var noRank = new PropertyBundle();
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noRank.Strings[5u] = "Template";
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noRank.Strings[47u] = "The Empire";
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Assert.True(controller.Apply(Parsed(noRank, MinimalCreatureProfile())));
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Assert.Equal(string.Empty, HeaderText(layout, 0x1000053Au));
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var zeroRank = new PropertyBundle();
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zeroRank.Strings[5u] = "Template";
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zeroRank.Strings[47u] = "The Empire";
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zeroRank.Ints[30u] = 0;
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Assert.True(controller.Apply(Parsed(zeroRank, MinimalCreatureProfile())));
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Assert.Equal(string.Empty, HeaderText(layout, 0x1000053Au));
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var gatedRank = new PropertyBundle();
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gatedRank.Strings[5u] = "Template";
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gatedRank.Strings[47u] = "The Empire";
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gatedRank.Ints[30u] = 1;
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Assert.True(controller.Apply(Parsed(gatedRank, MinimalCreatureProfile())));
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Assert.Equal("The Empire", HeaderText(layout, 0x1000053Au));
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}
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[Fact]
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public void FailedAssess_StillRendersHeaderLinesFromPresentTableEntries()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Dww",
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Type = ItemType.Creature,
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PublicWeenieBitfield = 0x02000000u, // PKLite
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { },
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resolveCharacterTitle: titleId => titleId == 13u ? "War Mage" : null)!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Ints[0x71u] = 1; // Gender: Male
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properties.Ints[0xBCu] = 1; // HeritageGroup: Aluvian
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properties.Ints[0x105u] = 13; // CharacterTitleId
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properties.Ints[30u] = 5; // AllegianceRank
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properties.Strings[47u] = "The Empire";
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Assert.True(controller.Apply(
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Parsed(properties, MinimalCreatureProfile(), success: false)));
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Assert.Equal("Male Aluvian", HeaderText(layout, 0x10000150u));
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Assert.Equal("War Mage", HeaderText(layout, 0x10000151u));
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Assert.Equal("Player Killer Lite", HeaderText(layout, 0x10000152u));
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Assert.Equal("The Empire", HeaderText(layout, 0x1000053Au));
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}
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[Fact]
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public void CreatureResponse_HeaderIdentityElementsUnaffectedByPlayerFix()
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{
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// Regression pin (task constraint): the character:false (monster)
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// path must keep its pre-AS2 behavior for the four header elements
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// AS2 remapped for players. Pre-fix, 0x10000150/51/52 were never
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// touched for monsters (stay at their cleared default) and
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// 0x1000053A was set to string.Empty whenever Success was true —
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// identical to today's post-fix "gated, nothing gates it open"
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// result for a bundle with no allegiance data.
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Specter",
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Type = ItemType.Creature,
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { },
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creatureNames: new CreatureDisplayNameResolver(
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new Dictionary<uint, string> { [77u] = "Ghost" }))!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Ints[2u] = 77; // CreatureType — no String 5 / Int 261 marker present.
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properties.Ints[25u] = 80;
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Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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Assert.Equal(AppraisalView.Creature, controller.ActiveView);
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Assert.Equal("Ghost", HeaderText(layout, AppraisalUiController.CreatureDisplayNameId));
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Assert.Equal(string.Empty, HeaderText(layout, 0x10000150u));
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Assert.Equal(string.Empty, HeaderText(layout, 0x10000151u));
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Assert.Equal(string.Empty, HeaderText(layout, 0x10000152u));
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Assert.Equal(string.Empty, HeaderText(layout, 0x1000053Au));
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}
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[Fact]
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public void ResponseForNeitherPendingNorCurrent_IsIgnored()
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{
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@ -832,7 +1178,8 @@ public sealed class AppraisalUiControllerTests
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Func<uint, uint>? resolveComponentIcon = null,
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Func<uint, IReadOnlyList<SpellExamineComponent>>? spellComponents = null,
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Func<MagicSchool, uint>? magicSkill = null,
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SpellExamineComponentTemplateFactory? spellComponentTemplates = null)
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SpellExamineComponentTemplateFactory? spellComponentTemplates = null,
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Func<uint, string?>? resolveCharacterTitle = null)
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=> AppraisalUiController.Bind(
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layout,
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objects,
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@ -852,7 +1199,8 @@ public sealed class AppraisalUiControllerTests
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resolveComponentIcon,
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spellComponents,
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magicSkill,
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spellComponentTemplates);
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spellComponentTemplates,
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resolveCharacterTitle);
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private static ItemInteractionController NewInteraction(
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ClientObjectTable objects,
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@ -871,13 +1219,14 @@ public sealed class AppraisalUiControllerTests
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private static AppraiseInfoParser.Parsed Parsed(
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PropertyBundle properties,
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AppraiseInfoParser.CreatureProfile? creature = null,
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uint guid = ObjectId)
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uint guid = ObjectId,
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bool success = true)
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=> new(
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Guid: guid,
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Flags: creature is null
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? AppraiseInfoParser.IdentifyResponseFlags.IntStatsTable
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: AppraiseInfoParser.IdentifyResponseFlags.CreatureProfile,
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Success: true,
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Success: success,
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Properties: properties,
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SpellBook: [],
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ArmorProfile: null,
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@ -889,6 +1238,35 @@ public sealed class AppraisalUiControllerTests
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WeaponEnchantments: null,
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ResistEnchantments: null);
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/// <summary>Minimal <c>CreatureProfile</c> — just enough for
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/// <see cref="AppraisalUiController.SelectView"/>'s CreatureProfile-not-null
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/// gate; every attribute is intentionally absent since these tests pin
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/// the header identity block, not the attribute rows.</summary>
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private static AppraiseInfoParser.CreatureProfile MinimalCreatureProfile()
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=> new(
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Flags: 0,
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Health: 1u,
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HealthMax: 1u,
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Strength: null,
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Endurance: null,
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Quickness: null,
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Coordination: null,
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Focus: null,
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Self: null,
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Stamina: null,
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Mana: null,
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StaminaMax: null,
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ManaMax: null,
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AttributeHighlights: null,
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AttributeColors: null);
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private static string HeaderText(ImportedLayout layout, uint elementId)
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{
|
||||
UiText text = Assert.IsType<UiText>(layout.FindElement(elementId));
|
||||
return string.Join(
|
||||
'\n', text.LinesProvider().Select(line => line.Text));
|
||||
}
|
||||
|
||||
private static void AssertSpellText(
|
||||
ImportedLayout layout,
|
||||
uint elementId,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue