feat(ui): Campaign AS AS2 — examination header identity block (G1/G2/G3/G5/G10)
Retail's CharExamineUI::SetAppraiseInfo (@0x004B45F0, player-target
examine subview) binds four fixed header lines that acdream was feeding
from the wrong appraisal properties:
- 0x10000150 (Heritage) got raw string prop 4 verbatim. Retail composes
"<Gender> <Heritage>" via InqGenderHeritageDisplay (@0x005B5AE0) from
Int 113 Gender + Int 188 HeritageGroup, falling back to the assessed
object's creature-type name only when HeritageGroup == 0. Reuses the
Campaign CT gender/heritage tables in CharacterIdentityText (new
GenderHeritageDisplay helper) and the controller's existing
CreatureDisplayNameResolver for the creature-type fallback arm.
- 0x10000151 (Profession/title) got AllegianceName (string 47) — the
title line was never shown at all. Now resolves the CURRENT display
title from Int 261 CharacterTitleId through CharacterTitleResolver
(CharacterTitleTable::GetCharacterTitleFromID @0x005C6ED0), falling
back to String 5 Template verbatim when the id is absent or
unresolvable. RetailUiRuntime.MountAppraisal now wires the SAME
CharacterTitleResolver instance the D.2b Character panel already
owns (_bindings.Character.TitleResolver), resolved per call under
DatLock — never captured once at mount time, per the secure-trade
deferred-Func lesson.
- 0x10000152 (PlayerKiller) got MonarchsName (string 11) — never shown.
Ruling R7: retail reads the LOCAL weenie's PWD bits
(ACCWeenieObject::IsPK/IsPKLite @0x0058C8B0/@0x0058C8A0), never the
appraisal payload. Now reads the assessed ClientObject's
PublicWeenieBitfield directly (bit 0x20 -> "Player Killer", bit
0x02000000 -> "Player Killer Lite", else "Non-Player Killer").
Apply()'s existing bail-out when the object has left the local table
already matches retail's "weenie is gone, leave the line cleared".
- 0x1000053A (AllegianceName) invented a literal "Assessment
incomplete" on failed assess — zero retail provenance, deleted
outright. Retail clears the element first (ClearCreatureText already
does this every ApplyCreature call) then sets String 47
AllegianceName only inside the Int 30 AllegianceRank >= 1 gate.
Scoped to the character branch since retail's CreatureExamineUI
(monsters) never binds this element at all.
None of the four lines are success-gated — ACE sends the int/string
tables even on a failed assess, matching retail's own composition.
First-ever AppraisalView.Character controller test coverage (gap G10):
header composition, title/allegiance fallback and gating, all three PK
variants plus the missing-object clear case, failed-assess rendering
with a repo grep confirming the invented literal is gone, and a
regression pin proving the monster (character: false) path is
untouched.
Register: files AD-114 for the examination preview's animated clone
(mirrors the assessed target's live current pose via
CreatureAppraisalFramePresenter) versus retail's independently
animated private CreatureMode clone (BasicCreatureExamineUI::Init
@0x004AB9C0) — owner-ruled intentional deviation, 2026-08-25
("we animate it, and I like it").
Full hermetic suite green: 15,469 tests passed, 0 failed, 0 skipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
0332466fdc
commit
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5 changed files with 533 additions and 15 deletions
File diff suppressed because one or more lines are too long
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@ -43,6 +43,12 @@ public sealed class AppraisalUiController : IRetainedPanelController
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public const uint SpellFormulaListId = 0x1000032Du;
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private const uint TemplateStringProperty = 5u;
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/// <summary>
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/// PropertyInt 0x105 (261 decimal) — CharacterTitleId. Doubles as the
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/// Character-subview dispatch marker (<see cref="SelectView"/>) and, as
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/// of AS2, the source id for <see cref="BuildCharacterTitleDisplay"/>'s
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/// current-display-title line (element 0x10000151).
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/// </summary>
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private const uint CharacterMarkerIntProperty = 0x105u;
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private const uint DisplayedNameStringProperty = 0x34u;
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private const double CreatureRefreshSeconds = 0.75;
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@ -77,6 +83,15 @@ public sealed class AppraisalUiController : IRetainedPanelController
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private readonly Func<uint, uint> _resolveComponentIcon;
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private readonly Func<uint, IReadOnlyList<SpellExamineComponent>> _spellComponents;
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private readonly Func<MagicSchool, uint> _magicSkill;
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/// <summary>
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/// AS2: element <c>0x10000151</c>'s current-display-title chain
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/// (<c>CharacterTitleResolver.Resolve</c> under the composition layer's
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/// DatLock — resolved PER CALL, never captured once at mount time, per
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/// the secure-trade deferred-Func lesson). Defaults to "never resolves"
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/// so a caller that supplies nothing simply falls back to String 5
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/// Template every time, matching retail's own fallback branch.
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/// </summary>
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private readonly Func<uint, string?> _resolveCharacterTitle;
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private readonly SpellExamineComponentTemplateFactory? _spellComponentTemplates;
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private readonly UiText _spellSchool;
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private readonly UiText _spellMana;
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@ -132,7 +147,8 @@ public sealed class AppraisalUiController : IRetainedPanelController
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Func<uint, uint>? resolveComponentIcon,
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Func<uint, IReadOnlyList<SpellExamineComponent>>? spellComponents,
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Func<MagicSchool, uint>? magicSkill,
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SpellExamineComponentTemplateFactory? spellComponentTemplates)
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SpellExamineComponentTemplateFactory? spellComponentTemplates,
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Func<uint, string?>? resolveCharacterTitle)
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{
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_layout = layout;
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_objects = objects;
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@ -159,6 +175,7 @@ public sealed class AppraisalUiController : IRetainedPanelController
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_resolveComponentIcon = resolveComponentIcon ?? (_ => 0u);
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_spellComponents = spellComponents ?? (_ => []);
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_magicSkill = magicSkill ?? (_ => 0u);
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_resolveCharacterTitle = resolveCharacterTitle ?? (_ => null);
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_spellComponentTemplates = spellComponentTemplates;
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_spellSchool = (UiText)layout.FindElement(SpellSchoolTextId)!;
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_spellMana = (UiText)layout.FindElement(SpellManaTextId)!;
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@ -287,7 +304,8 @@ public sealed class AppraisalUiController : IRetainedPanelController
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Func<uint, uint>? resolveComponentIcon = null,
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Func<uint, IReadOnlyList<SpellExamineComponent>>? spellComponents = null,
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Func<MagicSchool, uint>? magicSkill = null,
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SpellExamineComponentTemplateFactory? spellComponentTemplates = null)
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SpellExamineComponentTemplateFactory? spellComponentTemplates = null,
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Func<uint, string?>? resolveCharacterTitle = null)
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{
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ArgumentNullException.ThrowIfNull(layout);
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ArgumentNullException.ThrowIfNull(objects);
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@ -339,7 +357,8 @@ public sealed class AppraisalUiController : IRetainedPanelController
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resolveComponentIcon,
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spellComponents,
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magicSkill,
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spellComponentTemplates);
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spellComponentTemplates,
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resolveCharacterTitle);
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}
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/// <summary>
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@ -687,9 +706,10 @@ public sealed class AppraisalUiController : IRetainedPanelController
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if (character)
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{
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SetText(0x10000150u, GetString(p, 4u));
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SetText(0x10000151u, GetString(p, 47u));
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SetText(0x10000152u, GetString(p, 11u));
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SetText(0x10000150u, BuildCharacterHeritageDisplay(p));
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SetText(0x10000151u, BuildCharacterTitleDisplay(p));
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SetText(0x10000152u, BuildPlayerKillerDisplay(obj));
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SetText(0x1000053Au, BuildAllegianceDisplay(p));
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}
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else
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{
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@ -700,13 +720,91 @@ public sealed class AppraisalUiController : IRetainedPanelController
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RebuildCreatureStats(appraisal);
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SetText(0x1000053Au, appraisal.Success
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? string.Empty
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: "Assessment incomplete");
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if (newlySelected)
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ResetCreatureScroll();
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}
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/// <summary>
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/// Composes examination element <c>0x10000150</c> (Heritage) for a
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/// player target. Ground truth: <c>docs/research/2026-08-25-campaign-as-
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/// ground-truth.md</c> §2a. Gap G1.
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/// </summary>
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private string BuildCharacterHeritageDisplay(PropertyBundle p)
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{
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int gender = GetInt(p, CharacterIdentityText.GenderPropertyId);
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int heritageGroup = GetInt(p, CharacterIdentityText.HeritageGroupPropertyId);
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string creatureFallback = heritageGroup == 0
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? _creatureNames.Resolve(GetInt(p, 2u))
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: string.Empty;
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return CharacterIdentityText.GenderHeritageDisplay(
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gender, heritageGroup, creatureFallback);
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}
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/// <summary>
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/// Composes examination element <c>0x10000151</c> (Profession/title) for
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/// a player target: the current display title from Int 261
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/// CharacterTitleId (<see cref="_resolveCharacterTitle"/>, resolved
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/// through <c>CharacterTitleResolver</c>'s <c>CharacterTitleTable::
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/// GetCharacterTitleFromID @0x005C6ED0</c> chain), falling back to
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/// String 5 Template verbatim when the id is absent or unresolvable.
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/// Ground truth §2a, gap G2. <see cref="CharacterMarkerIntProperty"/>
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/// (0x105 == 261 decimal) is the SAME property <see cref="SelectView"/>
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/// already keys the Character-subview dispatch on.
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/// </summary>
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private string BuildCharacterTitleDisplay(PropertyBundle p)
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{
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if (p.Ints.TryGetValue(CharacterMarkerIntProperty, out int titleId)
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&& titleId != 0
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&& _resolveCharacterTitle(unchecked((uint)titleId)) is { Length: > 0 } resolved)
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{
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return resolved;
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}
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return GetString(p, TemplateStringProperty);
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}
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/// <summary>PWD bit 5 — <c>ACCWeenieObject::IsPK @0x0058C8B0</c>.</summary>
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private const uint PlayerKillerPwdBit = 0x20u;
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/// <summary>PWD bit 0x19 (25) — <c>ACCWeenieObject::IsPKLite @0x0058C8A0</c>.</summary>
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private const uint PlayerKillerLitePwdBit = 0x02000000u;
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/// <summary>
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/// Composes examination element <c>0x10000152</c> (PlayerKiller) for a
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/// player target. Ruling R7: retail reads the LOCAL weenie's PWD bits —
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/// never the appraisal payload's PropertyInt 134 (AP-109's CT4 lesson).
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/// <paramref name="obj"/> is the SAME <see cref="ClientObject"/>
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/// <see cref="BuildTitle"/> already resolves names from — the assessed
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/// object <see cref="Apply"/> located before <c>ApplyCreature</c> ever
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/// runs. When that lookup fails, <see cref="Apply"/> already bails out
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/// before reaching this method, matching retail's "weenie is gone, leave
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/// the line cleared" behavior. Ground truth §2a, gap G3.
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/// </summary>
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private static string BuildPlayerKillerDisplay(ClientObject obj)
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{
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uint bitfield = obj.PublicWeenieBitfield ?? 0u;
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if ((bitfield & PlayerKillerPwdBit) != 0u)
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return "Player Killer";
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if ((bitfield & PlayerKillerLitePwdBit) != 0u)
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return "Player Killer Lite";
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return "Non-Player Killer";
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}
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/// <summary>
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/// Composes examination element <c>0x1000053A</c> (AllegianceName).
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/// Retail clears the element first (<see cref="ClearCreatureText"/>
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/// already does this for every <c>ApplyCreature</c> call), then sets it
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/// to String 47 AllegianceName ONLY inside the Int 30 AllegianceRank
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/// >= 1 gate — no gate, no allegiance line. Deletes the former
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/// invented "Assessment incomplete" literal (zero retail provenance;
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/// was the only occurrence in the repo). Ground truth §2a, gap G5.
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/// Retail's <c>CreatureExamineUI</c> (monsters) never binds this
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/// element at all — only <c>CharExamineUI</c> (players) does — so this
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/// composer is scoped to the <c>character</c> branch, matching that
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/// per-class split.
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/// </summary>
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private static string BuildAllegianceDisplay(PropertyBundle p)
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=> GetInt(p, 30u) >= 1 ? GetString(p, 47u) : string.Empty;
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private void RebuildCreatureStats(AppraiseInfoParser.Parsed appraisal)
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{
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if (_creatureStats is null || _creatureRowTemplates is null)
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@ -116,6 +116,32 @@ internal static class CharacterIdentityText
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_ => null,
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};
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/// <summary>
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/// Campaign AS slice AS2 (2026-08-25): examination window element
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/// <c>0x10000150</c> (Heritage), <c>CharExamineUI::SetAppraiseInfo
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/// @0x004B45F0</c> via <c>AppraisalSystem::InqGenderHeritageDisplay
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/// @0x005B5AE0</c>. Unlike <see cref="StatHeaderLine"/> (the
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/// stat-management panel's header, which never appends a title and has
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/// no creature-type fallback), this composes ONLY
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/// "<Gender> <Heritage>" — falling back to
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/// <paramref name="creatureTypeFallback"/> (the assessed object's
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/// creature-type display name, Int 2, resolved through the SAME
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/// EnumMapper family <see cref="CreatureDisplayNameResolver"/> already
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/// serves the monster view's own <c>0x1000014E</c> line) ONLY when
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/// <paramref name="heritageGroup"/> is exactly 0, matching retail's own
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/// integer comparison rather than "the lookup failed".
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/// </summary>
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public static string GenderHeritageDisplay(
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int gender,
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int heritageGroup,
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string? creatureTypeFallback)
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{
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string? heritage = heritageGroup == 0
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? creatureTypeFallback
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: HeritageGroupDisplayName(heritageGroup);
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return Join(GenderDisplayName(gender), heritage);
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}
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private static string Join(params string?[] parts)
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{
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return string.Join(" ", parts
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@ -2113,6 +2113,20 @@ public sealed class RetailUiRuntime : IDisposable
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return;
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}
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// AS2 (Campaign AS, gap G2): the examination header's title line
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// (element 0x10000151) reuses the SAME CharacterTitleResolver
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// instance the D.2b Character panel already owns
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// (_bindings.Character.TitleResolver, constructed once per
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// composition in InteractionRetainedUiComposition — see
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// MountCharacter's identical TitleResolver local function). Resolved
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// PER CALL under DatLock, never captured once, per the secure-trade
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// deferred-Func lesson.
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string? ResolveCharacterTitle(uint titleId)
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{
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lock (_bindings.Assets.DatLock)
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return _bindings.Character.TitleResolver.Resolve(titleId);
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}
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AppraisalUiController? controller = AppraisalUiController.Bind(
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layout,
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_bindings.Inventory.Objects,
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@ -2132,7 +2146,8 @@ public sealed class RetailUiRuntime : IDisposable
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resolveComponentIcon: _bindings.Magic.ResolveComponentIcon,
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spellComponents: _bindings.Magic.SpellComponents,
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magicSkill: _bindings.Magic.MagicSkill,
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spellComponentTemplates: spellComponentTemplates);
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spellComponentTemplates: spellComponentTemplates,
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resolveCharacterTitle: ResolveCharacterTitle);
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if (controller is null)
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{
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Console.WriteLine(
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@ -413,6 +413,352 @@ public sealed class AppraisalUiControllerTests
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Assert.Equal(new[] { ObjectId, otherObjectId }, sent);
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}
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// ── Campaign AS slice AS2: examination header identity block ──────────
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// Ground truth: docs/research/2026-08-25-campaign-as-ground-truth.md §2a,
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// gap ledger G1/G2/G3/G5, rulings R6/R7. First-ever AppraisalView.Character
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// controller coverage (gap G10).
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[Fact]
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public void CharacterResponse_ComposesRetailHeaderIdentityBlock()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Dww",
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Type = ItemType.Creature,
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PublicWeenieBitfield = 0x20u, // PWD bit 5 -> IsPK
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { },
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resolveCharacterTitle: titleId => titleId == 13u ? "War Mage" : null)!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Ints[0x71u] = 2; // Gender: Female
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properties.Ints[0xBCu] = 1; // HeritageGroup: Aluvian
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properties.Ints[0x105u] = 13; // CharacterTitleId (also the Character-view marker)
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properties.Ints[30u] = 5; // AllegianceRank >= 1
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properties.Strings[47u] = "The Empire"; // AllegianceName
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Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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Assert.Equal(AppraisalView.Character, controller.ActiveView);
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Assert.Equal("Female Aluvian", HeaderText(layout, 0x10000150u));
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Assert.Equal("War Mage", HeaderText(layout, 0x10000151u));
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Assert.Equal("Player Killer", HeaderText(layout, 0x10000152u));
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Assert.Equal("The Empire", HeaderText(layout, 0x1000053Au));
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}
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[Fact]
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public void CharacterResponse_HeritageFallsBackToCreatureTypeWhenGroupIsZero()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Something Odd",
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Type = ItemType.Creature,
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { },
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creatureNames: new CreatureDisplayNameResolver(
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new Dictionary<uint, string> { [42u] = "Olthoi Guardian" }))!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Ints[2u] = 42; // CreatureType fallback source
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properties.Ints[0xBCu] = 0; // HeritageGroup == 0 -> use creature-type fallback
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properties.Strings[5u] = "Template"; // Character-view marker
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Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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Assert.Equal(AppraisalView.Character, controller.ActiveView);
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Assert.Equal("Olthoi Guardian", HeaderText(layout, 0x10000150u));
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}
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[Fact]
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public void CharacterResponse_TitleFallsBackToTemplateStringWhenTitleIdAbsent()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Dww",
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Type = ItemType.Creature,
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});
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using var interaction = NewInteraction(objects, []);
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using AppraisalUiController controller = Bind(
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layout,
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objects,
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interaction,
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new CombatState(),
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[],
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[],
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() => { },
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() => { })!;
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interaction.ExamineSelectedOrEnterMode(ObjectId);
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var properties = new PropertyBundle();
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properties.Strings[5u] = "Test Template"; // both the fallback text AND the view marker
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Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
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Assert.Equal(AppraisalView.Character, controller.ActiveView);
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Assert.Equal("Test Template", HeaderText(layout, 0x10000151u));
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}
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[Fact]
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public void CharacterResponse_TitleClearsWhenIdUnresolvableAndTemplateAbsent()
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{
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ImportedLayout layout = FixtureLoader.LoadExamination();
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ObjectId,
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Name = "Dww",
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Type = ItemType.Creature,
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});
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using var interaction = NewInteraction(objects, []);
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||||
using AppraisalUiController controller = Bind(
|
||||
layout,
|
||||
objects,
|
||||
interaction,
|
||||
new CombatState(),
|
||||
[],
|
||||
[],
|
||||
() => { },
|
||||
() => { },
|
||||
// Never resolves any title id.
|
||||
resolveCharacterTitle: _ => null)!;
|
||||
|
||||
interaction.ExamineSelectedOrEnterMode(ObjectId);
|
||||
var properties = new PropertyBundle();
|
||||
// Int 261 present (satisfies the Character-view marker) but does not
|
||||
// resolve, and String 5 Template is absent -> element clears.
|
||||
properties.Ints[0x105u] = 999;
|
||||
|
||||
Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
|
||||
Assert.Equal(AppraisalView.Character, controller.ActiveView);
|
||||
Assert.Equal(string.Empty, HeaderText(layout, 0x10000151u));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(0x20u, "Player Killer")]
|
||||
[InlineData(0x02000000u, "Player Killer Lite")]
|
||||
[InlineData(0u, "Non-Player Killer")]
|
||||
public void CharacterResponse_PlayerKillerLineReflectsLocalObjectPwdBits(
|
||||
uint publicWeenieBitfield,
|
||||
string expected)
|
||||
{
|
||||
ImportedLayout layout = FixtureLoader.LoadExamination();
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject
|
||||
{
|
||||
ObjectId = ObjectId,
|
||||
Name = "Dww",
|
||||
Type = ItemType.Creature,
|
||||
PublicWeenieBitfield = publicWeenieBitfield,
|
||||
});
|
||||
using var interaction = NewInteraction(objects, []);
|
||||
using AppraisalUiController controller = Bind(
|
||||
layout,
|
||||
objects,
|
||||
interaction,
|
||||
new CombatState(),
|
||||
[],
|
||||
[],
|
||||
() => { },
|
||||
() => { })!;
|
||||
|
||||
interaction.ExamineSelectedOrEnterMode(ObjectId);
|
||||
var properties = new PropertyBundle();
|
||||
properties.Strings[5u] = "Template";
|
||||
|
||||
Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
|
||||
Assert.Equal(expected, HeaderText(layout, 0x10000152u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MissingAssessedObject_PlayerKillerElementStaysClearedAndApplyReturnsFalse()
|
||||
{
|
||||
ImportedLayout layout = FixtureLoader.LoadExamination();
|
||||
// ObjectId is deliberately never added to the table — retail's
|
||||
// "the weenie is gone" case (ruling R7).
|
||||
var objects = new ClientObjectTable();
|
||||
using var interaction = NewInteraction(objects, []);
|
||||
using AppraisalUiController controller = Bind(
|
||||
layout,
|
||||
objects,
|
||||
interaction,
|
||||
new CombatState(),
|
||||
[],
|
||||
[],
|
||||
() => { },
|
||||
() => { })!;
|
||||
|
||||
interaction.ExamineSelectedOrEnterMode(ObjectId);
|
||||
var properties = new PropertyBundle();
|
||||
properties.Strings[5u] = "Template";
|
||||
|
||||
UiText pk = Assert.IsType<UiText>(layout.FindElement(0x10000152u));
|
||||
Func<IReadOnlyList<UiText.Line>> providerBeforeApply = pk.LinesProvider;
|
||||
|
||||
Assert.False(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
|
||||
|
||||
// Apply bailed out before ApplyCreature/SetText ever ran for this
|
||||
// element — it never had the chance to be anything but cleared.
|
||||
Assert.Same(providerBeforeApply, pk.LinesProvider);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AllegianceElement_ClearsUnlessRankIsAtLeastOne()
|
||||
{
|
||||
ImportedLayout layout = FixtureLoader.LoadExamination();
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject
|
||||
{
|
||||
ObjectId = ObjectId,
|
||||
Name = "Dww",
|
||||
Type = ItemType.Creature,
|
||||
});
|
||||
using var interaction = NewInteraction(objects, []);
|
||||
using AppraisalUiController controller = Bind(
|
||||
layout,
|
||||
objects,
|
||||
interaction,
|
||||
new CombatState(),
|
||||
[],
|
||||
[],
|
||||
() => { },
|
||||
() => { })!;
|
||||
interaction.ExamineSelectedOrEnterMode(ObjectId);
|
||||
|
||||
var noRank = new PropertyBundle();
|
||||
noRank.Strings[5u] = "Template";
|
||||
noRank.Strings[47u] = "The Empire";
|
||||
Assert.True(controller.Apply(Parsed(noRank, MinimalCreatureProfile())));
|
||||
Assert.Equal(string.Empty, HeaderText(layout, 0x1000053Au));
|
||||
|
||||
var zeroRank = new PropertyBundle();
|
||||
zeroRank.Strings[5u] = "Template";
|
||||
zeroRank.Strings[47u] = "The Empire";
|
||||
zeroRank.Ints[30u] = 0;
|
||||
Assert.True(controller.Apply(Parsed(zeroRank, MinimalCreatureProfile())));
|
||||
Assert.Equal(string.Empty, HeaderText(layout, 0x1000053Au));
|
||||
|
||||
var gatedRank = new PropertyBundle();
|
||||
gatedRank.Strings[5u] = "Template";
|
||||
gatedRank.Strings[47u] = "The Empire";
|
||||
gatedRank.Ints[30u] = 1;
|
||||
Assert.True(controller.Apply(Parsed(gatedRank, MinimalCreatureProfile())));
|
||||
Assert.Equal("The Empire", HeaderText(layout, 0x1000053Au));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FailedAssess_StillRendersHeaderLinesFromPresentTableEntries()
|
||||
{
|
||||
ImportedLayout layout = FixtureLoader.LoadExamination();
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject
|
||||
{
|
||||
ObjectId = ObjectId,
|
||||
Name = "Dww",
|
||||
Type = ItemType.Creature,
|
||||
PublicWeenieBitfield = 0x02000000u, // PKLite
|
||||
});
|
||||
using var interaction = NewInteraction(objects, []);
|
||||
using AppraisalUiController controller = Bind(
|
||||
layout,
|
||||
objects,
|
||||
interaction,
|
||||
new CombatState(),
|
||||
[],
|
||||
[],
|
||||
() => { },
|
||||
() => { },
|
||||
resolveCharacterTitle: titleId => titleId == 13u ? "War Mage" : null)!;
|
||||
interaction.ExamineSelectedOrEnterMode(ObjectId);
|
||||
|
||||
var properties = new PropertyBundle();
|
||||
properties.Ints[0x71u] = 1; // Gender: Male
|
||||
properties.Ints[0xBCu] = 1; // HeritageGroup: Aluvian
|
||||
properties.Ints[0x105u] = 13; // CharacterTitleId
|
||||
properties.Ints[30u] = 5; // AllegianceRank
|
||||
properties.Strings[47u] = "The Empire";
|
||||
|
||||
Assert.True(controller.Apply(
|
||||
Parsed(properties, MinimalCreatureProfile(), success: false)));
|
||||
|
||||
Assert.Equal("Male Aluvian", HeaderText(layout, 0x10000150u));
|
||||
Assert.Equal("War Mage", HeaderText(layout, 0x10000151u));
|
||||
Assert.Equal("Player Killer Lite", HeaderText(layout, 0x10000152u));
|
||||
Assert.Equal("The Empire", HeaderText(layout, 0x1000053Au));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CreatureResponse_HeaderIdentityElementsUnaffectedByPlayerFix()
|
||||
{
|
||||
// Regression pin (task constraint): the character:false (monster)
|
||||
// path must keep its pre-AS2 behavior for the four header elements
|
||||
// AS2 remapped for players. Pre-fix, 0x10000150/51/52 were never
|
||||
// touched for monsters (stay at their cleared default) and
|
||||
// 0x1000053A was set to string.Empty whenever Success was true —
|
||||
// identical to today's post-fix "gated, nothing gates it open"
|
||||
// result for a bundle with no allegiance data.
|
||||
ImportedLayout layout = FixtureLoader.LoadExamination();
|
||||
var objects = new ClientObjectTable();
|
||||
objects.AddOrUpdate(new ClientObject
|
||||
{
|
||||
ObjectId = ObjectId,
|
||||
Name = "Specter",
|
||||
Type = ItemType.Creature,
|
||||
});
|
||||
using var interaction = NewInteraction(objects, []);
|
||||
using AppraisalUiController controller = Bind(
|
||||
layout,
|
||||
objects,
|
||||
interaction,
|
||||
new CombatState(),
|
||||
[],
|
||||
[],
|
||||
() => { },
|
||||
() => { },
|
||||
creatureNames: new CreatureDisplayNameResolver(
|
||||
new Dictionary<uint, string> { [77u] = "Ghost" }))!;
|
||||
interaction.ExamineSelectedOrEnterMode(ObjectId);
|
||||
|
||||
var properties = new PropertyBundle();
|
||||
properties.Ints[2u] = 77; // CreatureType — no String 5 / Int 261 marker present.
|
||||
properties.Ints[25u] = 80;
|
||||
|
||||
Assert.True(controller.Apply(Parsed(properties, MinimalCreatureProfile())));
|
||||
Assert.Equal(AppraisalView.Creature, controller.ActiveView);
|
||||
|
||||
Assert.Equal("Ghost", HeaderText(layout, AppraisalUiController.CreatureDisplayNameId));
|
||||
Assert.Equal(string.Empty, HeaderText(layout, 0x10000150u));
|
||||
Assert.Equal(string.Empty, HeaderText(layout, 0x10000151u));
|
||||
Assert.Equal(string.Empty, HeaderText(layout, 0x10000152u));
|
||||
Assert.Equal(string.Empty, HeaderText(layout, 0x1000053Au));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResponseForNeitherPendingNorCurrent_IsIgnored()
|
||||
{
|
||||
|
|
@ -832,7 +1178,8 @@ public sealed class AppraisalUiControllerTests
|
|||
Func<uint, uint>? resolveComponentIcon = null,
|
||||
Func<uint, IReadOnlyList<SpellExamineComponent>>? spellComponents = null,
|
||||
Func<MagicSchool, uint>? magicSkill = null,
|
||||
SpellExamineComponentTemplateFactory? spellComponentTemplates = null)
|
||||
SpellExamineComponentTemplateFactory? spellComponentTemplates = null,
|
||||
Func<uint, string?>? resolveCharacterTitle = null)
|
||||
=> AppraisalUiController.Bind(
|
||||
layout,
|
||||
objects,
|
||||
|
|
@ -852,7 +1199,8 @@ public sealed class AppraisalUiControllerTests
|
|||
resolveComponentIcon,
|
||||
spellComponents,
|
||||
magicSkill,
|
||||
spellComponentTemplates);
|
||||
spellComponentTemplates,
|
||||
resolveCharacterTitle);
|
||||
|
||||
private static ItemInteractionController NewInteraction(
|
||||
ClientObjectTable objects,
|
||||
|
|
@ -871,13 +1219,14 @@ public sealed class AppraisalUiControllerTests
|
|||
private static AppraiseInfoParser.Parsed Parsed(
|
||||
PropertyBundle properties,
|
||||
AppraiseInfoParser.CreatureProfile? creature = null,
|
||||
uint guid = ObjectId)
|
||||
uint guid = ObjectId,
|
||||
bool success = true)
|
||||
=> new(
|
||||
Guid: guid,
|
||||
Flags: creature is null
|
||||
? AppraiseInfoParser.IdentifyResponseFlags.IntStatsTable
|
||||
: AppraiseInfoParser.IdentifyResponseFlags.CreatureProfile,
|
||||
Success: true,
|
||||
Success: success,
|
||||
Properties: properties,
|
||||
SpellBook: [],
|
||||
ArmorProfile: null,
|
||||
|
|
@ -889,6 +1238,35 @@ public sealed class AppraisalUiControllerTests
|
|||
WeaponEnchantments: null,
|
||||
ResistEnchantments: null);
|
||||
|
||||
/// <summary>Minimal <c>CreatureProfile</c> — just enough for
|
||||
/// <see cref="AppraisalUiController.SelectView"/>'s CreatureProfile-not-null
|
||||
/// gate; every attribute is intentionally absent since these tests pin
|
||||
/// the header identity block, not the attribute rows.</summary>
|
||||
private static AppraiseInfoParser.CreatureProfile MinimalCreatureProfile()
|
||||
=> new(
|
||||
Flags: 0,
|
||||
Health: 1u,
|
||||
HealthMax: 1u,
|
||||
Strength: null,
|
||||
Endurance: null,
|
||||
Quickness: null,
|
||||
Coordination: null,
|
||||
Focus: null,
|
||||
Self: null,
|
||||
Stamina: null,
|
||||
Mana: null,
|
||||
StaminaMax: null,
|
||||
ManaMax: null,
|
||||
AttributeHighlights: null,
|
||||
AttributeColors: null);
|
||||
|
||||
private static string HeaderText(ImportedLayout layout, uint elementId)
|
||||
{
|
||||
UiText text = Assert.IsType<UiText>(layout.FindElement(elementId));
|
||||
return string.Join(
|
||||
'\n', text.LinesProvider().Select(line => line.Text));
|
||||
}
|
||||
|
||||
private static void AssertSpellText(
|
||||
ImportedLayout layout,
|
||||
uint elementId,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue