docs(runtime): close J1 contract gate

Record the exact-binary connected lifecycle/reconnect acceptance, synchronized active pointers, rollback, and durable evidence before session ownership moves in J2.
This commit is contained in:
Erik 2026-07-25 19:16:30 +02:00
parent 854d9e9cd1
commit f84624b1e9
9 changed files with 146 additions and 16 deletions

View file

@ -5,8 +5,9 @@
**Status:** Slices AI are complete. Flat-authoritative collision, zero-
allocation resolve scratch, parsed-graph removal, connected correctness/
lifetime acceptance, and Slice-I closeout landed 2026-07-25. Slices FL were
explicitly approved 2026-07-24. Slice J0's dependency-boundary preparation is
complete without moving gameplay owners; J1 is the active execution point.
explicitly approved 2026-07-24. Slice J0J1 established the enforced Runtime
boundary and the borrowed view/command/event seam without moving canonical
gameplay owners; J2 is the active execution point.
**Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and
Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit.
@ -1271,7 +1272,7 @@ honest metrics + committed baselines (A — exit criteria block C)
-> delta GPU submission (G)
-> residual frame cleanup (H-a, H-b, H-c)
-> flat collision assets (I — COMPLETE)
-> presentation-independent runtime (J — CURRENT at J1)
-> presentation-independent runtime (J — CURRENT at J2)
-> Linux/headless/multi-session (K)
-> evidence-gated GPU jobs (L)
```