docs(runtime): close J1 contract gate
Record the exact-binary connected lifecycle/reconnect acceptance, synchronized active pointers, rollback, and durable evidence before session ownership moves in J2.
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9 changed files with 146 additions and 16 deletions
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AGENTS.md
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AGENTS.md
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@ -192,8 +192,17 @@ cutover rollback is
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is `git revert 82f8d4f82e24ad85042ac3e25c4f6464bebce758`.
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Slice J0 is complete at `b632672e`: `AcDream.Runtime` now provides the enforced
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presentation-independent assembly boundary without moving gameplay behavior.
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Four dependency guards pass. J1 is active. J0's rollback is
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Four dependency guards pass. J1 is complete at `854d9e9c`: borrowed runtime
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views, typed synchronous commands, ordered deltas, the instance clock,
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generation/lifecycle contracts, and teardown acknowledgements project the same
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canonical App owners without a mirror or extra frame. Runtime tests pass 13/13,
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App tests pass 3,838/3 skips, the complete Release suite passes 8,424/5 skips,
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and the exact-binary seven-checkpoint connected lifecycle/reconnect gate passes
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with graceful exits. J2 session lifetime and ordered transport extraction is
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active. J0's rollback is
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`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
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J1's rollback is
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`git revert 854d9e9cd13092bd5aaa3cf025d73eeb4600e9f8`.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is closed in
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@ -209,7 +218,8 @@ the portal-warmup corrections. Evidence:
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`docs/research/2026-07-25-slice-i4-flat-bsp-differential.md` and
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`docs/research/2026-07-25-slice-i5-dual-collision-shadow.md` and
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`docs/research/2026-07-25-slice-i6-flat-production-cutover.md` and
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`docs/research/2026-07-25-slice-i7-closeout.md`.
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`docs/research/2026-07-25-slice-i7-closeout.md` and
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`docs/research/2026-07-25-slice-j1-runtime-contract-closeout.md`.
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**Structural prerequisite before new M4 subsystem work:** all eight
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behavior-preserving `GameWindow` decomposition slices and the automated
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