fix(plugins): close LA5 ownership races
This commit is contained in:
parent
fbe9c8a288
commit
f820eb258d
14 changed files with 467 additions and 107 deletions
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@ -7,17 +7,17 @@ namespace AcDream.Core.Plugins;
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/// Outcome of a plugin load attempt.
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/// <para>On success, <see cref="Plugin"/> is the instantiated plugin, <see cref="LoadContext"/>
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/// owns its assembly, and <see cref="Error"/> is null.</para>
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/// <para>On failure, <see cref="Plugin"/> and <see cref="LoadContext"/> are null,
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/// <see cref="Error"/> describes what went wrong, and
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/// <see cref="ReleasedLoadContext"/> weakly observes any collectible context
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/// that was already released during rollback.</para>
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/// <para>On failure, <see cref="Error"/> describes what went wrong. A partial
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/// <see cref="Plugin"/> and/or <see cref="LoadContext"/> may still be present;
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/// the caller owns their cleanup. The loader never requests collectible unload
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/// itself because the session must first roll back host registrations.</para>
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/// </summary>
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public sealed record LoadedPlugin(
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PluginManifest Manifest,
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IAcDreamPlugin? Plugin,
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AssemblyLoadContext? LoadContext,
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Exception? Error,
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WeakReference? ReleasedLoadContext = null)
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Exception? Error)
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{
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public bool Success => Plugin is not null && Error is null;
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public bool Success =>
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Plugin is not null && LoadContext is not null && Error is null;
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}
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@ -11,6 +11,8 @@ public static class PluginLoader
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/// implementing <see cref="IAcDreamPlugin"/>, instantiate it, and call its
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/// <see cref="IAcDreamPlugin.Initialize"/> with the supplied host. Any failure
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/// is returned as a failed <see cref="LoadedPlugin"/> rather than thrown.
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/// A returned partial plugin/context remains caller-owned; this method never
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/// requests unload because the caller must close host registrations first.
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/// </summary>
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public static LoadedPlugin Load(string pluginDirectory, PluginManifest manifest, IPluginHost host)
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{
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@ -48,15 +50,12 @@ public static class PluginLoader
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if (pluginType is null)
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{
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var released = new WeakReference(alc);
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alc.Unload();
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return new LoadedPlugin(
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manifest,
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Plugin: null,
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LoadContext: null,
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LoadContext: alc,
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Error: new InvalidOperationException(
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$"no IAcDreamPlugin implementation found in {manifest.EntryDll}"),
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ReleasedLoadContext: released);
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$"no IAcDreamPlugin implementation found in {manifest.EntryDll}"));
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}
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instance = (IAcDreamPlugin)Activator.CreateInstance(pluginType)!;
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@ -65,20 +64,15 @@ public static class PluginLoader
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}
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catch (Exception ex)
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{
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// Initialize may have attached host callbacks before it failed.
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// Give that partial instance the same best-effort cleanup chance
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// as an Enable failure before releasing the collectible context.
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try { instance?.Disable(); }
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catch { }
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WeakReference? released = alc is null ? null : new WeakReference(alc);
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try { alc?.Unload(); }
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catch { }
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// The caller owns rollback for a partial instance/context. In
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// particular, Initialize may already have attached host callbacks;
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// the per-plugin host scope must remove those registrations before
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// Disable or any collectible unload request can run.
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return new LoadedPlugin(
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manifest,
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Plugin: null,
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LoadContext: null,
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Error: ex,
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ReleasedLoadContext: released);
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Plugin: instance,
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LoadContext: alc,
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Error: ex);
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}
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}
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}
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@ -214,9 +214,11 @@ public sealed class PluginSession : IDisposable
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scope);
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if (!loaded.Success)
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{
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// Initialize can register callbacks before it fails. The
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// registration transaction closes before plugin cleanup
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// and, critically, before any ALC Unloading notification.
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scope.Dispose();
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if (loaded.ReleasedLoadContext is { } released)
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_releasedContexts.Add(released);
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ReleaseFailedLoad(loaded);
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AddError(
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errors,
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id,
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@ -304,6 +306,42 @@ public sealed class PluginSession : IDisposable
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}
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}
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private void ReleaseFailedLoad(LoadedPlugin loaded)
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{
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if (loaded.Plugin is not null)
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{
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try
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{
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loaded.Plugin.Disable();
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}
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catch (Exception error)
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{
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SafeLog(
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static (log, message, exception) =>
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log.Error(message, exception),
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$"plugin cleanup after initialize failure failed: {loaded.Manifest.Id}",
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error);
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}
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}
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if (loaded.LoadContext is null)
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return;
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_releasedContexts.Add(new WeakReference(loaded.LoadContext));
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try
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{
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loaded.LoadContext.Unload();
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}
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catch (Exception error)
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{
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SafeLog(
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static (log, message, exception) =>
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log.Error(message, exception),
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$"plugin unload after load failure failed: {loaded.Manifest.Id}",
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error);
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}
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}
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private void Report(PluginSessionStatus status)
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{
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if (_report is null)
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@ -4,13 +4,14 @@ namespace AcDream.Core.Plugins;
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/// <summary>
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/// Per-plugin host view that owns every registration made through the public
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/// event/UI surfaces. Disposal is the host's rollback boundary: it removes
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/// event/selection/UI surfaces. Disposal is the host's rollback boundary: it removes
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/// registrations even when plugin Initialize/Enable/Disable code throws.
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/// </summary>
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internal sealed class ScopedPluginHost : IPluginHost, IDisposable
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{
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private readonly IPluginHost _inner;
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private readonly ScopedEvents _events;
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private readonly ScopedSelectionService _selection;
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private readonly ScopedUiRegistry _ui;
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private bool _disposed;
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@ -18,6 +19,7 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
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{
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_inner = inner ?? throw new ArgumentNullException(nameof(inner));
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_events = new ScopedEvents(inner.Events);
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_selection = new ScopedSelectionService(inner.Selection);
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_ui = new ScopedUiRegistry(inner.Ui);
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}
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@ -25,7 +27,7 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
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public IPluginLogger Log => _inner.Log;
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public IGameState State => _inner.State;
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public IEvents Events => _events;
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public ISelectionService Selection => _inner.Selection;
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public ISelectionService Selection => _selection;
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public IUiRegistry Ui => _ui;
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public void Dispose()
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@ -34,9 +36,108 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
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return;
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_disposed = true;
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_events.Dispose();
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_selection.Dispose();
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_ui.Dispose();
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}
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private sealed class ScopedSelectionService(ISelectionService inner)
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: ISelectionService,
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IDisposable
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{
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private readonly object _gate = new();
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private readonly List<Action<SelectionChangedEvent>> _registrations = [];
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private bool _disposed;
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public uint? SelectedObjectId => inner.SelectedObjectId;
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public uint? PreviousObjectId => inner.PreviousObjectId;
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public event Action<SelectionChangedEvent> Changed
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{
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add
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{
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ArgumentNullException.ThrowIfNull(value);
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try
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{
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inner.Changed += value;
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}
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catch
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{
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try { inner.Changed -= value; }
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catch { }
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throw;
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}
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lock (_gate)
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{
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if (!_disposed)
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{
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_registrations.Add(value);
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return;
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}
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}
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try { inner.Changed -= value; }
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catch { }
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throw new ObjectDisposedException(nameof(ScopedSelectionService));
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}
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remove
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{
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if (value is null)
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return;
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inner.Changed -= value;
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lock (_gate)
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RemoveLast(value);
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}
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}
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public bool Select(uint objectId)
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{
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lock (_gate)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return inner.Select(objectId);
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}
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}
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public bool Clear()
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{
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lock (_gate)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return inner.Clear();
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}
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}
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public void Dispose()
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{
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Action<SelectionChangedEvent>[] registrations;
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lock (_gate)
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{
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if (_disposed)
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return;
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_disposed = true;
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registrations = _registrations.ToArray();
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_registrations.Clear();
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}
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for (int index = registrations.Length - 1; index >= 0; index--)
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{
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try { inner.Changed -= registrations[index]; }
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catch { }
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}
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}
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private void RemoveLast(Action<SelectionChangedEvent> handler)
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{
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for (int index = _registrations.Count - 1; index >= 0; index--)
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{
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if (_registrations[index] != handler)
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continue;
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_registrations.RemoveAt(index);
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return;
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}
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}
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}
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private sealed class ScopedEvents(IEvents inner) : IEvents, IDisposable
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{
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private readonly object _gate = new();
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@ -52,8 +52,9 @@ internal sealed class HeadlessPluginHost
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public ISelectionService Selection => _runtime.ActionOwner.Selection;
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public IUiRegistry Ui => NoOpUiRegistry.Instance;
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/// <summary>Test-only barrier after the borrowed replay snapshot is
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/// captured and before delivery starts.</summary>
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/// <summary>Test-only barrier invoked after the first replay item is
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/// captured while Runtime's exact active-membership read lease is still
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/// held.</summary>
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internal Action? ReplayCapturedForTest { get; set; }
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/// <summary>
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@ -88,11 +89,12 @@ internal sealed class HeadlessPluginHost
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// Arm the pending queue before borrowing Runtime's snapshot. This
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// avoids a host-lock/Runtime-lock inversion while the identity
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// dedup below collapses any registration present in both views.
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var visitor = new SnapshotVisitor(_runtime);
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var visitor = new SnapshotVisitor(
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_runtime,
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ReplayCapturedForTest);
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_runtime.Entities.Visit(visitor);
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ReplayEntity[] replay = visitor.Items.ToArray();
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ReplayCapturedForTest?.Invoke();
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foreach (ReplayEntity item in replay)
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{
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lock (_eventGate)
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@ -234,16 +236,23 @@ internal sealed class HeadlessPluginHost
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catch { }
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}
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private sealed class SnapshotVisitor(GameRuntime runtime)
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private sealed class SnapshotVisitor(
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GameRuntime runtime,
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Action? captureBarrier = null)
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: IRuntimeEntityVisitor
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{
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private Action? _captureBarrier = captureBarrier;
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internal List<ReplayEntity> Items { get; } =
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new(runtime.Entities.Count);
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public void Visit(in RuntimeEntitySnapshot entity) =>
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public void Visit(in RuntimeEntitySnapshot entity)
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{
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Items.Add(new ReplayEntity(
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entity.Identity,
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Convert(runtime, entity)));
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Interlocked.Exchange(ref _captureBarrier, null)?.Invoke();
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}
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}
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private void RebuildLiveSnapshotLocked()
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@ -98,8 +98,10 @@ public sealed class SessionDescriptor
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public SessionCredentialDescriptor Credential { get; init; } = new();
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/// <summary>Omitted (never an empty array) when the character has no
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/// configured plugin set.</summary>
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/// <summary>Plugin allow-list. Omitted or JSON <c>null</c> means load all
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/// discovered plugins (the developer flow); an explicit empty array means
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/// load none. Launcher-composed normal-empty and probe sessions therefore
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/// emit <c>[]</c>.</summary>
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public List<string>? Plugins { get; init; }
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/// <summary>Omitted (never an empty array) when the character has no
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@ -16,6 +16,7 @@ public sealed class RuntimeEntityDirectory
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public const uint LastLocalEntityId = 0x3FFF_FFFFu;
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private readonly InboundPhysicsStateController _inbound = new();
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private readonly object _activeGate = new();
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private readonly Dictionary<uint, RuntimeEntityRecord> _activeByGuid = new();
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private readonly Dictionary<(uint Guid, ushort Incarnation), RuntimeEntityRecord>
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_teardownByIncarnation = new();
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@ -35,10 +36,27 @@ public sealed class RuntimeEntityDirectory
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_nextLocalEntityId = firstLocalEntityId;
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}
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public int Count => _activeByGuid.Count;
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public int Count
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{
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get
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{
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lock (_activeGate)
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return _activeByGuid.Count;
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}
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}
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public int PendingTeardownCount => _teardownByIncarnation.Count;
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public int ClaimedLocalIdCount => _byLocalId.Count;
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public int ClaimedLocalIdCount
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{
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get
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{
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lock (_activeGate)
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return _byLocalId.Count;
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}
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}
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public ulong SessionLifetimeVersion { get; private set; }
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/// <summary>Update-thread-only borrowed collection. Cross-thread hosts use
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/// <see cref="AcquireActiveRead"/> through <c>IRuntimeEntityView.Visit</c>
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/// so membership cannot change during enumeration.</summary>
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public IReadOnlyCollection<RuntimeEntityRecord> ActiveRecords => _activeByGuid.Values;
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public IReadOnlyCollection<RuntimeEntityRecord> TeardownRecords =>
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_teardownByIncarnation.Values;
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@ -87,34 +105,48 @@ public sealed class RuntimeEntityDirectory
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public RuntimeEntityRecord AddActive(WorldSession.EntitySpawn snapshot)
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{
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if (_activeByGuid.ContainsKey(snapshot.Guid))
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lock (_activeGate)
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{
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throw new InvalidOperationException(
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$"Live entity 0x{snapshot.Guid:X8} already has an active incarnation.");
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}
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if (_activeByGuid.ContainsKey(snapshot.Guid))
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{
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throw new InvalidOperationException(
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$"Live entity 0x{snapshot.Guid:X8} already has an active incarnation.");
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}
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var record = new RuntimeEntityRecord(snapshot);
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_activeByGuid.Add(snapshot.Guid, record);
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try
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{
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ClaimLocalId(record);
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return record;
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}
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catch
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{
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_activeByGuid.Remove(snapshot.Guid);
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throw;
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var record = new RuntimeEntityRecord(snapshot);
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_activeByGuid.Add(snapshot.Guid, record);
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try
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{
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ClaimLocalId(record);
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return record;
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}
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catch
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{
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_activeByGuid.Remove(snapshot.Guid);
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throw;
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}
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}
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}
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public bool RemoveActive(uint guid, out RuntimeEntityRecord? record) =>
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_activeByGuid.Remove(guid, out record);
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public bool RemoveActive(uint guid, out RuntimeEntityRecord? record)
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{
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lock (_activeGate)
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return _activeByGuid.Remove(guid, out record);
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}
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public bool RemoveActive(RuntimeEntityRecord expected)
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{
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if (!IsCurrent(expected))
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return false;
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return _activeByGuid.Remove(expected.ServerGuid);
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lock (_activeGate)
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{
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if (!_activeByGuid.TryGetValue(
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expected.ServerGuid,
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out RuntimeEntityRecord? current)
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|| !ReferenceEquals(current, expected))
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{
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return false;
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}
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return _activeByGuid.Remove(expected.ServerGuid);
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}
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}
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public void RetainTeardown(RuntimeEntityRecord record)
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@ -157,46 +189,52 @@ public sealed class RuntimeEntityDirectory
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public uint ClaimLocalId(RuntimeEntityRecord record)
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{
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if (!IsKnown(record))
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lock (_activeGate)
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{
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throw new InvalidOperationException(
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"A local id can only be claimed for an active or retained incarnation.");
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if (!IsKnown(record))
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{
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throw new InvalidOperationException(
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"A local id can only be claimed for an active or retained incarnation.");
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}
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if (record.LocalEntityId is { } existing)
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return existing;
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uint start = _nextLocalEntityId;
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do
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{
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uint candidate = _nextLocalEntityId;
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_nextLocalEntityId = candidate == LastLocalEntityId
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? FirstLocalEntityId
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: candidate + 1u;
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if (_byLocalId.ContainsKey(candidate))
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continue;
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_byLocalId.Add(candidate, record);
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record.LocalEntityId = candidate;
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return candidate;
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}
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while (_nextLocalEntityId != start);
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throw new InvalidOperationException("The live entity id namespace is exhausted.");
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}
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if (record.LocalEntityId is { } existing)
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return existing;
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uint start = _nextLocalEntityId;
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do
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{
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uint candidate = _nextLocalEntityId;
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_nextLocalEntityId = candidate == LastLocalEntityId
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? FirstLocalEntityId
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: candidate + 1u;
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if (_byLocalId.ContainsKey(candidate))
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continue;
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_byLocalId.Add(candidate, record);
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record.LocalEntityId = candidate;
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return candidate;
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}
|
||||
while (_nextLocalEntityId != start);
|
||||
|
||||
throw new InvalidOperationException("The live entity id namespace is exhausted.");
|
||||
}
|
||||
|
||||
public bool ReleaseLocalId(RuntimeEntityRecord record)
|
||||
{
|
||||
if (record.LocalEntityId is not { } localId)
|
||||
return false;
|
||||
if (_byLocalId.TryGetValue(localId, out RuntimeEntityRecord? retained)
|
||||
&& ReferenceEquals(retained, record))
|
||||
lock (_activeGate)
|
||||
{
|
||||
_byLocalId.Remove(localId);
|
||||
}
|
||||
if (record.LocalEntityId is not { } localId)
|
||||
return false;
|
||||
if (_byLocalId.TryGetValue(localId, out RuntimeEntityRecord? retained)
|
||||
&& ReferenceEquals(retained, record))
|
||||
{
|
||||
_byLocalId.Remove(localId);
|
||||
}
|
||||
|
||||
record.LocalEntityId = null;
|
||||
return true;
|
||||
record.LocalEntityId = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public ulong AdvanceLifetimeMutation(uint serverGuid)
|
||||
|
|
@ -219,15 +257,39 @@ public sealed class RuntimeEntityDirectory
|
|||
|
||||
public bool CompleteSessionClearIfConverged()
|
||||
{
|
||||
if (_activeByGuid.Count != 0 || _teardownByIncarnation.Count != 0)
|
||||
return false;
|
||||
lock (_activeGate)
|
||||
{
|
||||
if (_activeByGuid.Count != 0 || _teardownByIncarnation.Count != 0)
|
||||
return false;
|
||||
|
||||
_byLocalId.Clear();
|
||||
_byLocalId.Clear();
|
||||
}
|
||||
ParentAttachments.Clear();
|
||||
_inbound.Clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enters the exact active-membership read boundary. Add/remove and local-id
|
||||
/// membership commits serialize behind this allocation-free lease; record
|
||||
/// ownership remains canonical here and no copied gameplay collection is
|
||||
/// introduced.
|
||||
/// </summary>
|
||||
internal ActiveReadLease AcquireActiveRead() => new(_activeGate);
|
||||
|
||||
internal readonly struct ActiveReadLease : IDisposable
|
||||
{
|
||||
private readonly object _gate;
|
||||
|
||||
internal ActiveReadLease(object gate)
|
||||
{
|
||||
_gate = gate;
|
||||
Monitor.Enter(gate);
|
||||
}
|
||||
|
||||
public void Dispose() => Monitor.Exit(_gate);
|
||||
}
|
||||
|
||||
public void RefreshSnapshot(
|
||||
RuntimeEntityRecord record,
|
||||
WorldSession.EntitySpawn accepted,
|
||||
|
|
|
|||
|
|
@ -91,6 +91,8 @@ internal sealed class RuntimeEntityObjectViews
|
|||
uint serverGuid,
|
||||
out RuntimeEntitySnapshot entity)
|
||||
{
|
||||
using RuntimeEntityDirectory.ActiveReadLease lease =
|
||||
owner.AcquireActiveRead();
|
||||
if (owner.TryGetActive(
|
||||
serverGuid,
|
||||
out RuntimeEntityRecord record))
|
||||
|
|
@ -106,6 +108,8 @@ internal sealed class RuntimeEntityObjectViews
|
|||
public void Visit(IRuntimeEntityVisitor visitor)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(visitor);
|
||||
using RuntimeEntityDirectory.ActiveReadLease lease =
|
||||
owner.AcquireActiveRead();
|
||||
foreach (RuntimeEntityRecord record in owner.ActiveRecords)
|
||||
{
|
||||
RuntimeEntitySnapshot entity = Snapshot(record);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue