feat(physics): add differential flat BSP traversal
Port every current containment, overlap, walkable, and six-path moving-collision query to immutable integer-indexed assets behind a graph-authoritative referee. Exact synthetic, installed-DAT, complete-resolver, and zero-allocation gates prove bit-identical behavior before connected dual publication. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -1654,13 +1654,20 @@ port in any phase — no separate listing here.
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> defines deterministic immutable collision records and validates exact
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> source identity over synthetic corruption cases and representative installed
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> DATs; production traversal remains on the graph oracle until the later
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> differential gate.
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> differential gate. Slice I3 appends the complete prepared collision package
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> to the existing single mmap. Slice I4 now ports every current containment,
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> overlap, walkable, and six-path moving-collision entry point to the immutable
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> integer-indexed assets. Its exact referee passes 13 focused tests, 7,500
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> installed-DAT comparisons, 1,200 complete resolver frames, and 10,000 warmed
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> iterations at zero managed bytes with no mismatch. Production remains
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> graph-authoritative while I5 dual publication and the connected shadow gate
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> are active. Release build and 8,384 solution tests / 5 skips pass.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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> retained UI/frame work, exact bounded light selection, and
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> pooled/borrowed/direct network I/O pass 8,292 Release tests / 5 skips and the
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> connected lifecycle/reconnect gate. Slice I is active at I4 from
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> connected lifecycle/reconnect gate. Slice I is active at I5 from
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> [its detailed plan](2026-07-25-modern-runtime-slice-i.md).
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**Spec:** `docs/superpowers/specs/2026-07-05-modern-pipeline-design.md` (the
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@ -1685,11 +1692,11 @@ hitch and follows.
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| MP1a | `AcDream.Content` extraction (GL-free MeshExtractor + boundary records out of App) | ✅ SHIPPED 2026-07-05 — user-gated (renders identical, zero tripwires, perf-neutral); 8 commits `651d041e`..`b0758d77` |
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| MP1b | Pak format + `acdream-bake` CLI + mmap `PakReader` + equivalence/full-scale gate | ✅ **SHIPPED 2026-07-24** — 729,888 EnvCell keys → 17,117 unique geometries + 712,771 aliases (42.6×), 751,141 total keys / 38,370 physical blobs, zero failures, 28,192.4 MiB, 81.4 s validated atomic publish; full-DAT gate also corrected a real collision in WB's legacy geometry hash. [Report](../research/2026-07-24-slice-b-full-bake-report.md) |
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| **MP-Alloc (safe batch)** | Reuse per-frame buffers: anim pose, particle draw-list, interior partition, animatedIds/drawableCells sets | ✅ SHIPPED + USER-GATED 2026-07-05 — dense-town frame-time spikes 20–87ms → 6–10ms, alloc spikes (30–75MB single-frame) eliminated, gen2 GC 5–11/window → ~0; user confirms FPS steady. 4 commits `b8c05e2b`..`91afea24` |
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| MP-Alloc (hard sites) | EnvCell settled-camera rebuild gate + physics `Transition` reuse | 🟡 Physics half SHIPPED 2026-07-25 — retail-shaped reset-complete transition/query scratch is bit-identical and 0 B/resolve across five profiles; immutable flat collision storage and its complete deterministic prepared package are shipped; traversal differential work continues in Slice I4. |
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| MP-Alloc (hard sites) | EnvCell settled-camera rebuild gate + physics `Transition` reuse | 🟡 Physics half SHIPPED 2026-07-25 — retail-shaped reset-complete transition/query scratch is bit-identical and 0 B/resolve across five profiles; immutable flat collision storage, its deterministic prepared package, and the zero-mismatch/zero-allocation flat traversal referee are shipped; connected dual publication continues in Slice I5. |
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| MP1c | Streaming cutover to pak + hitch gate | ✅ **SHIPPED 2026-07-24** — typed package-only production source, explicit Setup probes, non-allocating Portal-first lookup, exact translucency metadata, and ordered teardown; capped/uncapped/dense physical routes + user visual gate pass. Uncapped CPU p99 7.825→6.496 ms, GPU p99 3.406→2.706 ms, portal frame max 202.9→39.9 MiB, process allocation −41.8%, zero invalid Setup probes. [Report](../research/2026-07-24-slice-c-prepared-asset-cutover-report.md) |
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| MP2 | Retail particle distance/cell-view degradation: DAT-authored range, exact infinite/finite off-view update branches, emitter-first render scan, user-requested 2× default range | ✅ SHIPPED 2026-07-17 — Aerlinthe hotspot `0x32000223` resolves to retail 64m and defaults to 128m; landscape/entity streaming distance unchanged |
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| MP3 | Arch ECS render world + delta submission (the 300-FPS lever) | ⚪ — note: does NOT fix the steady-state GC churn (that's MP-Alloc); MP3 is the draw-submission throughput lever |
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| MP4 | Zero-alloc frame loop + flat physics data (residual, post-MP-Alloc) | 🟡 ACTIVE — Slice I1 zero-allocation transition scratch, I2 immutable schema, and I3 complete deterministic collision package shipped; I4 flat traversal shadow implementation is active. |
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| MP4 | Zero-alloc frame loop + flat physics data (residual, post-MP-Alloc) | 🟡 ACTIVE — Slice I1 zero-allocation transition scratch, I2 immutable schema, I3 deterministic collision package, and I4 exact flat traversal referee shipped; I5 dual publication and connected shadow verification are active. |
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| MP5 | Job-system parallelism | ⚪ stretch, evidence-gated |
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---
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@ -128,8 +128,14 @@ prepared-collision interface over the existing single mmap. Two complete
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29,908,271,024-byte bakes contain 2,232,170 keys with zero failures and the
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same SHA-256 across different worker counts; cancellation/corruption gates and
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8,371 solution tests / 5 skips pass.
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Slice I4 ports every current collision entry point to integer-indexed flat
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assets behind a graph-authoritative referee. Thirteen focused tests, 10,000
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randomized static/swept comparisons, 5,000 walkable comparisons, 7,500
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installed-DAT comparisons, and 1,200 complete resolver frames have exact
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state/float-bit equality; 10,000 warmed flat iterations allocate zero managed
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bytes. Release build and 8,384 solution tests / 5 skips pass.
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Slice H is complete: retained UI/frame work, exact bounded light selection,
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and pooled/borrowed/direct network I/O pass. Slice I is active at I4 under
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and pooled/borrowed/direct network I/O pass. Slice I is active at I5 under
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[`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md).
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The historical exact G4 visual rollback remains
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`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
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@ -1,8 +1,8 @@
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# Modern runtime Slice I — flat collision assets and zero-allocation physics
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**Status:** I0–I3 COMPLETE — retail oracle, zero-allocation transition
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scratch, deterministic immutable collision records, and complete prepared
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package fixed; I4 active
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**Status:** I0-I4 COMPLETE - retail oracle, zero-allocation transition
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scratch, deterministic immutable collision records, complete prepared
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package, and exact flat-traversal differential gate fixed; I5 active
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice I
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**Purpose:** remove parsed DAT object graphs and steady collision allocations
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without changing one retail collision decision, float, comparison, or traversal
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@ -213,6 +213,16 @@ tests / 5 skips pass. Production traversal remains graph-only. Evidence:
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Gate: zero differential mismatch. Any mismatch blocks cutover; no tolerance
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band is permitted for deterministic scalar results.
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**PASSED 2026-07-25:** the integer-indexed shadow ports every current
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containment, overlap, walkable, and six-path moving-collision entry point.
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The 13-test referee completed 10,000 randomized static/swept comparisons,
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5,000 walkable comparisons, 7,500 installed-DAT comparisons across three
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representative cells, all six dispatcher paths, and 1,200 complete resolver
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frames with exact state and float-bit equality. Ten thousand warmed flat
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iterations allocated zero managed bytes. Production remains graph-authoritative
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until I5/I6. Release build and 8,384 solution tests / 5 skips pass. Evidence:
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[`../research/2026-07-25-slice-i4-flat-bsp-differential.md`](../research/2026-07-25-slice-i4-flat-bsp-differential.md).
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### I5 — dual publication and connected shadow gate
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1. Extend collision preparation so a `LandblockBuild` carries immutable flat
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