fix: complete retail parity stability pass
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d3df4cb20a
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131 changed files with 7765 additions and 1190 deletions
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@ -76,13 +76,22 @@ public sealed class RetailAnimationCyclePlaybackTests
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}
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[Fact]
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public void Advance_NonPositiveFramerateOrElapsed_ReturnsCurrFrameUnchanged()
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public void Advance_ZeroFramerateOrNonPositiveElapsed_ReturnsCurrFrameUnchanged()
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{
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Assert.Equal(3f, RetailAnimationCyclePlayback.Advance(3f, 0, 29, framerate: 0f, elapsedSeconds: 1f));
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Assert.Equal(3f, RetailAnimationCyclePlayback.Advance(3f, 0, 29, framerate: 30f, elapsedSeconds: 0f));
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Assert.Equal(3f, RetailAnimationCyclePlayback.Advance(3f, 0, 29, framerate: 30f, elapsedSeconds: -1f));
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}
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[Fact]
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public void Advance_NegativeFramerate_MovesBackwardAndClampsAtLowFrame()
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{
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Assert.Equal(3f, RetailAnimationCyclePlayback.Advance(
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5f, lowFrame: 0, highFrame: 29, framerate: -2f, elapsedSeconds: 1f));
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Assert.Equal(0f, RetailAnimationCyclePlayback.Advance(
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1f, lowFrame: 0, highFrame: 29, framerate: -2f, elapsedSeconds: 1f));
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}
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[Fact]
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public void TryInterpolatePart_ExactFrame_ReturnsThatFramesPose()
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{
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